Rayman Control Panel (Rayman PC tools & utilities)

Discuss tools to aid in the modification and running of Rayman games.

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RayCarrot
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Rayman Control Panel (Rayman PC tools & utilities)

Post by RayCarrot »

Rayman Control Panel is an open-source community Rayman project with the goal to unify all Rayman modifications, patches and other utilities in one straightforward and user friendly program.
main_artwork.png
main_artwork.png (204.04 KiB) Viewed 5067 times

DOWNLOAD LATEST VERSION


Current features
  • Extended game configuration tools with added options and features.
  • Save file editing and backup/restore.
  • Utilities and patches. This includes widescreen hacks, disc installers, game fixes, translations, controller support and more!
  • Texture editing using the Archive Explorer.
  • DosBox support to easily handle the DOS based Rayman games with specific commands for each.
  • Rayman Raving Rabbids prototype restoration mod.
  • UbiRay for Rayman Legends.
  • Debug commands for Rayman Origins.
  • Button mapping for Rayman 2.
  • PlayStation soundtrack for Rayman 1.
Video


Anniversary Update


Screenshots
example_games.png
example_games.png (788.09 KiB) Viewed 5067 times
example_progression.png
example_progression.png (201.33 KiB) Viewed 5067 times
example_modloader_r2.png
example_modloader_r2.png (469.57 KiB) Viewed 5067 times
example_config_r2.png
example_config_r2.png (570.76 KiB) Viewed 5067 times
Last edited by RayCarrot on Thu Dec 21, 2023 2:19 pm, edited 23 times in total.
raymandesigner
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Re: Rayman Control Panel - Version 1 Released

Post by raymandesigner »

Rayman Optimum Version Supported. ?
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Re: Rayman Control Panel - Version 1 Released

Post by RayCarrot »

raymandesigner wrote:Rayman Optimum Version Supported. ?
Well, the games themselves are the same so they will obviously work. Just not sure about DosBox since I believe Optimum uses a modified version of it. Give it a try and let me know how it goes!
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Re: Rayman Control Panel - Version 1 Released

Post by Snagglebee »

Carrot-master wrote:Well, the games themselves are the same so they will obviously work. Just not sure about DosBox since I believe Optimum uses a modified version of it. Give it a try and let me know how it goes!
*smirk*
Image
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Re: Rayman Control Panel - Version 2 Released

Post by RayCarrot »

Version 2 has now been released, fixing a few minor bugs. The application should update automatically on launch.
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Re: Rayman Control Panel - Version 4 Released

Post by Master »

I've downloaded Rayman 2 and 3 to my desktop. I'm probably going to copy over the executables and the like from my laptop so I can have the widescreen and 60fps fixes from there, but I'll be sure to also give your tool a shot.

EDIT: One small detail from the get-go, perhaps have the tool default to the menu for the first detected game. I've booted it up, and while it knows I don't have Rayman 1 and the options are unavailable, it's still showing the Rayman 1 menu.
Image
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Re: Rayman Control Panel - Version 4 Released

Post by RayCarrot »

Master wrote:I've downloaded Rayman 2 and 3 to my desktop. I'm probably going to copy over the executables and the like from my laptop so I can have the widescreen and 60fps fixes from there, but I'll be sure to also give your tool a shot.

EDIT: One small detail from the get-go, perhaps have the tool default to the menu for the first detected game. I've booted it up, and while it knows I don't have Rayman 1 and the options are unavailable, it's still showing the Rayman 1 menu.
Thanks! You can set a custom aspect ratio for Rayman 2 in my program, although it doesn't yet work for Rayman 3.

Also, I'm currently working on a major redesign of the program using WPF for a cleaner UI and more features (better save system, ability to add custom games, better .ini handler with a repair tool, responsive layout etc.). This will however be a while before it's done, so by all means use this version for now :). When the redesign is complete I'll release it as an update to this version.

Edit:
Master wrote:One small detail from the get-go, perhaps have the tool default to the menu for the first detected game. I've booted it up, and while it knows I don't have Rayman 1 and the options are unavailable, it's still showing the Rayman 1 menu.
As stated above I'm currently rebuilding the program with a cleaner UI, so that won't be an issue then. As for now, you can easily change the default page in the settings (although I see what you mean about it defaulting to Rayman 1 is useless if it's not installed).
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Re: Rayman Control Panel - Version 5 Released

Post by RayCarrot »

Just thought I'd share a video of a big new rewrite of this program:
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Re: Rayman Control Panel - Version 5 Released

Post by Shadowrayman »

Wait you can get any Rayman game in any resolution?! I might install this myself and use it and see nostalgia in 1080p HD

