[WIP] Rayman 2 Tools

Discuss tools to aid in the modification and running of Rayman games.

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szymski
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[WIP] Rayman 2 Tools

Post by szymski » Sun Oct 18, 2015 12:19 am

Hello! This thread will contain all my tools for Rayman 2 modding/reversing. Yes, you're right. I want to remake Rayman 2 (or make a new engine) in the future.

Github link: https://github.com/szymski/Rayman2Lib

CNT Explorer - WIP
A tool used for exploring CNT file contents. For now, it only allows you to open and view contents of CNT files, but I'm making a possibility of saving textures.
To open a file, use menu or just drag and drop in on the program window. By double clicking images, you open them. Right click allows you to save them as bitmaps.
Image
Download link: http://szymekk.me/rayman2/cnt_explorer.zip

File Decoder
This thingy basically decodes specified file with Rayman 2 algorithm, so .sna and .dsb files are more readable :)
Image
Download link: http://szymekk.me/rayman2/file_decoder.zip

Sound Bank Extractor
Extracts sound files from .bnm. Currently it can't save them back to .bnm.
Image
Download link: http://szymekk.me/rayman2/sound_bank_extractor.zip

Waiting for donations:
Paypal: https://www.paypal.me/szymekk
Bitcoin: 1BP8PEFxzVzdPgxayVG4d5Ft1DsdEGDPgt
Last edited by szymski on Sat Nov 28, 2015 11:55 pm, edited 5 times in total.
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Re: [WIP] Rayman 2 Tools

Post by GOT4N » Sun Oct 18, 2015 9:48 am

Nice tool, as I said it to you last time, it was already made, but oh well, it's nice to have another one ^^

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Re: [WIP] Rayman 2 Tools

Post by Carrot-master » Sun Oct 18, 2015 11:58 am

Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.

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Re: [WIP] Rayman 2 Tools

Post by szymski » Sun Oct 18, 2015 1:01 pm

It might be made before, but it wasn't opensourced. I'm making a special library for Rayman 2 by the way.
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Re: [WIP] Rayman 2 Tools

Post by GOT4N » Sun Oct 18, 2015 3:51 pm

Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing

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Re: [WIP] Rayman 2 Tools

Post by Master » Sun Oct 18, 2015 4:18 pm

Hmm, so this tool does the same thing as MixerX's, but it's open source, and thus the means through which it's able to get to the R2 textures can be deduced?
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Re: [WIP] Rayman 2 Tools

Post by RibShark » Sun Oct 18, 2015 5:18 pm

If this is open-source, where is the source code? I would be very interested to study and even contribute to this.

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Re: [WIP] Rayman 2 Tools

Post by GOT4N » Sun Oct 18, 2015 5:51 pm

RibShark wrote:If this is open-source, where is the source code? I would be very interested to study and even contribute to this.
He told me on Steam he hasn't posted the source code yet :P

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Re: [WIP] Rayman 2 Tools

Post by szymski » Sun Oct 18, 2015 7:05 pm

Github extension for Visual Studio doesn't seem to love me.
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Re: [WIP] Rayman 2 Tools

Post by RibShark » Sun Oct 18, 2015 7:09 pm

Try using GitHub for Windows instead if you are unfamiliar with the CLI. I don't think the Visual Studio extension works very well.

EDIT: looks like you have created a repository but haven't pushed anything to it yet.

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Re: [WIP] Rayman 2 Tools

Post by szymski » Sun Oct 18, 2015 7:18 pm

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Re: [WIP] Rayman 2 Tools

Post by Eren » Sun Oct 18, 2015 7:22 pm

Uhm, where does that polokus icon appear in rayman 2? i didn't play the game for a long time.
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Re: [WIP] Rayman 2 Tools

Post by Master » Sun Oct 18, 2015 7:25 pm

It doesn't. There are quite a few textures in the Rayman 2 files that we've found to not show up in the final game. We discussed it in a few threads when a previous texture ripping tool was unveiled.
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Re: [WIP] Rayman 2 Tools

Post by Eren » Sun Oct 18, 2015 7:27 pm

Master wrote:It doesn't. There are quite a few textures in the Rayman 2 files that we've found to not show up in the final game. We discussed it in a few threads when a previous texture ripping tool was unveiled.
Ah i see, thanks!
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Re: [WIP] Rayman 2 Tools

Post by Carrot-master » Sun Oct 18, 2015 8:29 pm

GOT4N wrote:
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that :( Where was the original discussion about the differences?

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Re: [WIP] Rayman 2 Tools

Post by RibShark » Sun Oct 18, 2015 8:38 pm

I've cloned the repo and when opening the solution in Visual Studio it says that a project DATReader is missing. Are you going to make a reader for LEVELS0.DAT? That would be amazing!

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Re: [WIP] Rayman 2 Tools

Post by Master » Sun Oct 18, 2015 8:56 pm

Carrot-master wrote:
GOT4N wrote:
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that :( Where was the original discussion about the differences?
It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
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Re: [WIP] Rayman 2 Tools

Post by GOT4N » Sun Oct 18, 2015 9:06 pm

Master wrote:
Carrot-master wrote:
GOT4N wrote:
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that :( Where was the original discussion about the differences?
It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
Sorry, haven't seen he was new, I'm very sorry :sad:

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Re: [WIP] Rayman 2 Tools

Post by Carrot-master » Mon Oct 19, 2015 11:11 am

Master wrote:
Carrot-master wrote:
GOT4N wrote:
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that :( Where was the original discussion about the differences?
It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
Thanks for the links! I've checked through most of it now so I'm more "up to date" on what's been found and not.
GOT4N wrote:
Master wrote:
Carrot-master wrote:
GOT4N wrote:
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that :( Where was the original discussion about the differences?
It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
Sorry, haven't seen he was new, I'm very sorry :sad:
No problem! It's ok


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