Rayman 2 - Texture Hacking - Tutorial!

Discuss tools to aid in the modification and running of Rayman games.

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Shrooblord
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord » Mon Sep 22, 2014 7:21 pm

deton24 wrote:Be more substantive in discussion and don't talk about imaginary dreams.
Wooow. Are we not the fan community of the Rayman series? Aren't we, the fans, discussing why we like or dislike the games we play and how we'd like to see those improve, as per normal conversation? Even talking about imaginary dreams (pleonasm) can make for substantive conversation. In fact, talking about one's wishes and wants can be an incredibly substantive dialogue, as it may tell you more about what you'd like to do with your life later on.
OldClassicGamer wrote:This isn't your thread, nor you are a staff member.
And even if he were, that's not a healthy code of conduct to present the community.

I didn't think I'd ever say this incredibly stupid-sounding phrase, but shut up and let us talk about what we want.
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by OCG » Mon Sep 22, 2014 8:52 pm

deton24 wrote:Bread and circuses. Best wishes.
Wikipedia wrote:The phrase also implies the erosion or ignorance of civic duty amongst the concerns of the commoner.
:boon:
Last edited by OCG on Mon Sep 22, 2014 10:56 pm, edited 1 time in total.
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Master
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master » Mon Sep 22, 2014 9:10 pm

Right...

So, I'd like some clarification, as I stated earlier, the best that can be done with these tools is remastering Rayman 2's textures, unless, as Plum stated, the tools are used merely to extract textures for use as a basis for a ground-up remake done from scratch. So, what was the context of this proposal, former or latter?
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord » Tue Sep 23, 2014 1:10 am

I don't know why, but I'm biased towards one-time posters who seem to post something only loosely in-context of the conversation. I always end up smelling a rat. A droidonic, mechanical, electrical rat, that is, if you get my gist.
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szymski
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by szymski » Tue Sep 23, 2014 8:20 pm

Btw. Could you send me source code of these programs, please?
Good morning, that's a nice Tnetennba.

Master
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master » Tue Sep 23, 2014 8:28 pm

We don't have it, your best bet is to contact the creator of the tools, MixerX. Though I don't think any of us have been able to retrieve the source code.
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GOT4N
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N » Tue Sep 23, 2014 8:37 pm

MixerX doesn't had the source code IIRC, I have him on skype but he never gets online :/


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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Carrot-master » Sun Mar 27, 2016 5:43 pm

That should be possible, though someone will have to calculate exactly how much we should change it's aspect ratio.


gamerz31w
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by gamerz31w » Tue Mar 29, 2016 8:05 pm

any ideas for model hacking in rayman 2 on pc?This could be funny for Rayman 3 Rabidds replacing hoodlums models.

PirateArjen
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PirateArjen » Tue Mar 29, 2016 8:07 pm

Maybe you try exporting 3D models some way and add them?
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Carrot-master » Tue Mar 29, 2016 8:09 pm

You can't change the size of the texture, so changing a Hoodlum to a Rabbid won't be possible.

PirateArjen
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PirateArjen » Tue Mar 29, 2016 8:10 pm

Not can edit in paint?
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Carrot-master » Tue Mar 29, 2016 8:12 pm

Paint can't edit .TGA files. You can use other picture-edit software though like paint.net etc.

gamerz31w
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by gamerz31w » Tue Mar 29, 2016 8:35 pm

Guys I found reshader.exe to Rayman 2

deton24
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by deton24 » Tue Mar 29, 2016 11:37 pm

Looks like you didn't get my point in issues topic.
And reshade.exe for the clarification. It's just a an app which copies libraries to chosen destination.
My files which I gave you haven't helped you then? They should. Reshade.exe is not needed when libraries are already copied/injected into the game folder. They were copied by Mediator which cooperates with those libraries, so it's the same, but in Mediator you can also tweak settings of Reshade and these all like Sweetfx, Gemfx etc. When Reshade.exe only copies libraries into your chosen game folder.
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Last edited by deton24 on Mon Jun 19, 2017 3:35 pm, edited 1 time in total.

gamerz31w
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Re: Rayman 2 - Texture Hacking - Tutorial!

Post by gamerz31w » Wed Mar 30, 2016 5:15 pm

okay sorry if i'm spamming here

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