Rayman 2 - Texture Hacking - Tutorial!

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

ToasterMuffins
Électoon
Posts: 2
Joined: Tue Apr 26, 2016 2:53 am
Location: Inside your toaster
Tings: 10

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby ToasterMuffins » Tue Apr 26, 2016 3:17 am

Wow this is pretty cool! Can't wait to try this out. Thanks!
Wait, why do I need a signature again?

Anthus
Bébé Globox
Posts: 7
Joined: Wed May 18, 2016 7:01 pm
Tings: 35

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Anthus » Wed May 03, 2017 5:24 am

Sorry if this is a dumb question, but I did not read the entire thread. I am wondering if anyone has taken the textures from the Dreamcast version, and put them into the N64 version? Having higher res textures like this is possible via emulation, as seen in the Community OoT HD Texture Pack.

If this has not been done, is this possible for a game like Rayman 2? I know the N64 has some weird texture limits of 32x64 or something, so would more extensive hacking be required, or could this be handled by an emulator alone if someone swapped out all the texture files?

Again, sorry for the over-all noobishness of this post. Rayman 2 is my favorite game besides Link to the Past, and I've always preferred the emulated N64 version for it's polish (compared to other ports), camera controls, and nostalgia, so playing it with even better textures would be awesome. If it is as "simple" as dumping and replacing/ renaming texture files, it might be a fun little side project.

Carrot-master
Murray
Posts: 1459
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 20120

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Carrot-master » Wed May 03, 2017 6:45 am

I'm thinking it's a higher chance it'd work from the PC version since that's got a lot of leftover textures from the N64 version, but in higher quality. I'm however unsure if anyone has been able to hack the N64 textures. Or does any of the N64 emulators have built-in hacking features, like some GameCube ones, perhaps? In that case it'd probably be as simple as moving them over.

Edit: After some quick research there seems to be plugins which allow you to dump the textures (though only ones used on screen, so a full playthrough will be needed) and then to use hi-res version from external source (so the rom doesn't have to be hacked or repackaged in any way).

Master
Rayman Origins
Posts: 49262
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 395620

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Master » Wed May 03, 2017 7:12 am

Hmm, we never did get a Dreamcast texture pack for the PC version. I recall us discussing it before when this thread was still pretty hot, I wonder if we could use this texture ripping technique to create a basic texture pack for now.
Image

Carrot-master
Murray
Posts: 1459
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 20120

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Carrot-master » Wed May 03, 2017 9:06 am

Did the Dreamcast textures ever get ripped though? I also wonder if the PC version will really be able to handle them. I know for sure that you can't change the resolution on any of the textures, as I once did that by mistake and it just messed it up. The only reason for making a Dreamcast texture pack for the PC version then would be quality difference, which I'm not sure if there is any tbh.
About N64 modding, it definitely seems possible and I'm planning on doing a test for the HUD some time soon (since that's one of the biggest texture differences). If it works I might consider doing the entire game, though it would be a lot of work and I'm not sure I've got the time.

PluMGMK
Pizzicatta
Posts: 23514
Joined: Fri Jul 31, 2009 9:00 pm
Location: Up a tree in North Hillys
Contact:
Tings: 3490

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby PluMGMK » Wed May 03, 2017 11:36 am

Don't the texture dimensions have to be powers of two? Or am I getting mixed up with other game engines?
ImageImage

Adsolution
Sandra Misu
Posts: 21531
Joined: Sat Aug 22, 2009 4:55 pm
Location: Толья́тти
Tings: 4077

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Adsolution » Thu May 04, 2017 5:35 pm

Carrot-master wrote:I know for sure that you can't change the resolution on any of the textures, as I once did that by mistake and it just messed it up.
In what way? And yeah, did you change it to another power of two resolution?
Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.

Carrot-master
Murray
Posts: 1459
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 20120

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Carrot-master » Thu May 04, 2017 5:42 pm

I can't remember specifically, but I remember it was one of the letters I tried changing and that it for some reason showed parts of a second textures where it would appear. Perhaps I accidentally changed the aspect ratio as well, though I'm not sure since it was a while ago. So you're saying that it is actually possible increasing the resolution then?

Anthus
Bébé Globox
Posts: 7
Joined: Wed May 18, 2016 7:01 pm
Tings: 35

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Anthus » Fri May 05, 2017 2:43 am

I'm not sure about the exact resolutions of textures, but with the real hardware there was a limit, but this limit has been surpassed in some games with "HD" textures via various video plugins. Thanks for the replies guys. I'm currently trying to learn to rip N64 models, and I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this, and there are virtually no maps that exist of the stages. It's never as easy as the video tutorials make it seem, cause there are so many different hardware configurations across the board, differing versions of software, etc.

Adsolution
Sandra Misu
Posts: 21531
Joined: Sat Aug 22, 2009 4:55 pm
Location: Толья́тти
Tings: 4077

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Adsolution » Fri May 05, 2017 8:25 am

Anthus wrote:I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this
Are you referring to the N64 version? Because the PC versions have been ripped: viewtopic.php?f=89&t=25072
Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.

Rock_TBT
Reclu
Posts: 120
Joined: Sat Jan 02, 2016 8:40 am
Tings: 600

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Rock_TBT » Fri May 05, 2017 5:45 pm

Adsolution wrote:
Anthus wrote:I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this
Are you referring to the N64 version? Because the PC versions have been ripped: viewtopic.php?f=89&t=25072


Has Rayman 3 and Rayman Raving Rabbids levels been ripped as well?

I have ripped parts of Clearleaf Forest and some parts of RRR´s maps.

Anthus
Bébé Globox
Posts: 7
Joined: Wed May 18, 2016 7:01 pm
Tings: 35

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Anthus » Fri May 05, 2017 11:33 pm

Adsolution wrote:
Anthus wrote:I intend on ripping all the levels form this game, since it doesn't seem like anyone has done this
Are you referring to the N64 version? Because the PC versions have been ripped: viewtopic.php?f=89&t=25072


That is absolutely awesome, I had no idea. I will be downloading this for sure. Thanks. This also saves me a ton of time.

ICUP321
Flabard
Posts: 36
Joined: Mon Sep 05, 2016 9:37 pm
Tings: 185

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby ICUP321 » Tue Jul 25, 2017 12:19 am

So do you guys remember this unused texture that was found on Rayman 3 HD that made Rayman look like tarzan or something like that?
Image

I wondered how it would look like on him and since it was probably meant to be used on his Rayman 2 model, I decided to mod that texture over the original textures and this is the result:

Harpic fraîcheur
Rayman Origins
Posts: 22640
Joined: Sat Jan 18, 2014 7:57 pm
Location: Au pays des prouts
Tings: 397726

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby Harpic fraîcheur » Thu Jul 27, 2017 9:00 pm

Looks kinda weird on Rayman 2. :P
Image ImageImage

PluMGMK
Pizzicatta
Posts: 23514
Joined: Fri Jul 31, 2009 9:00 pm
Location: Up a tree in North Hillys
Contact:
Tings: 3490

Re: Rayman 2 - Texture Hacking - Tutorial!

Postby PluMGMK » Thu Jul 27, 2017 9:33 pm

I love the way you jump towards the shrunken Jano. It's like, "You think you know all the nightmares of the Glade? Well check THIS out!" :P
ImageImage


Return to “Modding and utilities”

Who is online

Users browsing this forum: No registered users and 3 guests