[WIP] Rayman 2 Tools
Moderators: English moderators, Modding and utilities team
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
[WIP] Rayman 2 Tools
Hello! This thread will contain all my tools for Rayman 2 modding/reversing. Yes, you're right. I want to remake Rayman 2 (or make a new engine) in the future.
Github link: https://github.com/szymski/Rayman2Lib
CNT Explorer - WIP
A tool used for exploring CNT file contents. For now, it only allows you to open and view contents of CNT files, but I'm making a possibility of saving textures.
To open a file, use menu or just drag and drop in on the program window. By double clicking images, you open them. Right click allows you to save them as bitmaps.
Download link: http://szymekk.me/rayman2/cnt_explorer.zip
File Decoder
This thingy basically decodes specified file with Rayman 2 algorithm, so .sna and .dsb files are more readable
Download link: http://szymekk.me/rayman2/file_decoder.zip
Sound Bank Extractor
Extracts sound files from .bnm. Currently it can't save them back to .bnm.
Download link: http://szymekk.me/rayman2/sound_bank_extractor.zip
Waiting for donations:
Paypal: https://www.paypal.me/szymekk
Bitcoin: 1BP8PEFxzVzdPgxayVG4d5Ft1DsdEGDPgt
Github link: https://github.com/szymski/Rayman2Lib
CNT Explorer - WIP
A tool used for exploring CNT file contents. For now, it only allows you to open and view contents of CNT files, but I'm making a possibility of saving textures.
To open a file, use menu or just drag and drop in on the program window. By double clicking images, you open them. Right click allows you to save them as bitmaps.
Download link: http://szymekk.me/rayman2/cnt_explorer.zip
File Decoder
This thingy basically decodes specified file with Rayman 2 algorithm, so .sna and .dsb files are more readable
Download link: http://szymekk.me/rayman2/file_decoder.zip
Sound Bank Extractor
Extracts sound files from .bnm. Currently it can't save them back to .bnm.
Download link: http://szymekk.me/rayman2/sound_bank_extractor.zip
Waiting for donations:
Paypal: https://www.paypal.me/szymekk
Bitcoin: 1BP8PEFxzVzdPgxayVG4d5Ft1DsdEGDPgt
Last edited by szymski on Sat Nov 28, 2015 11:55 pm, edited 5 times in total.
Good morning, that's a nice Tnetennba.
Re: [WIP] Rayman 2 Tools
Nice tool, as I said it to you last time, it was already made, but oh well, it's nice to have another one ^^
Re: [WIP] Rayman 2 Tools
Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
Re: [WIP] Rayman 2 Tools
It might be made before, but it wasn't opensourced. I'm making a special library for Rayman 2 by the way.
Good morning, that's a nice Tnetennba.
Re: [WIP] Rayman 2 Tools
You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothingCarrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
-
- Posts: 50143
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 404084
Re: [WIP] Rayman 2 Tools
Hmm, so this tool does the same thing as MixerX's, but it's open source, and thus the means through which it's able to get to the R2 textures can be deduced?
Re: [WIP] Rayman 2 Tools
If this is open-source, where is the source code? I would be very interested to study and even contribute to this.
Re: [WIP] Rayman 2 Tools
He told me on Steam he hasn't posted the source code yetRibShark wrote:If this is open-source, where is the source code? I would be very interested to study and even contribute to this.
Re: [WIP] Rayman 2 Tools
Github extension for Visual Studio doesn't seem to love me.
Good morning, that's a nice Tnetennba.
Re: [WIP] Rayman 2 Tools
Try using GitHub for Windows instead if you are unfamiliar with the CLI. I don't think the Visual Studio extension works very well.
EDIT: looks like you have created a repository but haven't pushed anything to it yet.
EDIT: looks like you have created a repository but haven't pushed anything to it yet.
Re: [WIP] Rayman 2 Tools
Ok, it works: https://github.com/szymski/Rayman2Lib
Good morning, that's a nice Tnetennba.
Re: [WIP] Rayman 2 Tools
Uhm, where does that polokus icon appear in rayman 2? i didn't play the game for a long time.
-
- Posts: 50143
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 404084
Re: [WIP] Rayman 2 Tools
It doesn't. There are quite a few textures in the Rayman 2 files that we've found to not show up in the final game. We discussed it in a few threads when a previous texture ripping tool was unveiled.
Re: [WIP] Rayman 2 Tools
Ah i see, thanks!Master wrote:It doesn't. There are quite a few textures in the Rayman 2 files that we've found to not show up in the final game. We discussed it in a few threads when a previous texture ripping tool was unveiled.
Re: [WIP] Rayman 2 Tools
Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?GOT4N wrote:You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothingCarrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
Re: [WIP] Rayman 2 Tools
I've cloned the repo and when opening the solution in Visual Studio it says that a project DATReader is missing. Are you going to make a reader for LEVELS0.DAT? That would be amazing!
-
- Posts: 50143
- Joined: Sun Aug 21, 2011 10:14 am
- Location: Somewhere specific, I'd assume.
- Tings: 404084
Re: [WIP] Rayman 2 Tools
It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:Carrot-master wrote:Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?GOT4N wrote:You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothingCarrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
Re: [WIP] Rayman 2 Tools
Sorry, haven't seen he was new, I'm very sorryMaster wrote:It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:Carrot-master wrote:Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?GOT4N wrote:You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothingCarrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
Re: [WIP] Rayman 2 Tools
Thanks for the links! I've checked through most of it now so I'm more "up to date" on what's been found and not.Master wrote:It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:Carrot-master wrote:Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?GOT4N wrote:You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothingCarrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
No problem! It's okGOT4N wrote:Sorry, haven't seen he was new, I'm very sorryMaster wrote:It's no biggie, it has been quite some time since we've discussed it. Here's some threads I was able to find:Carrot-master wrote:Sorry but I'm fairly new here so I didn't know about that Where was the original discussion about the differences?GOT4N wrote:You could already extract demo rayman 2 textures, and I already posted some differences, damn, sometimes I feel I post on topic for nothingCarrot-master wrote:Cool! It seems to work with the Rayman 2 demo as well and I'm currently looking for any differences. I found textures for darktoons, which appear in the PS1 version of Rayman 2, in the demo files. And Jano might have been meant to be the fourth guardian as info about him is under the fourth temple folder which is about cave of bad dreams.
http://raymanpc.com/forum/viewtopic.php ... 60#p908089
http://raymanpc.com/forum/viewtopic.php ... 92#p905184
Re: [WIP] Rayman 2 Tools
That would be nice to finally get opportunity for saving textures again. That will open a way to copy DC textures to PC version. They have a better resolution or something.
Rayman 2 Soundtrack PSX (HQ CD like - 44kHz FLAC/Mp3) + Revolution - 31 exclusive tracks & others remastered | Rayman 3 HD High Quality Soundtrack (Ubi Remaster) FLAC/ Mp3 | Rayman 2 Graphics mod Reshade | Rayman 2 32 bit color fix | Rayman 3 Reshade | AI uspcaled and remade HD tex mod for PC | for Gamecube | Rayman 2 PC HD Texture Mod AI | Rayman M/Arena AI HD Tex Mod | Rayman 2 Rayman 3 Rayman M Widescreen Patch | Arena Widescreen Patch | Rayman 2 Revolution PCSX2 - get v. 1.4.0 and up for emulation speed up /or this fix | Revolution 60 FPS hack | Tonic Trouble OST 44kHz!