Hello! This thread will contain all my tools for Rayman 2 modding/reversing. Yes, you're right. I want to remake Rayman 2 (or make a new engine) in the future.
CNT Explorer - WIP
A tool used for exploring CNT file contents. For now, it only allows you to open and view contents of CNT files, but I'm making a possibility of saving textures.
To open a file, use menu or just drag and drop in on the program window. By double clicking images, you open them. Right click allows you to save them as bitmaps.
Download link: http://szymekk.me/rayman2/cnt_explorer.zip
File Decoder
This thingy basically decodes specified file with Rayman 2 algorithm, so .sna and .dsb files are more readable
Download link: http://szymekk.me/rayman2/file_decoder.zip
Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Hmm, so this tool does the same thing as MixerX's, but it's open source, and thus the means through which it's able to get to the R2 textures can be deduced?
It doesn't. There are quite a few textures in the Rayman 2 files that we've found to not show up in the final game. We discussed it in a few threads when a previous texture ripping tool was unveiled.
Master wrote:It doesn't. There are quite a few textures in the Rayman 2 files that we've found to not show up in the final game. We discussed it in a few threads when a previous texture ripping tool was unveiled.
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?
I've cloned the repo and when opening the solution in Visual Studio it says that a project DATReader is missing. Are you going to make a reader for LEVELS0.DAT? That would be amazing!
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?
Thanks for the links! I've checked through most of it now so I'm more "up to date" on what's been found and not.
GOT4N wrote:
Master wrote:
Carrot-master wrote:
GOT4N wrote:
Carrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothing
Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?
That would be nice to finally get opportunity for saving textures again. That will open a way to copy DC textures to PC version. They have a better resolution or something.