absynthe1812 wrote:I'm new when it comes to all this so I'm not really sure what I'm doing... but when I used XnView to view the textures, they are all .gf files and no image shows up in the program. Does anyone know what I'm supposed to do?
Edit: Also when I run Convert_all.bat, there is a message under each line saying "'gf2.exe' is not recognized as an internal or external command,
operable program or batch file."
Try running the Convert_all.bat as Administrator.
Also, now that this topic is active, I think I should point out that I made another mod. Dark Rayman from Rayman Arena was requested by OldClassicGamer but no one did it for some reason despite it being easy to make:
There are also two more mods I'm working on, one of them is finished but I haven't uploaded game-play of it yet.
Last edited by PluMGMK on Sun Apr 29, 2018 1:18 pm, edited 1 time in total.
Reason:Please don't double-post in such quick succession.
Hello i was trying to do an insanely High Quality Rayman 2 HD texture Project using an AI and i wanted to see how they would look up in-game, everything goes fine, i repack the Textures.cnt without any issue and then after the first loading screen in rayman 2, it crashes everytime.
Do you know if R2 has a max texture size allowed by the engine? or the textures have to be in 16-Bit format in order for the game to recognize them?
Thanks in advance