New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Discuss tools to aid in the modification and running of Rayman games.

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JohnnyGui
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by JohnnyGui » Thu Jan 31, 2019 5:28 am

deton24 wrote:
Thu Jan 31, 2019 2:01 am
For now, maybe you will be interested in Vert- widescreen method:
https://www.youtube.com/watch?v=jZfXmhY ... e=youtu.be
viewtopic.php?p=1344703#p1189150
I remember testing that method but I noticed that this mode actually shows less than the original game. It has the same horizontal FOV as the original game, but zooms in on the game, cutting the top and lower parts of the game to make it seem widescreen. You end up seeing less of the vertical FOV compared to the original game.

Steo
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Re: Rayman 2 Widescreen Patch (16:9, 16:10)

Post by Steo » Thu Jan 31, 2019 6:28 am

JohnnyGui wrote:
Thu Jan 31, 2019 1:56 am
I posted something a while ago in this thread regarding editing the .exe file with a HEX editor but I'm not sure if it's correct.
This is exactly what I was attempting, but nothing I tried was working. If there somehow is a value in the executable that can be edited to fix it, it's proving very difficult to find.
JohnnyGui wrote:
Thu Jan 31, 2019 5:28 am
I remember testing that method but I noticed that this mode actually shows less than the original game. It has the same horizontal FOV as the original game, but zooms in on the game, cutting the top and lower parts of the game to make it seem widescreen. You end up seeing less of the vertical FOV compared to the original game.
That's what deton24 means by vert- also, you're cropping the screen vertically instead to avoid the cutting at the sides. The downside is that you're losing a lot of the FOV vertically instead.
Glas an dath is fearr liom!
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

Carrot-master
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by Carrot-master » Thu Jan 31, 2019 8:54 pm

You can use my program the Rayman Control Panel to automatically set the aspect ratio and change between horizontal/vertical widescreen if you want rather than editing manually.

Steo
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by Steo » Thu Jan 31, 2019 10:57 pm

I actually never did try out Rayman Control Panel. I must try it out during the week and see what it can do.
Glas an dath is fearr liom!
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

JohnnyGui
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by JohnnyGui » Fri Feb 01, 2019 1:01 am

Carrot-master wrote:
Thu Jan 31, 2019 8:54 pm
You can use my program the Rayman Control Panel to automatically set the aspect ratio and change between horizontal/vertical widescreen if you want rather than editing manually.
The problem is more that the textures pop-in when enabling widescreen. Hopefully there is a way to actually fix this by increasing the internal range FOV.

IIITA
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by IIITA » Tue Feb 05, 2019 11:15 am

deton24 wrote:
Wed Jan 30, 2019 11:19 pm
Ok. The problem in PC version is still there no matter what renderer you use.
It was only fixed because of my Reshade's Motion_Focus 1 (camera zooming feature) in Rayman 2 The Great Escape\ReShade\GemFX.cfg
I am always impressed with your skill.
Yes, I tried your new widescreen+reshade posted Wed Jan 30, 2019 3:47 pm, "Rayman 2 Reshade_SweetFX 32 bit depth 16_9.7z".
In my PC running W7 SP1 1920x1080 resolution, I got texts shown in upper part of game area are displayed somehow "blurred" and game screen is sometomes "zooming" as well as texts in the bottom are also "zooming up" and moving up when stage changed.
Is this your mod intension making game screen more effective or a point you have not fixed.
I also feel that this mod makes game screen move slow than other mods on my PC.
Need your opinoin.

deton24
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by deton24 » Tue Feb 05, 2019 4:51 pm

Have you read the whole R2 Reshade topic?
This slow down exist ideed, but if you have frames below ~53. 60 FPS is the best.
This huge load of shaders is very GPU depending.
It happens almost in every game with these shaders.

I already explained how to get rid of camera zooming.
In the topic I also explained what to do to get more sharpness (and probably in some cases) fixed HUD, along with getting much more FPS (37>to normal 63 frame lock)
Just press scroll lock lot of times fast (preferably in portal), till the frames goes up (measure with Fraps - Afterburber cause crashes from some time). But not every time the same results are guaranteed. Quality sometimes differs.
I could also disable this blur on HUD in config, since I also don't really like it, but probably I left it because of an influence on something different in the game, which wasn't quite a good decision.
For now you have some bypass.

@down
Option responsible for blurring HUD was Tiltshift in R2\Reshade\CustomFX.cfg
Just make the line like this:
#define USE_TILTSHIFT 0
Last edited by deton24 on Sun Feb 10, 2019 1:40 am, edited 1 time in total.

IIITA
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by IIITA » Sat Feb 09, 2019 12:19 am

Ya, thank you your suggestion, I see now all I said is your design intended.
I got you and "Scr Lk" made good fixed screen.
I will earnestly wait for your new "disable this blur on HUD in config", which also currently makes upper part of game screen itself blurred.


Steo
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Re: New Rayman 2 PC Widescreen Patch (16:9, 16:10, 21:9, ...) | PC 32 bit depth fix | 16:9, ... for DC, PSX, PS2

Post by Steo » Tue Apr 02, 2019 3:55 pm

That's great, I will have to try this out. :D
Glas an dath is fearr liom!
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

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