Project: UnLockRay ( ULR / REL )

Discuss tools to aid in the modification and running of Rayman games.

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gamerz31w
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Re: Project: UnLockRay ( ULR / REL )

Postby gamerz31w » Sat May 13, 2017 4:40 pm

Did you guys were thinking to make The Legend of Zelda Hyrule Warriors?Like Rayman over Link and Redead over Rabidds?As Wii U characters game mod?

PluMGMK
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Re: Project: UnLockRay ( ULR / REL )

Postby PluMGMK » Tue Jul 11, 2017 10:01 pm

This is sort of tangentially related to the RRR hacking, but someone's found a strange bug in the PC version of BG&E. If Open Broadcaster Software is installed on the PC, then the first boss doesn't pay any attention to Jade at all, making it impossible to progress. I wonder, since RRR is based on the Jade engine too (right?), if there are any similar bugs in RRR, or if GOT4N or anyone else would have any idea what causes that.
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GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Postby GOT4N » Wed Jul 12, 2017 12:33 pm

PluMGMK wrote:This is sort of tangentially related to the RRR hacking, but someone's found a strange bug in the PC version of BG&E. If Open Broadcaster Software is installed on the PC, then the first boss doesn't pay any attention to Jade at all, making it impossible to progress. I wonder, since RRR is based on the Jade engine too (right?), if there are any similar bugs in RRR, or if GOT4N or anyone else would have any idea what causes that.

Oh yeah the forum page on BGEMyth? this is really an interesting glitch, I don't think I could find why it happened, because I know RRR's Jade Engine is an improved version of BGE's one and that glitch doesn't happens in RRR PC (I did a full run with OBS recording to see if anything interesting would happen but nope) :mrgreen:
Youtube channel: http://youtube.com/pokgot4n
WR: TAS of Rayman Advance, 1:16.19.97
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PluMGMK
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Re: Project: UnLockRay ( ULR / REL )

Postby PluMGMK » Wed Jul 12, 2017 6:10 pm

Oh, you're on there too? Well, I'm glad to know we were thinking along the same wavelengths! Well damn, I was hoping something would turn up.
Either way, I really want to get to the bottom of that glitch, even though like I said over there we're in Windows-land so I'm not sure where to start…
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incognito
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Re: Project: UnLockRay ( ULR / REL )

Postby incognito » Wed Jul 12, 2017 8:53 pm

Oddly I had a similar issue with Dead Space 3 and Mirillis Action, the boss's health would continuously regenerate, making impossible to kill him while recording and subsequently making it impossible to the player to leave the arena alive while recording.
It may not be a particularity of that engine.

Master
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Re: Project: UnLockRay ( ULR / REL )

Postby Master » Wed Jul 12, 2017 9:00 pm

I know I had some issues with Rayman 2's camera when OBS was active. Though OBS is a CPU intensive application, right?
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PluMGMK
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Re: Project: UnLockRay ( ULR / REL )

Postby PluMGMK » Wed Jul 12, 2017 9:25 pm

I would imagine it is CPU-intensive, yes.
I don't know, the person who reported the bug claimed that it disappeared upon uninstalling (not "deactivating") the broadcaster, which seems strange. But that probably comes down to lack of, uh, testing intermediate solutions. I probably should go back and ask for clarification. :P One thing's for certain: I need to see if I can reproduce it myself! (That would be this weekend at the earliest.)
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bunnieblaster
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Re: Project: UnLockRay ( ULR / REL )

Postby bunnieblaster » Fri Jul 14, 2017 12:44 am

CaveMan 2 trailer
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GOT4N
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Re: Project: UnLockRay ( ULR / REL )

Postby GOT4N » Thu Jul 27, 2017 4:50 pm


Doubt it'll interest anybody, but I'll still post it
Youtube channel: http://youtube.com/pokgot4n
WR: TAS of Rayman Advance, 1:16.19.97
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Harpic fraîcheur
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Re: Project: UnLockRay ( ULR / REL )

Postby Harpic fraîcheur » Thu Jul 27, 2017 5:17 pm

Nice find. The animations would have looked a bit weird in first person, good they scrapped it. :P
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Misterfan2000
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Re: Project: UnLockRay ( ULR / REL )

Postby Misterfan2000 » Thu Sep 14, 2017 7:40 pm

Anyone have a HD version of the Background of the Rayman 1 cover?


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