Rayman 2 Script Debugging/Fiddling Tool

Discuss tools to aid in the modification and running of Rayman games.

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bunnieblaster
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Rayman 2 Script Debugging/Fiddling Tool

Post by bunnieblaster » Mon May 21, 2018 10:40 pm

Hi guys,

I've been working on a simple tool to view and modify rayman 2 scripts in realtime, and I've got a sneak preview for you:
You'll find a download link in the first video's description, although that's still an early version. I'm working on a slightly updated version and will upload it soon.
EDIT: Updated the link with a new version.
Download here

The source for my tool is here btw (download link works for 30 days)

Warning: this software is still in development and may mess with your savegame/Rayman 2. Use with caution!
Last edited by bunnieblaster on Fri May 25, 2018 7:42 pm, edited 1 time in total.
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PluMGMK
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by PluMGMK » Mon May 21, 2018 10:59 pm

Ah lads, that's amazing! :mrgreen: I wonder if I can use it to mess with plums…

Droolie
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by Droolie » Tue May 22, 2018 1:03 am

Awesome! It seems to work really well already! :D Will you eventually put the source online too?

bunnieblaster
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by bunnieblaster » Tue May 22, 2018 10:29 am

@droolie sure, it's a mess though but I'll upload it when I get home. I hope to implement a cleaner version one day but it's hard :D
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The Jonster
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by The Jonster » Tue May 22, 2018 11:02 am

I'm sure you will! You're already doing a great job with this already! :)
I would definitely like to give this a go later when I'm doing some more experimenting on Rayman 2.
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by PluMGMK » Tue May 22, 2018 12:47 pm

Umm… How do I use it? :oops2: Do I need to find a way to run the game in windowed mode? Because I'm having trouble with that…

bunnieblaster
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by bunnieblaster » Tue May 22, 2018 1:17 pm

Yeah, unfortunately the game needs to be windowed. Try dxwnd or dgvoodoo, it's annoying to set up unfortunately.
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PluMGMK
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by PluMGMK » Tue May 22, 2018 1:21 pm

Seems that on Windows 10 with the NVIDIA driver I need to use nGlide, which apparently scuppers attempts to run it in windowed mode?

bunnieblaster
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by bunnieblaster » Tue May 22, 2018 6:26 pm

Here's another thing :D
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by bunnieblaster » Fri May 25, 2018 7:42 pm

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PluMGMK
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Re: Rayman 2 Script Debugging/Fiddling Tool

Post by PluMGMK » Sat Feb 16, 2019 11:17 pm

Okay, I finally managed to find a way to get this working for me. I installed rdpwrap on my Windows 10 VM and used it to allow multiple remote sessions per user. Then I was able to launch Rayman 2 from my main session, and do an additional remote desktop login (using rdesktop btw) and launch the GUI. So far I've just made plum generators continuously spawn and drop plums. :P

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