Rayman Control Panel - Version 2.5.0 Released

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Rayman Control Panel - Version 2.5.0 Released

Post by Carrot-master » Thu Nov 23, 2017 12:19 pm

Image

Rayman Control Panel is an open-source community Rayman project with the goal to unify all Rayman modifications, patches, hacks and other utilities in one straightforward and user friendly program.


DOWNLOAD VERSION 2.5.0


Current features:
  • Game configuration tools for all PC Rayman games with added options and features. This includes changing the resolution, language, windowed mode and more!
  • Save file backup/restore feature for all PC Rayman games.
  • Utilities and patches. This includes widescreen hacks, disc installers, game fixes, translations, controller support and more!
  • DosBox support to easily handle the DOS based Rayman games with specific commands for each.
  • Automatic updater.


Want to help, contribute or just leave feedback?
Since this project is an open-source project with the goal to combine community created features and utilities I'd be happy for any help or contributions to the project! Just send me a message or contact me from any of the links within the about page of the program. Any feedback is also greatly appreciated!

Survey to help improve the program
Last edited by Carrot-master on Sat Nov 03, 2018 7:33 pm, edited 8 times in total.

raymandesigner
Reclu
Posts: 137
Joined: Wed Jul 14, 2010 6:07 am
Tings: 686

Re: Rayman Control Panel - Version 1 Released

Post by raymandesigner » Thu Nov 23, 2017 3:07 pm

Rayman Optimum Version Supported. ?

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 1 Released

Post by Carrot-master » Thu Nov 23, 2017 5:04 pm

raymandesigner wrote:Rayman Optimum Version Supported. ?
Well, the games themselves are the same so they will obviously work. Just not sure about DosBox since I believe Optimum uses a modified version of it. Give it a try and let me know how it goes!

Snagglebee
Premier Grand Mini
Posts: 11776
Joined: Tue Jan 08, 2013 6:22 pm
Location: Yes
Tings: 2675

Re: Rayman Control Panel - Version 1 Released

Post by Snagglebee » Fri Nov 24, 2017 8:39 pm

Carrot-master wrote:Well, the games themselves are the same so they will obviously work. Just not sure about DosBox since I believe Optimum uses a modified version of it. Give it a try and let me know how it goes!
*smirk*
Image

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 2 Released

Post by Carrot-master » Sat Nov 25, 2017 4:00 pm

Version 2 has now been released, fixing a few minor bugs. The application should update automatically on launch.

Master
Rayman Origins
Posts: 49982
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 404000

Re: Rayman Control Panel - Version 4 Released

Post by Master » Sat Dec 09, 2017 4:16 pm

I've downloaded Rayman 2 and 3 to my desktop. I'm probably going to copy over the executables and the like from my laptop so I can have the widescreen and 60fps fixes from there, but I'll be sure to also give your tool a shot.

EDIT: One small detail from the get-go, perhaps have the tool default to the menu for the first detected game. I've booted it up, and while it knows I don't have Rayman 1 and the options are unavailable, it's still showing the Rayman 1 menu.
Image

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 4 Released

Post by Carrot-master » Sat Dec 09, 2017 4:51 pm

Master wrote:I've downloaded Rayman 2 and 3 to my desktop. I'm probably going to copy over the executables and the like from my laptop so I can have the widescreen and 60fps fixes from there, but I'll be sure to also give your tool a shot.

EDIT: One small detail from the get-go, perhaps have the tool default to the menu for the first detected game. I've booted it up, and while it knows I don't have Rayman 1 and the options are unavailable, it's still showing the Rayman 1 menu.
Thanks! You can set a custom aspect ratio for Rayman 2 in my program, although it doesn't yet work for Rayman 3.

Also, I'm currently working on a major redesign of the program using WPF for a cleaner UI and more features (better save system, ability to add custom games, better .ini handler with a repair tool, responsive layout etc.). This will however be a while before it's done, so by all means use this version for now :). When the redesign is complete I'll release it as an update to this version.

Edit:
Master wrote:One small detail from the get-go, perhaps have the tool default to the menu for the first detected game. I've booted it up, and while it knows I don't have Rayman 1 and the options are unavailable, it's still showing the Rayman 1 menu.
As stated above I'm currently rebuilding the program with a cleaner UI, so that won't be an issue then. As for now, you can easily change the default page in the settings (although I see what you mean about it defaulting to Rayman 1 is useless if it's not installed).

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 5 Released

Post by Carrot-master » Thu Feb 01, 2018 11:37 am

Just thought I'd share a video of a big new rewrite of this program:

Shadowrayman
Flabard
Posts: 243
Joined: Mon Nov 07, 2016 11:33 am
Location: Los Angeles
Contact:
Tings: 150

Re: Rayman Control Panel - Version 5 Released

Post by Shadowrayman » Mon Apr 30, 2018 11:44 am

Wait you can get any Rayman game in any resolution?! I might install this myself and use it and see nostalgia in 1080p HD

N O S T A L G I A = 9999%
Why haven't I still haven't made my signature yet?

