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Project: UnLockRay ( ULR / REL )

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

PluMGMK
Sandra Misu
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK » Thu Jul 11, 2019 7:55 pm

Something else which I only found out about when it was casually dropped into conversation: Droolie has now made a similar tool for UbiArt: https://github.com/byvar/ubi-canvas

Hunchman801
Bad Rayman
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Re: Project: UnLockRay ( ULR / REL )

Post by Hunchman801 » Fri Jul 12, 2019 1:12 pm

So that's where those discoveries came from! Really impressive tool.

Now I'd love to have one for the original Rayman. The maps on RayWiki are pretty cool but having them at a 1:1 scale would really kick ass.
Image

PluMGMK
Sandra Misu
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK » Fri Jul 12, 2019 3:47 pm

I think Chacanger was working on one, but I don't know if it ever got released.

RayCarrot
Murray
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Re: Project: UnLockRay ( ULR / REL )

Post by RayCarrot » Sat Jul 13, 2019 8:12 pm

Ad made a Rayman 1 level viewer which I know some users in the speedrunning community used to check the maps. It's however incomplete and won't work well for the wiki yet. Not sure if it's still being developed on.
As for Ubi-Canvas, that is also work in progress (by Droolie), but works pretty well for Rayman Adventures and Legends. Origins isn't supported yet though. I wasn't sure how much of it would work on the wiki as I'm just taking screenshots of what the tool displays, but it's the only way to visualize how the map would have originally looked like in its complete form.

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