Well, here is a test, there are two versions because I reduced the size of the original image using different configurations. Btw, how did you get the original image?Hunchman801 wrote: ↑Wed Sep 15, 2021 6:58 pmYes, that sounds perfect!Elite Piranha wrote: ↑Sat Sep 11, 2021 8:49 pm I assume the size would be around 56 x 56 px? I can find the cages in the levels, but I don't know how to make them look exactly how they appear in the graphic from the counters, I can only attempt to save one that looks similar.
The final version of RayWiki is available!
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Re: The final version of RayWiki is available!
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Re: The final version of RayWiki is available!
I like it!Elite Piranha wrote: ↑Wed Sep 15, 2021 8:56 pm Well, here is a test, there are two versions because I reduced the size of the original image using different configurations.
I can't quite remember how, to be honest.
As for the new Lum icon you've uploaded, it looks fine to me. Do we plan on having a different one for PS2 as well, or are they too similar? And what are people's thoughts on the Dreamcast one, should we use an actual in-game Lum instead?
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Re: The final version of RayWiki is available!
Btw, here is a texture of a cage that I took from here, however I wonder if it would be possible to extract a version with a transparent background using the Rayman Control Panel (I don't have it).
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Re: The final version of RayWiki is available!
Is there actually any aliasing involved? If not, you could just cut the solid color.
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Re: The final version of RayWiki is available!
I'm not sure of what you mean. Here is how the cage looks with the background cut manually and an edit with smooth edges.
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Re: The final version of RayWiki is available!
A texture of Murfy that might be useful to replace the one from the wiki, though it seems that it is slightly different.
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Re: The final version of RayWiki is available!
It's not from the PlayStation version though, is it? Because the one you linked is only used in the PlayStation templates, I believe.
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Re: The final version of RayWiki is available!
Yes, you're right, I don't think this is from the PS1 version. I forgot about the differences between versions, sometimes I assume some of the graphics are the same.
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Re: The final version of RayWiki is available!
It lacks the usage of other files beyond images
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Re: The final version of RayWiki is available!
What files do you have in mind?
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Re: The final version of RayWiki is available!
Zip and audio files
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Re: The final version of RayWiki is available!
I see. I believe exceptions have been made in the past for these, but RayWiki uploads are mostly meant to be embedded into articles, or viewed in the browser like game manuals. If the goal is to put up files for download, there are better options which all depend on the nature of the files in question.
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Re: The final version of RayWiki is available!
Come to think of it, Wikipedia has embedded audio files now, like here: https://en.wikipedia.org/wiki/Bohemian_ ... 80%932:37)
But zips don't really make sense…
But zips don't really make sense…
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Re: The final version of RayWiki is available!
Something that has caught my intrigue, what do y'all think of the refresh to the Vector skin that Wikipedia has? I know getting RayWiki for mobile has been a bit iffy, perhaps this new vector skin could ease things.
Re: The final version of RayWiki is available!
The skin’s pretty neat! I suppose I could try porting RayWiki’s styling over to it, since I recently ordered a VPS and spun up a copy of MediaWiki on it.
-- edit -- I managed to fix the most obvious flaws: https://raywiki-dev.fifo-f.eu/wiki/Medi ... r-2022.css
-- edit -- I managed to fix the most obvious flaws: https://raywiki-dev.fifo-f.eu/wiki/Medi ... r-2022.css
Code: Select all
/* Vector-2022 fixes */
.mw-page-container {
background-color: var(--dark-2-bg-color);
}
#vector-page-tools-pinned-container .vector-page-tools:after {
opacity: 0%;
}
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Re: The final version of RayWiki is available!
I think this could be the occasion for us to finally fix styling on RayWiki.
Currently, all of our custom styling lives in MediaWiki:Vector.css. That's over 3000 lines of code, a significant portion of which is completely obsolete. It's messy and unmaintainable: every MediaWiki update brings about changes in the HTML that require us to adapt the CSS, and we have really fallen behind with small visual issues being present all over the wiki as of now.
The mobile version, which uses the Minerva Neue skin, isn't even customized at all. Well, at least it doesn't look bad, but ideally we would want a common visual identity.
The cleanest option would probably be to use separate skins forked from their standard counterparts that leverage configurations such as skin.json and mediawiki.skin.variables.less to automatically change as much of the default styling as possible, but that probably wouldn't be enough to cover all the changes we need to make.
One thing's for sure, if we stick to the custom stylesheet approach, we're gonna want to start from scratch and ditch the current CSS. There's too much legacy and obsolete stuff in there, and we could probably do something much cleaner and lighter anyway.
I'll ask around to see how the others are doing it, but the key point here is that I'm going to need volunteers for this, as I have absolutely no time to work on the styling myself.
Currently, all of our custom styling lives in MediaWiki:Vector.css. That's over 3000 lines of code, a significant portion of which is completely obsolete. It's messy and unmaintainable: every MediaWiki update brings about changes in the HTML that require us to adapt the CSS, and we have really fallen behind with small visual issues being present all over the wiki as of now.
The mobile version, which uses the Minerva Neue skin, isn't even customized at all. Well, at least it doesn't look bad, but ideally we would want a common visual identity.
The cleanest option would probably be to use separate skins forked from their standard counterparts that leverage configurations such as skin.json and mediawiki.skin.variables.less to automatically change as much of the default styling as possible, but that probably wouldn't be enough to cover all the changes we need to make.
One thing's for sure, if we stick to the custom stylesheet approach, we're gonna want to start from scratch and ditch the current CSS. There's too much legacy and obsolete stuff in there, and we could probably do something much cleaner and lighter anyway.
I'll ask around to see how the others are doing it, but the key point here is that I'm going to need volunteers for this, as I have absolutely no time to work on the styling myself.
Re: The final version of RayWiki is available!
Update! I managed to get it looking nice, though those icons are still going to need to be worked on. Feel free to check it out as it looks now.
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Re: The final version of RayWiki is available!
Not bad! Pop-up menus have light text on a white background though...
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Re: The final version of RayWiki is available!
Yeah, I just noticed… I’ll fix it later today
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Re: The final version of RayWiki is available!
Like I said earlier, it's a great start, thanks a lot Fifo for helping with this!
As for suggestions:
As for suggestions:
- I would recommend that you start from scratch and ditch the old Vector.css, as it's full of obsolete and broken code.
- The logo needs to be the same size as in the current layout, and you can ditch the text right next to it.