Dream for a new Rayman 1 map editor

Discuss tools to aid in the modification and running of Rayman games.

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Multimagyar
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Re: Dream for a new Rayman 1 map editor

Post by Multimagyar » Tue Jun 26, 2018 8:22 am

okay well both of those spreadsheets are quite useful he shared, but from fun search it kind of seem to turn into house keeping with these two spreadsheets. Since there are quite a few redundant data in it and the only difference is the position and would be nice if it was organized per world. Other than that if I could turn this an easily readable format rejecting the empty data because... they will be 0 anyway and the spreadsheet did not really change this, reject the position because that's not really object specific and line up the same object type with the variants, then I could easily just pull them in my testing environment and fiddle with them. And easier to document and pass.
(I see that... a few strange thing happened)
oh btw thanks this will help quite a bit.

PluMGMK
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Re: Dream for a new Rayman 1 map editor

Post by PluMGMK » Tue Jun 26, 2018 7:00 pm

You're welcome. Sorry for not mentioning it sooner, but I didn't realize that you and Chacanger hadn't synched up on this project. :?

Multimagyar
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Re: Dream for a new Rayman 1 map editor

Post by Multimagyar » Tue Jun 26, 2018 7:45 pm

Nah no worries. I see him and Terminapor pop up every decade practically in the intervals when I'm not active because life or busy with other projects.

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