Rayman 2 - Texture Hacking - Tutorial!

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

LOchii
Électoon
Posts: 4
Joined: Wed Aug 13, 2014 11:23 pm
Tings: 20

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by LOchii »

too bad it can not be made for Rayman M,but maybe works on Rayman 3? :roll:
(sorry for my english, i'm spanish)

GOT4N
Électoon
Posts: 3425
Joined: Tue Aug 24, 2010 7:10 pm
Tings: 10

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by GOT4N »

It don't works for Rayman 3 as it uses gf3 too, only Rayman 2 works

THEdragon
Musicien
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by THEdragon »

Hm, this all looks a bit too confusing for me, but if I could I would change the Rayman skin to look like Tarayzan. Not sure what I'd do with the shoes, though.
Image
When you defeat nine antitoons with one punch!

Shrooblord
Froutch
Posts: 15671
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 64535

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord »

Leaf-sandals.
Image
Play Rayman Arena (PC) online with friends~!
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.

THEdragon
Musicien
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by THEdragon »

Ah, of course! :D
Image
When you defeat nine antitoons with one punch!

deton24
Photographe
Posts: 915
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 7521

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by deton24 »

I have a request.
I making 44kHz soundtrack for Rayman 2, and I'd like to ask for all loading screens from PC version for covers. All images converted to lossless format (PNG or BMP). Maybe someone would say me how to do it, where this images are, how to open them, whatever, or will be faster for someone to just unpack this. Thanks in advance.

PluMGMK
Dora Dodemer
Posts: 32013
Joined: Fri Jul 31, 2009 9:00 pm
Location: An tír ina labhraítear (beagán ar fad) an teanga ina bhfuil sé seo scríofa
Contact:
Tings: 5445

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PluMGMK »

If you just extract everything from Vignette.cnt (instead of Textures.cnt) following this tutorial, you'll get them in a nice TGA format. ;)

deton24
Photographe
Posts: 915
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 7521

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by deton24 »

TGA, as i thought... I'll try. That's what I needed. Thanks.
edit
I got them. Only 640x480. I'm going to try to find out if PSX loading screens are larger.
edit
PSX's Technical Description says that it support resolution not bigger than 640x480. So PC screens enough.

Loading screens from PC's Rayman 2 version.
Better resolution than original via XnView and various filters.
https://www.dropbox.com/sh/qlogp63yb1i0 ... Hn9Pa?dl=0

szymski
Ambre Écueil
Posts: 29
Joined: Sat Sep 20, 2014 5:16 pm
Location: Poland
Contact:
Tings: 6300

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by szymski »

Guys! With this tool we can create a reamake of Rayman 2. Anyone want to do it? You can contact me on my steam: szymski_1
Good morning, that's a nice Tnetennba.

Master
Rayman Origins
Posts: 50019
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404185

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

I wouldn't go that far, most that can be done is upscaling of textures, we can't edit geometry yet, sadly.

However, a texture improvement drive sounds good, best of luck in realising it!
Image

Shrooblord
Froutch
Posts: 15671
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 64535

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord »

One of the things the community is asking (screaming) for is an improved sense of combat when encountering enemies. More enemies, more interesting combat, more difficult combat, things that actually have a pretty good chance at hurting you a lot - you know, challenge, basically. That'd be what I'd be looking for in a remake. And, I'd stress that if the atmosphere or feel of the levels is touched in even the remotest of ways, I'll lose my shits! :D
Nah, it'd be interesting to see where an art style change would take the game, though I don't encourage it in the slightest.
Image
Play Rayman Arena (PC) online with friends~!
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.

saerleiya
Dora Dodemer
Posts: 8093
Joined: Tue Aug 07, 2012 3:01 pm
Tings: 5782

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by saerleiya »

Some enemies are placed in zones where you could add several others without hurting the environment. The issue with Rayman 2 is that because it doesn't have a lot of enemies, it lacks interaction with your surroundings. Yes, I'm enjoying the music, the level design, etc, etc...but I don't feel enough immersion into the game sometimes.
Image
Adsolution wrote:
saerleiya wrote:RayFag'
Aahh, you're exposing my Rule34 account.

