PC/MS-DOS Ray Breakout

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Steo
Globox Origins
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PC/MS-DOS Ray Breakout

Post by Steo » Wed May 15, 2019 7:01 pm

So Raywiki states that a Ting gives you an extra try on Ray Breakout:
Flashing plums are now more common – a plum is almost always flashing in this version, making it substantially easier to maintain spare tries
This is true on the Atari Jaguar version, but on the PC version, a Ting doesn't give me an extra try. I'm using the version bundled with Rayman Forever, but even in videos on YouTube I've seen, there were no spare tries given when a Ting was collected. Is this a mistake or is there another version of the game in which spare tries are given in Ray Breakout?
Taobh istigh de 48 uair an chloig. :hap:
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

RayCarrot
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Re: PC/MS-DOS Ray Breakout

Post by RayCarrot » Sat May 25, 2019 9:29 am

It does indeed seem to be exclusive to the Atari Jaguar version. I gave it a try on PC version 1.00 and the ting did nothing. Since you tried on 1.21 I think we can rule it out on the PC version.
Last edited by RayCarrot on Sun May 26, 2019 9:23 pm, edited 1 time in total.

Hunchman801
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Re: PC/MS-DOS Ray Breakout

Post by Hunchman801 » Sun May 26, 2019 9:08 pm

Let's assume it was a mistake then. :)
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