Dream for a new Rayman 1 map editor

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sos440
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Dream for a new Rayman 1 map editor

Postby sos440 » Tue Jan 12, 2016 9:06 am

(This is a cross-posting from Betilla's Gardens)

Hi again!

I know that this is yet a quite old topic, and people are now rarely interested in it. Nevertheless I have a small plan to develop a new mapper that works for any variants of Rayman 1 (that is, the original Rayman 1, Rayman Designer and Rayman Junior).

As a first step I integrated my knowledge on map and sprites to write a program that renders both the map and events: (Yes, this is a map from Rayman Junior.)

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My dream is rather ambitions as I want my mapper capable of creating custom .LEV files, modifying sprites and .ETA info. But this is basically a pastime job and it may never get finished forever. Moreover, currently I am using C# platform for the development, which is very new to me. I am not sure if I would eventually come up with any fancy program...

I will try to upload it when any useful features are added. (Currently it is only capable of rendering a map...) I hope this may interest someone, or at least contributes to this community.

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Re: Dream for a new Rayman 1 map editor

Postby Carrot-master » Tue Jan 12, 2016 12:24 pm

Cool! Similar things has been made before, such as being able to modify events and add stuff from Rayman Junior. Though I really like the idea of being able to edit the .LEV files used in the original game and to be able to edit the map and the events at the same time :D

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Re: Dream for a new Rayman 1 map editor

Postby Raymanni » Tue Jan 12, 2016 2:48 pm

Image

It would be the best thing ever if you could edit the events in the mapper. Keep up the great work and I hope that this becomes reality one day. :D

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Re: Dream for a new Rayman 1 map editor

Postby TFDS » Tue Jan 12, 2016 6:07 pm

That looks great! Hope you will manage to get it done eventually.
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Re: Dream for a new Rayman 1 map editor

Postby GOT4N » Tue Jan 12, 2016 7:02 pm

Raymanni wrote:Image

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Re: Dream for a new Rayman 1 map editor

Postby Raymanni » Tue Jan 12, 2016 7:31 pm

If there's anything at all that I can do to help you with this project, please let me know. ;) I'd also like to hear the technical side about the .LEV and .MAP files, if that's possible. How did you discover their contents and what do they look like? :D

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Re: Dream for a new Rayman 1 map editor

Postby sos440 » Tue Jan 12, 2016 8:38 pm

Thank you for all those responses!

And any help will be very appreciated as I sill don't know large portion of the data. Here I am summarizing what I have known so far (still on progress):

https://docs.google.com/document/d/1b28OnC8-7bubEE0tGr-i5v6t2HU6d_A8gG6yLwoEh5k/pub

Adding any new insight to this would be very nice!

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Re: Dream for a new Rayman 1 map editor

Postby Harpic fraîcheur » Tue Jan 12, 2016 8:51 pm

Nice idea ! I wish you good luck. ;)
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Re: Dream for a new Rayman 1 map editor

Postby Raymanni » Tue Jan 12, 2016 8:56 pm

I'll give it a read!

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Re: Dream for a new Rayman 1 map editor

Postby Harpic fraîcheur » Fri Feb 19, 2016 7:03 pm

Hey sos440, news about the project ? :D

I just downloaded the "RayViewver" soft you posted on Betilla's Gardens, I'm going to try this right now. :)
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Re: Dream for a new Rayman 1 map editor

Postby sos440 » Sun Jun 12, 2016 9:59 pm

Hi everyone,

It has been a long time since I visited here last time.

Unfortunately my laptop died out a few months ago and I lost all the data therein, and then I have been too busy with my job to begin the project again.

Hopefully it seems that another user is building up a nice level editor, so I decided to focus on dissembling the game.

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Re: Dream for a new Rayman 1 map editor

Postby Lochy » Mon Jun 13, 2016 3:11 am

Looks very interesting. This would definitely help a lot of people trying to make fangames or changes to spice up the gameplay.
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Re: Dream for a new Rayman 1 map editor

Postby Raymanni » Mon Jun 13, 2016 10:46 am

sos440 wrote:Hi everyone,

It has been a long time since I visited here last time.

Unfortunately my laptop died out a few months ago and I lost all the data therein, and then I have been too busy with my job to begin the project again.

Hopefully it seems that another user is building up a nice level editor, so I decided to focus on dissembling the game.

That's sad. :( At least Chacanger is making great progress with the help of the data you collected. ;)

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Re: Dream for a new Rayman 1 map editor

Postby sos440 » Mon Jun 13, 2016 1:11 pm

Raymanni wrote:That's sad. :( At least Chacanger is making great progress with the help of the data you collected. ;)

Yes, I am surprised by the quality of the program Chacanger is making, and now looking forward to see the beta release :)

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Re: Dream for a new Rayman 1 map editor

Postby Chacanger » Sun Jan 15, 2017 8:41 pm

Wow, haven't posted on here for a while, probably something like 10 years ago.

Anyhow I'm still working on a level editor for Rayman 1, but as with most things, it takes about 10 times longer than expected, I did however manage to make a couple of levels out of it including this one which implements things that people have wanted in Rayman Designer for ages.

If anyones interested in trying this level let me know and I'll post it somewhere.


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Re: Dream for a new Rayman 1 map editor

Postby Harpic fraîcheur » Sun Jan 15, 2017 8:57 pm

Wow, that's really awesome. :D

I would love to try your level.
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Re: Dream for a new Rayman 1 map editor

Postby Ray502 » Sun Jan 15, 2017 9:06 pm

Wow! Excellent level design, awesome to see your making progress Chacanger. I can't wait to see a complete level from the Darkland Expansion worlds!
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Re: Dream for a new Rayman 1 map editor

Postby MagicalPlatypus7 » Sun Jan 15, 2017 9:25 pm

Your level is awesome Chacanger but it seem hard as f*** , it respect the style and difficulty of Rayman 1 !
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Re: Dream for a new Rayman 1 map editor

Postby Carrot-master » Sun Jan 15, 2017 11:21 pm

That level looks really cool! I love how you've taken advantage of the saucer and water elements in an interesting way. I'd love to give it a try!

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Re: Dream for a new Rayman 1 map editor

Postby Adsolution » Sun Jan 15, 2017 11:31 pm

Hey Chacanger, that's really awesome! Do you have any interest in working on the PS1 version as well? I decoded part of the PS1 level format a while ago, and personally, I think it'd be really neat to be able to get custom levels in there, given how much better it is on a technical level.
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