RayTwol ~ Rayman 2 level editor (1.0 release)

Discuss tools to aid in the modification and running of Rayman games.

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Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Adsolution » Sat Feb 04, 2017 4:52 am

Ambidextroid wrote:"Cartog-ray-pher"
Drolpiraat wrote:RayStation could work I guess.
hah i like these

Ambidextroid wrote:But personally I'd just integrate it into RayTwol and call the whole thing RayMap (Rayman/map/...remap?) or something. Saves you from having to come up with a new name for every editor you decide to create, and saves people from having to download multiple different tools. :)
Yeah, that's a better idea, I just really like the name RayTwol. :P

As for the interface colours, alright, I'll keep them. I don't find them quite as appealing as the Rayman 2 ones, but I suppose it still works well.

Update by the way: graphics!

Image
Image

I can't find the colour indices though. If anyone wants to help out here, that'd be great, because both RibShark and I have had a really hard time decoding them.
Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Drolpiraat » Sat Feb 04, 2017 5:29 am

I don't remember where exactly the palettes are, but I suggest trying TextureFinder 1.32 (mode: 1555=15+1bit, iirc, as the colors themselves are stored in that 15-bit format) to visualize the image files since you can spot them very easily that way. :)

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Adsolution » Sat Feb 04, 2017 7:45 am

I played around with the program a bit, but I couldn't seem to work anything out - maybe I'm doing something wrong - would you be able to give it a try?
Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby RibShark » Sat Feb 04, 2017 11:52 am

I've managed to locate the colour palettes using this, so thanks!

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby RobotHenchman » Sat Feb 04, 2017 3:16 pm

ad, any update on updates :?:
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby PluMGMK » Sat Feb 04, 2017 3:59 pm

It's been less than eight hours. :boon:
ImageImage

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Ray502 » Sat Feb 04, 2017 4:07 pm

Is there such thing as an update on an update? Methinks not.

Will this R1 level editor only work on the PC or on the PS1 too?
Image

Rayman: Razorbeard's Vengeance

Rayman 2: The Alternate Side (Demo Available Now!)

incognito wrote:Ray502, I'll give you a E10
For slightly suggestive humor and slightly crude language.

Hoodcom wrote:+ Ray502 is officially awesome. :D

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby RibShark » Sat Feb 04, 2017 4:37 pm

I believe the level editor is being made specifically for PS1 right now, as that is the better version of the two (better resolution, more colours, etc...) and the file formats are very different between the versions.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Ray502 » Sat Feb 04, 2017 4:48 pm

Ah. It came to me because of the PS1's power and related specs, and if it would be able to contain all of the edited/added information and the mapper itself without crashing or freezing up the game.
Image

Rayman: Razorbeard's Vengeance

Rayman 2: The Alternate Side (Demo Available Now!)

incognito wrote:Ray502, I'll give you a E10
For slightly suggestive humor and slightly crude language.

Hoodcom wrote:+ Ray502 is officially awesome. :D

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby RobotHenchman » Sat Feb 04, 2017 6:02 pm

PluMGMK wrote:It's been less than eight hours. :boon:

i was talking about raytwol, its been near enough a month since the release
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Ambidextroid » Sat Feb 04, 2017 7:59 pm

Maybe the topic should be renamed
Image

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Adsolution » Sat Feb 04, 2017 9:43 pm

RibShark wrote:I've managed to locate the colour palettes using this, so thanks!
I was really tired and not thinking last night - I figured it out in like five seconds this morning. :P

RibShark and I spent the last 4-5 hours working, and here we are!

Image
Image
Image

RobotHenchman wrote:ad, any update on updates :?:
Yeah, in a bit there should be a release that allows you to sync RayTwol with the game and do lots of cool things related to that. I'm trying to work out X/Y orientation in Rayman's/the camera's matrices at the moment
Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Raymanni » Sat Feb 04, 2017 9:57 pm

The hype is real. Congrats on getting it working though! :up:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby RobotHenchman » Sat Feb 04, 2017 10:34 pm

omg i cant believe ad replied :waaahhh: :confus: omg amazing! cant wait for it!! :winkgrin: :winkgrin: :winkgrin: :hinhin:
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Harpic fraîcheur » Sat Feb 04, 2017 10:59 pm

RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
Image ImageImage

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby RobotHenchman » Sat Feb 04, 2017 11:08 pm

Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.


5+
Image Image
Yeah keep on dancing Rayman. :pascontent:

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Harpic fraîcheur » Sat Feb 04, 2017 11:14 pm

RobotHenchman wrote:
Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.


5+
Thanks. :mrgreen:
Image ImageImage

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Adsolution » Sun Feb 05, 2017 11:35 pm

RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
haw haw!

--

Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Master » Sun Feb 05, 2017 11:46 pm

Huh, so you're able to get rid of the slipperiness? And was that actually the Jaguar music playing, or was it edited on top?
Image

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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Postby Adsolution » Mon Feb 06, 2017 12:02 am

Edited on top. Also:

Image
DJ Iron Monkey wrote:No one even realises how important the environment is. I mean, where would we be without it? Space? No thanks, I'm too scared of black holes to live there.
Frank Murphy wrote:What does a priest know about marriage? He's married to God. God's invisible, and he's happy as long as you show up once a week to eat his son.


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