[RIPPING] 2D Rayman Sprites and Backgrounds

Discuss tools to aid in the modification and running of Rayman games.

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Holy Crap
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Holy Crap »

People would've figure it out by now.
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Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Checked the language files that include all the text used in the game, and sadly, there is no name for the "world" that the present might open up. :(

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Cairnie »

Maybe they just put it there for decoration. :tssk:
giant photobucket picture wuz ere

so wuz old psn banner

you know old out of date stuff

spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

Maybe it's not another world? It could be just another part of Candy Chateau... :?

If it turned out that the present was a secret level, that would truly be the most wonderfully and brilliantly amazing thing in human history.

A pity...

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Phoenixan »

My favorite bit you ripped has to definitely be the final fight background. :D

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Hunchman801 »

Drolpiraat wrote:Checked the language files that include all the text used in the game, and sadly, there is no name for the "world" that the present might open up. :(
By the way, Droolie, have you ever managed to rip the EVE.MLT files from the original Rayman?
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spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

Oh crap, now I have to wait for him to reply tomorrow.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Phoenixan »

Yeah? And? It's a forum. :\

You don't need to make a post about it lawl.

And what are the .mlt files, generally?

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Hunchman801 »

Phoenixan wrote:And what are the .mlt files, generally?
They are files found in Rayman Designer that give the characteristics of all dynamic elements (unlike static elements that are edited in the Mapper). An example can be found in the Resistance article on RayWiki. There's one MLT file per world, and it would be awesome to get those from the original Rayman!
spiraldoor wrote:Oh crap, now I have to wait for him to reply tomorrow.
Consider yourself happy that you're on a very active Rayman forum where many people are likely to answer your questions relatively quickly :| And please avoid such messages, they're useless :?
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Holy Crap »

He does that alot. ALOT.
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Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

@ Hunch: No, but after a quick look at it my guess is that it is located in either VIGNET.DAT or PCMAP\ALLFIX.DAT.
@ spiraldoor: But if it is located on the map and you can go to it, there would be some text for it ( to give it a name ), right? ;)

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Hunchman801 »

Drolpiraat wrote:@ Hunch: No, but after a quick look at it my guess is that it is located in either VIGNET.DAT or PCMAP\ALLFIX.DAT.
If I knew in which languages Rayman 1 was coded, it might be worth trying to decompile them.
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MasterHero01
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by MasterHero01 »

Maybe its Visual Basic (but i couldn't really belive it). Because the code of the eve.mlt files looks a bit like that.....but i don't know.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Hunchman801 »

EVE.MLT files are totally different, they're external resources.
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spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

I guess Ubi would totally ignore us if we asked them. :?

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Hunchman801 »

spiraldoor wrote:I guess Ubi would totally ignore us if we asked them. :?
It's not even worth trying ;)
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spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

What if we asked one member of Ubisoft? Everybody who worked on R1 would know what language it is...if we could find just one of those people from the R1 credits...

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Kelvin12 »

Stop being stupid. Seriously, that plan DOES NOT WORK.

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Shawn »

Kelvin12 wrote:Stop being stupid.
He needs forty lashes, or some other form of torture. Or else he'll keep being the way he is. >_<
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Therefore, brothers, we have an obligation-but it is not to the sinful nature, to live according to it. For if you live according to the sinful nature, you will die; but if by the Spirit you put to death the misdeeds of the body, you will live, because those who are led by the Spirit of God are sons of God. For if you did not receive a spirit that makes you a slave again to fear, but you received the Spirit of sonship. And by him we cry, "Abba, Father." The Spirit himself testifies with our spirit that we are God's children. Now if we are children, then we are heirs, heirs of God and co-heirs of Christ, if indeed we share in his sufferings in order that we may also share in his glory.
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Bloodgrey »

I have a Save state for Mr. Stone's bossfight, where can I send it?
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