Rayman 3 Reshade Graphics Mod for GC (Dolphin) with upscaled ICUP321 HD textures

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Dora Dodemer
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Rayman 3 Reshade Graphics Mod for GC (Dolphin) with upscaled ICUP321 HD textures

Post by deton24 » Sun Nov 04, 2018 4:04 am

Rayman 3 Reshade Graphics Mod for GC (Dolphin)
with upscaled ICUP321 textures

As you probably now, currently there is no method for injecting custom textures into PC version, hence only Gamecube version in Dolphin emulator is capable of doing this.
It's also worth to mention that not only sharp textures make the game better looking. In my opinion, GC is more castrated visually than the PC version. Though PC version can be still enhanced with D3D8to9 and Reshade (https://sfx.thelazy.net/games/game/2165/) this preset(s) won't be fully compatible with PC version for mentioned reason. In addition, texture mod changes few things in game colors for better, from which Reshade presets can benefit in my opinion.

It wasn't easy (even my HDD screwed up by the occasion), but here it is.
Preset with fakehdr, liftagamma, levels, clarity, SMAA, FXAA.

Additionally, I came up with the conclusion that modded ICUP321 textures are not sharp enough even on FHD display, so I upscaled them by 200% with Lanczos filter in XnView Classic (after comparing with other filters).
And believe me or not - it's somehow better now :) Mainly textures of ground, but at least it satisfies me. In a matter of colors, it doesn't change anything.
Of course, I could also add automatic filters to contrast, since it gives interesting results, but then I'd have to make completely different kinds of presets (result textures would be much brighter).
I hope that ICUP321 has nothing against reuploading them.

Generally, making preset bright enough at nights as in daylight was like to kill three birds with one... heavy stone.

Proper mixing of lift gamma and levels shaders helped to cheat the image enough. Days and nights are not too bright or too dark. I finally learned how to use manual settings... and use lift gamma shader and clarity.

I didn't change native culling - because it eventually helped to keep days not overbright while not making the night unacceptable like overbright days (culling set as "front" in Dolphin graphic options makes the game brighter).
Somehow, pity that game doesn't have luminosity setting like in R2. It would help achieve better results.

Reshade has beautiful built-in, injected in any game, GUI configurator and preset maker (CTRL+F2). Maybe results are not that spectacular like in Rayman 2 and my Reshade with SweetFX 1.0 presets, but performance overlay is lower. And it looks pretty, pretty nice compared to Vanilla GC game with tex mod.

I need to honestly admin that I overreached with blue color saturation in liftgammagain (in cost of better brightness in dark areas), hence my favorite opening levels, not look as could imagine, but it still supposes to be better than before there. I'd gladly see your own presets (even based on mine - I fully adimit - just press CTRL+F2, you can set there a key to disable effects).

In a matter of sound, I recommend turning on stereo in Rayman options. Turn on Pro Logic only in Dolphin options (available in Ishiruka Dolphin). Turn off half audio rate by adding ISO path in options, and clicking RBM on game title in the emulator, then properties.

Don't touch 16:9 in Rayman options - emulator takes care about it properly when you choose Widescreen hack in Dolphin>Graphics, remain it set by default in the game.
And of course, set internal resolution to corresponding with your monitor's, or higher (e.g. 5X for FHD is fine). MSAA X2 (for which I was optimimzing FXAA/SMAA in preset) for constant 60 FPS in all places requires 7970 GHz/R9 280X after OC, or GTX 970. But without SMAA, even HD 7770/HD 6870 should enough in most places.

Installation notes:

There are attached textures for NTSC version with PS3 controls textures (360 or HD GCN HUDs are here: https://yadi.sk/d/oKTZe9eo-sj_jw). I ommiting PAL textures because who wants to play in 50 FPS... Video Rate Hackk in Dolphin doesn't work in this game (and texture upscaling compiled up to 3 hours for me).

1. Download Ishiruka Dolphin (AFAIK - the only Dolphin version allowing to inject Reshade, and by the way, it can exclusively use Vulcan renderer for now).
https://forums.dolphin-emu.org/Thread-u ... om-version

2. Put these .ini preset files into Dolphin folder

3. Download Reshade - chose in installer "OpenGL" (but remain default emulator renderer in Graphics as DX11 - yes it works, honestly don't know why, found it by accident when OpenGL started to crash), afterward choose preset (the newest version - 12 recommended) you can set performance mode (fast Reshade loading times), especially if you are decided on this concrete preset (the option is also available in GUI via CTRL+F2->Settings).

4. Put textures to Documents\Dolphin Emulator\Load\[here comes the game number folder] [you can overwrite old version]

5. In Graphic->Advanced turn on load custom textures and prefetching

6. In case of the will of using keyboard during game, just copy this .ini:
to Documents\Dolphin Emulator\Config\GCPad
Then go to Controllers and choose Standard Controller in Port 1.
Go to Configure and choose profile from the list, and press load. Then press OK.
All controls works like on PC - only use backspace and backslash (right below backspace) for ESC.


Comparison shots:

If anybody wants to see how Rayman 3 looks like in UE4, here you are:

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