N O S T A L G I A = 9999%
Computer Specs:
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by RayCarrot »

I've rewritten the majority of the program in the new 2.0.0 release. I've fixed a lot of bugs and added a lot more features as well. Download link has been updated in the first post.
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by Snagglebee »

heya i dont think these kind of strings are supposed to be pushed from a release exe,
Image

i suggest if you keep debugging info external, or dont use it at all on a final build.
these are spread throughout most of your classes. other than that looks like solid a solid code, nice job!
Image
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by RayCarrot »

Snagglebee wrote:heya i dont think these kind of strings are supposed to be pushed from a release exe,
Image

i suggest if you keep debugging info external, or dont use it at all on a final build.
these are spread throughout most of your classes. other than that looks like solid a solid code, nice job!
Those strings are left because of the CallerFilePathAttribute I'm using to be able to trace where my logs occurred. It's not a big deal since it's just a path, but I'll look into other alternatives for logging the source as it probably increases the file size more than it needs to. It'd be better if I only got the file name rather than the absolute path.
Last edited by RayCarrot on Tue Oct 15, 2019 11:39 am, edited 2 times in total.
Dark Skink
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink »

Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
an error found when I press no in Open Registry Data Path is all in Brazilian Portuguese

Code: Select all

Consulte o final desta mensagem para obter detalhes sobre como chamar a 
depuração just-in-time (JIT) em vez desta caixa de diálogo.

************** Texto de Exceção **************
System.ComponentModel.Win32Exception (0x80004005): A operação foi cancelada pelo usuário
   em System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   em System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   em RayCarrot.Windows.DefaultWindowsManager.OpenRegistryPath(String path) na C:\Users\RayCarrot\Desktop\Allt som jag bryr mig om\Visual Studio\Carrot Framework Extensions\RayCarrot.Windows\Framework\Implementations\DefaultWindowsManager.cs:linha 42
   em System.Windows.Forms.Control.OnClick(EventArgs e)
   em System.Windows.Forms.Button.OnClick(EventArgs e)
   em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   em System.Windows.Forms.Control.WndProc(Message& m)
   em System.Windows.Forms.ButtonBase.WndProc(Message& m)
   em System.Windows.Forms.Button.WndProc(Message& m)
   em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblies Carregados **************
mscorlib
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3163.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Rayman Control Panel
    Versão do Assembly: 2.3.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Windows.Forms
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3151.0 built by: NET472REL1LAST_B
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RayCarrot.CarrotFramework.UI
    Versão do Assembly: 1.0.12.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
netstandard
    Versão do Assembly: 2.0.0.0
    Versão do Win32: 4.7.3056.0
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll
----------------------------------------
RayCarrot.CarrotFramework.IO
    Versão do Assembly: 1.0.26.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.CarrotFramework
    Versão do Assembly: 1.0.24.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.WinForms
    Versão do Assembly: 1.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Abstractions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.UserData
    Versão do Assembly: 1.0.10.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.Windows
    Versão do Assembly: 1.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
RayCarrot.Rayman
    Versão do Assembly: 1.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Core
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3160.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.Extensions.DependencyInjection.Abstractions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.DependencyInjection
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Options
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.EventLog
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Debug
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Console
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Logging.Configuration
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Options.ConfigurationExtensions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Primitives
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Configuration.Abstractions
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Configuration
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.Extensions.Configuration.Binder
    Versão do Assembly: 2.1.1.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Runtime.InteropServices.RuntimeInformation
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices.RuntimeInformation/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.RuntimeInformation.dll
----------------------------------------
System.ValueTuple
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ValueTuple/v4.0_4.0.0.0__cc7b13ffcd2ddd51/System.ValueTuple.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Versão do Assembly: 0.0.0.0
    Versão do Win32: 4.7.3163.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Newtonsoft.Json
    Versão do Assembly: 11.0.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
System.Numerics
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3160.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3160.0 built by: NET472REL1LAST_C
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Configuration
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Windows.Forms.resources
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
INIFileParser
    Versão do Assembly: 2.5.2.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
    Versão do Assembly: 1.1.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Microsoft.WindowsAPICodePack
    Versão do Assembly: 1.1.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
Accessibility
    Versão do Assembly: 4.0.0.0
    Versão do Win32: 4.7.3056.0 built by: NET472REL1
    Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Syroot.KnownFolders
    Versão do Assembly: 1.2.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------
ByteSize
    Versão do Assembly: 1.3.0.0
    Versão do Win32: 2.3.0.0
    Base de Código: file:///F:/Gaming%20Land/Glade%20of%20the%20Dreams/RCP_2.0.0.exe
----------------------------------------

************** Depuração JIT **************
Para habilitar a depuração just-in-time (JIT), o arquivo .config deste
aplicativo ou computador (machine.config) deve ter o valor
jitDebugging definido na seção system.windows.forms.
O aplicativo também deve ser compilado com a depuração
habilitada.

