RayTwol ~ Rayman 2 level editor (1.0 release)

Discuss tools to aid in the modification and running of Rayman games.

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Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution » Sat Feb 04, 2017 4:52 am

Ambidextroid wrote:"Cartog-ray-pher"
Drolpiraat wrote:RayStation could work I guess.
hah i like these
Ambidextroid wrote:But personally I'd just integrate it into RayTwol and call the whole thing RayMap (Rayman/map/...remap?) or something. Saves you from having to come up with a new name for every editor you decide to create, and saves people from having to download multiple different tools. :)
Yeah, that's a better idea, I just really like the name RayTwol. :P

As for the interface colours, alright, I'll keep them. I don't find them quite as appealing as the Rayman 2 ones, but I suppose it still works well.

Update by the way: graphics!

Image
Image

I can't find the colour indices though. If anyone wants to help out here, that'd be great, because both RibShark and I have had a really hard time decoding them.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Droolie » Sat Feb 04, 2017 5:29 am

I don't remember where exactly the palettes are, but I suggest trying TextureFinder 1.32 (mode: 1555=15+1bit, iirc, as the colors themselves are stored in that 15-bit format) to visualize the image files since you can spot them very easily that way. :)

Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution » Sat Feb 04, 2017 7:45 am

I played around with the program a bit, but I couldn't seem to work anything out - maybe I'm doing something wrong - would you be able to give it a try?

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RibShark » Sat Feb 04, 2017 11:52 am

I've managed to locate the colour palettes using this, so thanks!

RobotHenchman
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman » Sat Feb 04, 2017 3:16 pm

ad, any update on updates :?:
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by PluMGMK » Sat Feb 04, 2017 3:59 pm

It's been less than eight hours. :boon:

Ray502
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Ray502 » Sat Feb 04, 2017 4:07 pm

Is there such thing as an update on an update? Methinks not.

Will this R1 level editor only work on the PC or on the PS1 too?
Image

Rayman: Razorbeard's Vengeance

Rayman 2: The Alternate Side (Demo Available Now!)

FC: 37.699 | CF: 107.954 | BOM: 94.827 | LOTLD: 121.385 | DOTK: 109.831 | LS: 41.270 | SBTC: 94.755 | HH: 107.339 | TOTL: 104.496

Total: 819.556

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RibShark » Sat Feb 04, 2017 4:37 pm

I believe the level editor is being made specifically for PS1 right now, as that is the better version of the two (better resolution, more colours, etc...) and the file formats are very different between the versions.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Ray502 » Sat Feb 04, 2017 4:48 pm

Ah. It came to me because of the PS1's power and related specs, and if it would be able to contain all of the edited/added information and the mapper itself without crashing or freezing up the game.
Image

Rayman: Razorbeard's Vengeance

Rayman 2: The Alternate Side (Demo Available Now!)

FC: 37.699 | CF: 107.954 | BOM: 94.827 | LOTLD: 121.385 | DOTK: 109.831 | LS: 41.270 | SBTC: 94.755 | HH: 107.339 | TOTL: 104.496

Total: 819.556

RobotHenchman
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman » Sat Feb 04, 2017 6:02 pm

PluMGMK wrote:It's been less than eight hours. :boon:
i was talking about raytwol, its been near enough a month since the release
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Ambidextroid » Sat Feb 04, 2017 7:59 pm

Maybe the topic should be renamed
Image

Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution » Sat Feb 04, 2017 9:43 pm

RibShark wrote:I've managed to locate the colour palettes using this, so thanks!
I was really tired and not thinking last night - I figured it out in like five seconds this morning. :P

RibShark and I spent the last 4-5 hours working, and here we are!

Image
Image
Image
RobotHenchman wrote:ad, any update on updates :?:
Yeah, in a bit there should be a release that allows you to sync RayTwol with the game and do lots of cool things related to that. I'm trying to work out X/Y orientation in Rayman's/the camera's matrices at the moment

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Raymanni » Sat Feb 04, 2017 9:57 pm

The hype is real. Congrats on getting it working though! :up:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman » Sat Feb 04, 2017 10:34 pm

omg i cant believe ad replied :waaahhh: :confus: omg amazing! cant wait for it!! :winkgrin: :winkgrin: :winkgrin: :hinhin:
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Harpic fraîcheur » Sat Feb 04, 2017 10:59 pm

RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
Une nouvelle vague de fraîcheur, Harpic fraîcheur verte ! 8)
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boomboleros7 wrote:Harpic est imbattable. Harpic est légendaire. Harpic est divin.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman » Sat Feb 04, 2017 11:08 pm

Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
5+
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Harpic fraîcheur » Sat Feb 04, 2017 11:14 pm

RobotHenchman wrote:
Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
5+
Thanks. :mrgreen:
Une nouvelle vague de fraîcheur, Harpic fraîcheur verte ! 8)
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boomboleros7 wrote:Harpic est imbattable. Harpic est légendaire. Harpic est divin.

Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution » Sun Feb 05, 2017 11:35 pm

RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
haw haw!

--

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Master » Sun Feb 05, 2017 11:46 pm

Huh, so you're able to get rid of the slipperiness? And was that actually the Jaguar music playing, or was it edited on top?
Image

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution » Mon Feb 06, 2017 12:02 am

Edited on top. Also:

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