PC/MS-DOS Ray Breakout

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Globox Origins
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PC/MS-DOS Ray Breakout

Post by Steo » Wed May 15, 2019 7:01 pm

So Raywiki states that a Ting gives you an extra try on Ray Breakout:
Flashing plums are now more common – a plum is almost always flashing in this version, making it substantially easier to maintain spare tries
This is true on the Atari Jaguar version, but on the PC version, a Ting doesn't give me an extra try. I'm using the version bundled with Rayman Forever, but even in videos on YouTube I've seen, there were no spare tries given when a Ting was collected. Is this a mistake or is there another version of the game in which spare tries are given in Ray Breakout?
Glas an dath is fearr liom!
R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

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