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Carrot-master » Sat Sep 08, 2018 12:07 pm

I've rewritten the majority of the program in the new 2.0.0 release. I've fixed a lot of bugs and added a lot more features as well. Download link has been updated in the first post.

Snagglebee
Premier Grand Mini
Posts: 11776
Joined: Tue Jan 08, 2013 6:22 pm
Location: Yes
Tings: 2675

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Snagglebee » Sun Sep 09, 2018 11:08 pm

heya i dont think these kind of strings are supposed to be pushed from a release exe,
Image

i suggest if you keep debugging info external, or dont use it at all on a final build.
these are spread throughout most of your classes. other than that looks like solid a solid code, nice job!
Image

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Carrot-master » Mon Sep 10, 2018 8:30 am

Snagglebee wrote:heya i dont think these kind of strings are supposed to be pushed from a release exe,
Image

i suggest if you keep debugging info external, or dont use it at all on a final build.
these are spread throughout most of your classes. other than that looks like solid a solid code, nice job!
Where is it you found those strings? I've built the exe as a release build, so it shouldn't have any debug info left, unless there's something I've missed? The .pdb file shouldn't be included in the exe the way I published it either.

Edit: Never mind, I found the issue. Seems I had it selected to compiling with debug information, even in release build... Should be fixed in version 2.1.1. Thanks for letting me know!

Edit 2: Hm, not sure if it was it. I'm not sure what tool your using to view those strings, but could please you check if it actually is fixed in 2.1.1? It's not a big deal if they're there since it's open source anyway, but would prefer it not to.

Edit 3: So, finally figured out that it was just the CallerFilePathAttribute I'd been using which saved the absolute path rather than the relative as I'd thought. Once again it's not a big deal since it's just the path, but I'll look into other alternatives for logging the source.
Last edited by Carrot-master on Thu Oct 18, 2018 4:11 pm, edited 1 time in total.

Dark Skink
Paluchard
Posts: 40
Joined: Sat Feb 06, 2010 6:59 pm
Tings: 200

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink » Sun Sep 23, 2018 6:27 pm

Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
an error found when I press no in Open Registry Data Path is all in Brazilian Portuguese

Code: Select all

Consulte o final desta mensagem para obter detalhes sobre como chamar a 
depuração just-in-time (JIT) em vez desta caixa de diálogo.

************** Texto de Exceção **************
System.ComponentModel.Win32Exception (0x80004005): A operação foi cancelada pelo usuário
   em System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   em System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   em RayCarrot.Windows.DefaultWindowsManager.OpenRegistryPath(String path) na C:\Users\RayCarrot\Desktop\Allt som jag bryr mig om\Visual Studio\Carrot Framework Extensions\RayCarrot.Windows\Framework\Implementations\DefaultWindowsManager.cs:linha 42
   em System.Windows.Forms.Control.OnClick(EventArgs e)
   em System.Windows.Forms.Button.OnClick(EventArgs e)
   em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   em System.Windows.Forms.Control.WndProc(Message& m)
   em System.Windows.Forms.ButtonBase.WndProc(Message& m)
   em System.Windows.Forms.Button.WndProc(Message& m)
   em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblies Carregados **************
mscorlib
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3163.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Rayman Control Panel
    Versão do Assembly: 2.3.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Windows.Forms
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3151.0 built by: NET472REL1LAST_B
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RayCarrot.CarrotFramework.UI
    Versão do Assembly: 1.0.12.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
netstandard
    Versão do Assembly: 2.0.0.0
    Versão do Win32: 4.7.3056.0
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll
----------------------------------------
RayCarrot.CarrotFramework.IO
    Versão do Assembly: 1.0.26.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.CarrotFramework
    Versão do Assembly: 1.0.24.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.WinForms
    Versão do Assembly: 1.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Abstractions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.UserData
    Versão do Assembly: 1.0.10.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.Windows
    Versão do Assembly: 1.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.Rayman
    Versão do Assembly: 1.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Core
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3160.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.Extensions.DependencyInjection.Abstractions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.DependencyInjection
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Options
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.EventLog
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Debug
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Console
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Configuration
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Options.ConfigurationExtensions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Primitives
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Configuration.Abstractions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Configuration
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Configuration.Binder
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Runtime.InteropServices.RuntimeInformation
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices.RuntimeInformation/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.RuntimeInformation.dll
----------------------------------------
System.ValueTuple
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Versão do Assembly: 0.0.0.0
    Versão do Win32: 4.7.3163.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Newtonsoft.Json
    Versão do Assembly: 11.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Numerics
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3160.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3160.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Configuration
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Windows.Forms.resources
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
INIFileParser
    Versão do Assembly: 2.5.2.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
    Versão do Assembly: 1.1.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.WindowsAPICodePack
    Versão do Assembly: 1.1.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Accessibility
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Syroot.KnownFolders
    Versão do Assembly: 1.2.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
ByteSize
    Versão do Assembly: 1.3.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------

************** Depuração JIT **************
Para habilitar a depuração just-in-time (JIT), o arquivo .config deste
aplicativo ou computador (machine.config) deve ter o valor
jitDebugging definido na seção system.windows.forms.
O aplicativo também deve ser compilado com a depuração
habilitada.