Por exemplo:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está habilitada, qualquer exceção sem tratamento
será enviada ao depurador JIT registrado no computador,
em vez de ser tratada nesta caixa de diálogo.
I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by RayCarrot »

Dark Skink wrote: Sun Sep 23, 2018 6:27 pm Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
Not sure what you mean here? Rayman Activity Centre is currently not supported.
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm an error found when I press no in Open Registry Data Path is all in Brazilian Portuguese
That's because an exception is thrown when a process is not started (like when you say no to running in elevated mode). I'll fix this in the next update, but not a priority for me since it's really just a debug option.
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
Rayman Optimum is just a collection of the Rayman 1 Dos games with a modded version of DosBox. You can set up all the paths accordingly in the Rayman 1 setup to run it through the Rayman Control Panel.
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink »

Carrot-master wrote: Sun Sep 23, 2018 7:02 pm
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
Not sure what you mean here? Rayman Activity Centre is currently not supported.
I want to Rayman Activity Centre to be supported
Carrot-master wrote: Sun Sep 23, 2018 7:02 pm
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm an error found when I press no in Open Registry Data Path is all in Brazilian Portuguese
That's because an exception is thrown when a process is not started (like when you say no to running in elevated mode). I'll fix this in the next update, but not a priority for me since it's really just a debug option.
Okay!
Carrot-master wrote: Sun Sep 23, 2018 7:02 pm
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
Rayman Optimum is just a collection of the Rayman 1 Dos games with a modded version of DosBox. You can set up all the paths accordingly in the Rayman 1 setup to run it through the Rayman Control Panel.
I know but why you add Rayman Optimum as one of the versions? I have the Alternative Title Screen for Rayman Designer too!
RayCarrot
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by RayCarrot »

Dark Skink wrote: Mon Sep 24, 2018 12:44 am
Carrot-master wrote: Sun Sep 23, 2018 7:02 pm
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm Rayman Activity Centre exe name - C:\UbiSoft\RaymanEveil\Rayman.exe
Not sure what you mean here? Rayman Activity Centre is currently not supported.
I want to Rayman Activity Centre to be supported
I was at one point going to support all the educational games (I got all the paths for those games so i could work with it). Might pick that up again some day soon. Shouldn't be too hard adding now that the program is designed to be easier to modify.
Dark Skink wrote: Mon Sep 24, 2018 12:44 am
Carrot-master wrote: Sun Sep 23, 2018 7:02 pm
Dark Skink wrote: Sun Sep 23, 2018 6:27 pm I also want various modifications, especially Rayman Optimum.
Here the Rayman Optimum path C:\Program Files (x86)\UbiSoft\Rayman Optimum
Rayman Optimum is just a collection of the Rayman 1 Dos games with a modded version of DosBox. You can set up all the paths accordingly in the Rayman 1 setup to run it through the Rayman Control Panel.
I know but why you add Rayman Optimum as one of the versions? I have the Alternative Title Screen for Rayman Designer too!
I still don't understand what you mean? If you want to open the games through the program you just add the paths in the Rayman 1 setup, including the DosBox ones. I'm not going to include Optimum directly in the program if that's what you mean since distributing games like that is not legal.
Dark Skink
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink »

But your Survey said Support for other modifications, such as Rayman Optimum, RayTwol, Better Rayman 3 etc, are you sure you aren't pulling my leg?
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by RayCarrot »

First of all that survey is quite old now. Secondly I never meant a full integration in that sense. For Rayman Optimum it would more be that the game checker would automatically add the paths. For RayTwol it'd be that you could launch it like you launch the Rayman 2 configuration programs and Better Rayman 3 I was thinking as a utility. Maybe I worded it badly, but once again that survey is quite old. I've got no plans to directly bundle any of these programs directly into the program. If the developers of these programs (not the ones with just game bundles, like Optimum though, or RayTwol which has a complex graphical UI) want to share the source code I'd be happy to integrate it as a utility.
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by Snagglebee »

As the guy who did Rayman Optimum years ago, I wish it would just die :|
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Re: Rayman Control Panel - Version 2.0.0 Released

Post by Dark Skink »

Snagglebee wrote: Wed Oct 10, 2018 7:02 pm As the guy who did Rayman Optimum years ago, I wish it would just die :|
If you wish it would "just die" Maybe if you mix with the Rayman Plus exclusively for Raycarrot Projects :hehe:
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