[RIPPING] 2D Rayman Sprites and Backgrounds

Discuss tools to aid in the modification and running of Rayman games.

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Sabertooth
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Sabertooth » Sat Nov 21, 2009 11:47 pm

There's a small problem with them, the sprites always have a colored outline around them, with many different shades so it's hard to get rid of. Other than that they're fantastic.
MasterHero wrote:Does anybody realy need these sprites?
People making Rayman 1 fan games (COUGH COUGH rayfan9876's 2D version of Rayman 1.5) could really use them.
BestXIII wrote:The knaarens are very big shitass! :grrrrrr:

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Hunchman801 » Thu Dec 03, 2009 3:57 pm

Awesome work, MasterHero. Unfortunately, I doubt they can be of much use because of their bad quality :(
Harpic fraîcheur wrote:一個婊子的兒子, 我要把你的媽媽搞怪這個大婊子!
Un fils d'aveugle, je veux blâmer ta mère pour ce grand scorpion!

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Sabertooth » Sun Dec 20, 2009 5:26 am

These are already on my site, but I figured I'd post them anyway for those who haven't seen them yet.

The first three are Rayman 3, but Globox is from Hoodlum's Revenge.
Attachments
Hoodlock.PNG
Robot-Pirate Green.png
Walking Shell.png
Globox.png
BestXIII wrote:The knaarens are very big shitass! :grrrrrr:

Haruka
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Haruka » Sun Dec 20, 2009 2:19 pm

More pictures for my collection. :D

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Acarr » Sun Dec 20, 2009 7:16 pm

That's great, I've been wanting sprites of that walking shell. :)
Image

PluMGMK
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by PluMGMK » Sun Dec 20, 2009 7:16 pm

Why didn't you check his site then?

Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Equilibrium369 » Mon Jan 04, 2010 6:25 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:34 pm, edited 1 time in total.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by PluMGMK » Mon Jan 04, 2010 6:42 pm

I think everything can be ripped from the PSX version.

Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Equilibrium369 » Mon Jan 04, 2010 6:48 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:34 pm, edited 1 time in total.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Phoenixan » Mon Jan 04, 2010 8:03 pm

Those sheets are definitely way useful, Saber.

Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Equilibrium369 » Mon Jan 04, 2010 10:48 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:34 pm, edited 1 time in total.

Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie » Mon Jan 04, 2010 10:53 pm

Yeah, you need to find the version of Texture Finder that has palette support. If you want, I could upload that tomorrow ( but I REALLY have to go to bed now, so I can't do it now ). ;)

Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Equilibrium369 » Mon Jan 04, 2010 11:00 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:34 pm, edited 1 time in total.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie » Tue Jan 05, 2010 4:09 pm

I think I actually already ripped all of the tiles. Wait a minute, I'll upload them.
EDIT -> http://www.mediafire.com/?4jnzzmyotdw
Here they are, BMP's in a ZIP file. As you can see, there are multiple versions of the same tilesheet in the same file, but with different palettes. That's because all the tiles require different palettes, and you have to put them together. :(
It could be that I forgot to rip one palette version, then just tell me. ;)

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Equilibrium369 » Tue Jan 05, 2010 5:14 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:35 pm, edited 1 time in total.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by PluMGMK » Tue Jan 05, 2010 5:18 pm

Equilibrium369 wrote:However, I think there might be more images in the versions with the numbers on the end because if you open JUN01.XXX and uncheck vertical flip and set to 8bit palette, you can make out some objects like the animated flower and the floating lily (i think). Here's a screenshot to show you what I mean: http://img101.imageshack.us/img101/2040/captureiu.png
I don't think that's a tile file then. :?

If you would prefer, you can get the tiles from Rayman Designer with a PCX editor like IrfanView.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie » Tue Jan 05, 2010 5:39 pm

Those aren't tile files. You asked for the tile files. :P
Those are the world-specific sprite files.

Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Equilibrium369 » Tue Jan 05, 2010 5:46 pm

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:35 pm, edited 1 time in total.

Sabertooth
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Sabertooth » Sun Jan 24, 2010 8:16 pm

Here's Joe. I mainly ripped them for some guy on Youtube.
Attachments
Joe.png
Last edited by Sabertooth on Wed Jan 27, 2010 4:16 am, edited 1 time in total.
BestXIII wrote:The knaarens are very big shitass! :grrrrrr:

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Haruka » Sun Jan 24, 2010 11:30 pm

Good job. :)

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