The final version of RayWiki is available!
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Re: The final version of RayWiki is available!
Yeah, this definitely works for me. Differentiating by game provides a vastly neater and more relevant network of connections than differentiating by in-universe stuff. I recommend you paste this code into a new "Template:Rayman 1", and replace the contents of all R1-related navboxes with "{{Rayman 1}}" to spread the new template throughout the wiki instantly.
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Re: The final version of RayWiki is available!
Hmm, I'll see to it then. I also see I goofed a little in regards to the Magician article, my bad.
While I've been at it, I also tried to make a template for the series as a whole: http://raymanpc.com/wiki/en/Template_talk:Rayman_series
While I've been at it, I also tried to make a template for the series as a whole: http://raymanpc.com/wiki/en/Template_talk:Rayman_series
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Re: The final version of RayWiki is available!
Relax, this is the reason wikis exist.Master wrote:I also see I goofed a little in regards to the Magician article, my bad.
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Re: The final version of RayWiki is available!
Alright, I think the Rayman 1 template has been approved, as such, I think it's time to move on to making like templates for the other games, any further thoughts?
Re: The final version of RayWiki is available!
The Rayman 2 template might be a bit more challenging but we can use the same principles for the R1 template. How we will do about Rayman Revolution, though?
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Re: The final version of RayWiki is available!
Revolution is a version of Rayman 2. I think it may be best to treat them as if they were the same game, and make no distinction between their contents.
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Re: The final version of RayWiki is available!
They are quite different though. A lot of changes were made in the game styles. I own Revolution and I've played Rayman 2 and they are quite different.spiraldoor wrote:Revolution is a version of Rayman 2. I think it may be best to treat them as if they were the same game, and make no distinction between their contents.
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Re: The final version of RayWiki is available!
I think it's pretty common knowledge that Revolution is the most different incarnation of Rayman 2. However, at its core, Revolution is Rayman 2, for all its bells and whistles, I'd say at least 65% of the game is pretty much just Rayman 2. As such, I share Spiral's opinion on having Revolution as part of a master Rayman 2 template, and not having its own.
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Re: The final version of RayWiki is available!
Maybe there should be a sub heading saying what is different in Revolution?Master wrote:I think it's pretty common knowledge that Revolution is the most different incarnation of Rayman 2. However, at its core, Revolution is Rayman 2, for all its bells and whistles, I'd say at least 65% of the game is pretty much just Rayman 2. As such, I share Spiral's opinion on having Revolution as part of a master Rayman 2 template, and not having its own.
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Re: The final version of RayWiki is available!
We're not dealing with articles, besides, level articles already have headings for each version, and other differences are noted on Revolution's page. We're dealing with a navigational template, the table at the bottom of the page which links to other related articles under the same game, like this:
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Re: The final version of RayWiki is available!
That looks fine to me, what's the problem? Revolution is in he right category thereMaster wrote:We're not dealing with articles, besides, level articles already have headings for each version, and other differences are noted on Revolution's page. We're dealing with a navigational template, the table at the bottom of the page which links to other related articles under the same game, like this:
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Re: The final version of RayWiki is available!
No, I'm just using that as an example of a navigational template, that's not the template we're discussing, that template has yet to be made. Hence why I was asking for thoughts before we started off on it.
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Re: The final version of RayWiki is available!
Rayman 2 brings with it different requirements than Rayman 1. For instance, the levels have no clear division into worlds, so it's probably best to just list all 20 or so levels in a single unbroken group. We might divide them into groups by mask, as I did for the R2 plot summary (early levels, first mask levels, second mask levels, third mask levels, fourth mask levels, final levels), but that might not be necessary. There are far fewer level-specific enemies in R2 than there are in R1, so that's probably a bad way to group enemies, too. We'll have to find a way that feels intuitive to the game itself. Maybe have groups like "Robo-Pirates", "Guardians", and "Animals" or something like that? Power-ups, objects and so on can be grouped as they are in the R1 template.
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Re: The final version of RayWiki is available!
looks good. my only thing on it is that legends beat-box ran on some sort of flash, so it will need to be categorized as such.
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Re: The final version of RayWiki is available!
Hm, perhaps we could use Revolution's hubs to divide the levels, but that kind of cross-pollination is probably confusing. I'd agree that having them all one after the other is fine.
As for the Robo-Pirates, we could use the current Robo-Pirate as a template for groups and sub-groups, though seeing that the Robo-Pirate enemies span over more than just Rayman 2, with exclusive enemies in other titles, I'm not sure if we should replace that template outright. I think we ought to keep it alongside the Rayman 2 template.
As for the Robo-Pirates, we could use the current Robo-Pirate as a template for groups and sub-groups, though seeing that the Robo-Pirate enemies span over more than just Rayman 2, with exclusive enemies in other titles, I'm not sure if we should replace that template outright. I think we ought to keep it alongside the Rayman 2 template.
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Re: The final version of RayWiki is available!
Maybe we should change "Flash" to "Browser".
Re: The final version of RayWiki is available!
Yeah, I was also thinking in that in order to not complicate the things.spiraldoor wrote:Revolution is a version of Rayman 2. I think it may be best to treat them as if they were the same game, and make no distinction between their contents.
Couldn't we use "Neutral" as a division for the characters like the Guardians and others? Maybe it would look less fragmented.spiraldoor wrote:Rayman 2 brings with it different requirements than Rayman 1. For instance, the levels have no clear division into worlds, so it's probably best to just list all 20 or so levels in a single unbroken group. We might divide them into groups by mask, as I did for the R2 plot summary (early levels, first mask levels, second mask levels, third mask levels, fourth mask levels, final levels), but that might not be necessary. There are far fewer level-specific enemies in R2 than there are in R1, so that's probably a bad way to group enemies, too. We'll have to find a way that feels intuitive to the game itself. Maybe have groups like "Robo-Pirates", "Guardians", and "Animals" or something like that? Power-ups, objects and so on can be grouped as they are in the R1 template.
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Re: The final version of RayWiki is available!
I don't think that would work very well. People think of the guardians as "enemies", "bosses" or "villains", and we need to find a way of organising them by one of these terms. Nobody scans a template for "neutral", so it's not useful for navigation.
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Re: The final version of RayWiki is available!
Hm, there's not many other enemies I can think of that aren't Robo-Pirates, perhaps we could have subgroups for enemies.
Re: The final version of RayWiki is available!
Fair enough. In that case I say that the Robo-Pirates, Guardians and Animals are fine.spiraldoor wrote:I don't think that would work very well. People think of the guardians as "enemies", "bosses" or "villains", and we need to find a way of organising them by one of these terms. Nobody scans a template for "neutral", so it's not useful for navigation.