Por exemplo:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está habilitada, qualquer exceção sem tratamento
será enviada ao depurador JIT registrado no computador,
em vez de ser tratada nesta caixa de diálogo.
I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Carrot-master » Sun Sep 23, 2018 7:02 pm

Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
Not sure what you mean here? Rayman Activity Centre is currently not supported.
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
an error found when I press no in Open Registry Data Path is all in Brazilian Portuguese
That's because an exception is thrown when a process is not started (like when you say no to running in elevated mode). I'll fix this in the next update, but not a priority for me since it's really just a debug option.
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
Rayman Optimum is just a collection of the Rayman 1 Dos games with a modded version of DosBox. You can set up all the paths accordingly in the Rayman 1 setup to run it through the Rayman Control Panel.

Dark Skink
Paluchard
Posts: 40
Joined: Sat Feb 06, 2010 6:59 pm
Tings: 200

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink » Mon Sep 24, 2018 12:44 am

Carrot-master wrote:
Sun Sep 23, 2018 7:02 pm
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
Not sure what you mean here? Rayman Activity Centre is currently not supported.
I want to Rayman Activity Centre to be supported
Carrot-master wrote:
Sun Sep 23, 2018 7:02 pm
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
an error found when I press no in Open Registry Data Path is all in Brazilian Portuguese
That's because an exception is thrown when a process is not started (like when you say no to running in elevated mode). I'll fix this in the next update, but not a priority for me since it's really just a debug option.
Okay!
Carrot-master wrote:
Sun Sep 23, 2018 7:02 pm
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
Rayman Optimum is just a collection of the Rayman 1 Dos games with a modded version of DosBox. You can set up all the paths accordingly in the Rayman 1 setup to run it through the Rayman Control Panel.
I know but why you add Rayman Optimum as one of the versions? I have the Alternative Title Screen for Rayman Designer too!

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Carrot-master » Mon Sep 24, 2018 9:31 am

Dark Skink wrote:
Mon Sep 24, 2018 12:44 am
Carrot-master wrote:
Sun Sep 23, 2018 7:02 pm
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
Not sure what you mean here? Rayman Activity Centre is currently not supported.
I want to Rayman Activity Centre to be supported
I was at one point going to support all the educational games (I got all the paths for those games so i could work with it). Might pick that up again some day soon. Shouldn't be too hard adding now that the program is designed to be easier to modify.
Dark Skink wrote:
Mon Sep 24, 2018 12:44 am
Carrot-master wrote:
Sun Sep 23, 2018 7:02 pm
Dark Skink wrote:
Sun Sep 23, 2018 6:27 pm
I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
Rayman Optimum is just a collection of the Rayman 1 Dos games with a modded version of DosBox. You can set up all the paths accordingly in the Rayman 1 setup to run it through the Rayman Control Panel.
I know but why you add Rayman Optimum as one of the versions? I have the Alternative Title Screen for Rayman Designer too!
I still don't understand what you mean? If you want to open the games through the program you just add the paths in the Rayman 1 setup, including the DosBox ones. I'm not going to include Optimum directly in the program if that's what you mean since distributing games like that is not legal.

Dark Skink
Paluchard
Posts: 40
Joined: Sat Feb 06, 2010 6:59 pm
Tings: 200

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink » Mon Sep 24, 2018 4:41 pm

But your Survey said Support for other modifications, such as Rayman Optimum, RayTwol, Better Rayman 3 etc, are you sure you aren't pulling my leg?

Carrot-master
Murray
Posts: 1578
Joined: Sat Jan 11, 2014 5:46 pm
Tings: 21715

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Carrot-master » Mon Sep 24, 2018 6:21 pm

First of all that survey is quite old now. Secondly I never meant a full integration in that sense. For Rayman Optimum it would more be that the game checker would automatically add the paths. For RayTwol it'd be that you could launch it like you launch the Rayman 2 configuration programs and Better Rayman 3 I was thinking as a utility. Maybe I worded it badly, but once again that survey is quite old. I've got no plans to directly bundle any of these programs directly into the program. If the developers of these programs (not the ones with just game bundles, like Optimum though, or RayTwol which has a complex graphical UI) want to share the source code I'd be happy to integrate it as a utility.

Snagglebee
Premier Grand Mini
Posts: 11776
Joined: Tue Jan 08, 2013 6:22 pm
Location: Yes
Tings: 2675

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Snagglebee » Wed Oct 10, 2018 7:02 pm

As the guy who did Rayman Optimum years ago, I wish it would just die :|
Image

Dark Skink
Paluchard
Posts: 40
Joined: Sat Feb 06, 2010 6:59 pm
Tings: 200

Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink » Thu Oct 11, 2018 4:33 pm

Snagglebee wrote:
Wed Oct 10, 2018 7:02 pm
As the guy who did Rayman Optimum years ago, I wish it would just die :|
If you wish it would "just die" Maybe if you mix with the Rayman Plus exclusively for Raycarrot Projects :hehe:

Post Reply