Shrooblord
Froutch
Posts: 15671
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 64535

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord »

I totally get that. If there were, for example, two more Henchmen fighting you in the Tomb of the Ancients when there's that one tossing Flaming Kegs at you, or maybe more Zombie Chicken, it'd be a much more challenging scene. These are things I'd address if I were making a Rayman game. Oh, wait. In fact, I am.

Contrastingly, the game can be surprisingly difficult when it wants to be, like when you can't see or hear exactly where the Zombie Chicken is coming from off-camera and suddenly hits you in the face and knocks you into the acid below.
Image
Play Rayman Arena (PC) online with friends~!
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.

PluMGMK
Dora Dodemer
Posts: 32013
Joined: Fri Jul 31, 2009 9:00 pm
Location: An tír ina labhraítear (beagán ar fad) an teanga ina bhfuil sé seo scríofa
Contact:
Tings: 5445

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by PluMGMK »

I think this guy was thinking more of using extracted textures in a remake on a new engine, rather than injecting new textures into the old engine.

Master
Rayman Origins
Posts: 50019
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404185

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Master »

Hmm, seems reasonable. Using existing textures as a base.

As for improvements, I think inspiration could be taken from Revolution, it's combat is identical to Rayman 2, but they definitely upped the enemy attacks and numbers. Missile Henchman made it difficult to land charged hits, for instance, as you had to focus on destroying incoming homing missiles before they dealt damage.
Image

Shrooblord
Froutch
Posts: 15671
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 64535

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord »

I wish they'd made other missile models though. Those things... they look like the stuff a dev would throw in jokingly as a placeholder but then got forgotten to actually be replaced with something that looked good.
Image
Play Rayman Arena (PC) online with friends~!
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.

Imco
Clark
Posts: 9584
Joined: Sat Oct 23, 2010 3:16 pm
Location: Somewhere only we know
Contact:
Tings: 123540

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Imco »

Those missiles... God damn annoying missiles...
I don't recount dieing by Henchman attacks in one of the other Rayman 2 versions,
but Revolution... Damn Revolution...
Image
Event-Bot wrote:I'm here.
Thanks for creating me popa. :coeur:

Shrooblord
Froutch
Posts: 15671
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 64535

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by Shrooblord »

I've been drill-sniped AKA Henchman-telefragged once. That was surprising. I had full and max Energy, but that drill sure didn't care!
Image
Play Rayman Arena (PC) online with friends~!
Dart wrote:Sometimes life just comes out of nowhere and demands a lot of your attention.

deton24
Photographe
Posts: 915
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 7521

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by deton24 »

This discussion is pointless.
You're speaking about remake, then about enchance quality of old game, than about what devs should made on the beginning.
The only thing that I know is that DC textures which can be used in refreshing old PC version of R2 can't be used because (if I remember) they can't be converted again, only extracted.
Be more substantive in discussion and don't talk about imaginary dreams. <I meant you're making offtopic>
Last edited by deton24 on Fri Apr 06, 2018 1:31 pm, edited 1 time in total.

OCG
Roméo Patti
Posts: 18568
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9900

Re: Rayman 2 - Texture Hacking - Tutorial!

Post by OCG »

Why are you dictating what should and what shouldn't be talked here? This isn't your thread, nor you are a staff member.
Image
Image [YouTube] [Facebook] [Twitter] [DeviantART]

[Skype: アンドリヤ (OCG)] [Xbox Live: OldClassicGamer] [PSN: OldClassicGamer] [Steam: OldClassicGamer] [Nintendo Network ID: OldClassicGamer] [3DS FC: 0275-8128-3030]

Thank Mr. Skeltal Image

Post Reply