NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

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Hunchman801
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Hunchman801 »

Those cutscenes look great, amazing work here. Such a shame they can't be used in-game!
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Pipann »

Are we absolutely sure though? Maybe they just have to be the same aspect ratio like PluMGMK mentioned of earlier?
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

I don't think the aspect ratio is the problem this time, I just have a gut feeling that this is a solvable problem. I'd like to know a bit more about what's been tried so far though...
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by deton24 »

Cutscenes are rendered as 16:9, but they are letterboxed to fit in a 4:3 Aspect Ratio, iirc (if it also applied to PC version), and in PC version, everything above 512x512 causes the cutscenes to be skipped.

(original PC files are 320x400 or 416)

Like a year ago Ribshark planned to completely replace the video rendering stuff entirely to increase the resolution limit and also not be stuck with bink. Maybe he has more recent information at the moment.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

So it's not too hard to mod the EXE to play larger Bink files (e.g. 2048×2048) – there are just three bytes that need to be changed. Currently, they play in 4:3 for me (regardless of the original resolution) – wasn't there another patch already that fixed that?

The bigger problem I see is that Rayman 3 only supports the old sound format for Bink files, whereas I can't find any way to make the current version of the Bink utilities (RAD Game Tools) output sound in this old format. So any new Bink files will play with no sound. :? That's probably why Rib was looking into swapping out Bink for something else…
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by deton24 »

Check this one. It's from 2004:
https://web.archive.org/web/20040610061 ... DTools.exe
Archive.org preserved a lot of versions.

Edit. 2022
check some 2001 version as suggested below.

AFAIK, Better Rayman messes something with the videos. Originally they were stretched to fullscreen from 4:3 to match 16:9 AR when you used 4:3/5:4 resolution, but using Better Rayman in 16:9 at one point they were centered in their original, smaller size than your resolution, instead of stretching, but correct AR is also preserved.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

Thank you! Even that version was too new, but I was able to use the Web Archive to get another one from 2001 (closer to the last-modified date on Rayman 3's copy of binkw32.dll) and it works!

Indeed, I installed the Better Rayman 3 patch years ago, so that must be why the videos are in 4:3 for me now. I can see that it's getting the positions to render the video (centred horizontally) from somewhere, but I don't know where. Which tells me that RibShark must have spent a lot longer digging into this than I have!

I'll have to try this out on a non-Better EXE some time…

In the meantime, here's the EXE I have, which includes all the Better Rayman 3 patches, and supports Bink videos up to 2048×2048. The three changes (with addresses in runtime memory space) are:
:arrow: "mov esi, 200h" becomes "mov esi, 800h" at address 0x4851D6, where it's deciding how big to make the texture onto which the Bink video is rendered
:arrow: "mov eax, 200h" becomes "mov eax, 800h" at address 0x485327, where it's checking the size of the loaded video to make sure it's not too big
:arrow: The float at 0x5AA034 is changed from 1/512 to 1/2048 – this float is part of the scaling factor that gets applied when drawing the video on the screen
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

Thank you! And fair play to Rib for working on that scaling algorithm – as I say, I still don't fully understand it, or where it's getting its input. :oops2: Hats off to him.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Vaniberry »

TRJTA wrote: Fri Feb 05, 2021 11:58 pm The mod has been updated to v2.1. This version includes a few requested changes and fixes and a few additional fixes. I hope everyone enjoys! Updated the link in the OP.

v2.1
- Replaced menu background texture with 1024x1024 texture, should fix issues with black menu some people had.
- After much request: changed Rayman power ups looks to include the original changed hair color and original shirt circle colors.
- Changed metal parts of hoodie (only of the standard outfit) to actual metal color instead of red. In promotional renders of Rayman these were metal colored, whilst they have always been red in-game. This fixes that.
- Improved seamlessness of fairy council wall texture.
- Improved land of the livid dead vegetation textures.
- Fixed seamlessness and added detail to a few of the of 'The Desert of the Knaaren' rock textures.
- Improved 'The Desert of the Knaaren' climbable wall texture.
Oh you took in mind my suggestion! Thank you so much :heart: and you're right! I've been a fan of this game for decades and I actually never noticed that Rayman's hoodie strings in-game never had that metal part, it was always red. Wow! Thanks again TRJTA. And thanks to @manuth and their friend Lanahpyon for the re-scaled textures of Rayman's outfits.I also appreciated the ''fixes'' to several textures, as they kind of went wherever on their own.

Also, let's hope those new upscaled cutscenes can be included in a future update on the Rayman Control Panel.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Hoodcom »

Excellent work on the textures, I really like this texture mod.

I'm using ReShader with this texture mod as well with the Ray Tracing Global Illumination (RTGI) shader + a bit of deton24's preset. I've posted in the ReShader thread with a bit more information on this: viewtopic.php?p=1432618#p1432618
Attachments
Bog of Murk 1.jpg
Bog of Murk 1.jpg (2.91 MiB) Viewed 5744 times
Bog of Murk 2.jpg
Bog of Murk 2.jpg (2.66 MiB) Viewed 5744 times
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Steo »

Wow this is amazing! It actually makes Rayman 3 HD look like crap in comparison. Modders really know what they're doing. :o
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Hunchman801
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Hunchman801 »

Yeah, this looks really good. The upgraded textures are great, and the reshading really makes a difference, too. :up:
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Dick Kickem Never »

I tried downloading the mod but the mega link appears to be down, could it maybe get reuploaded? Thanks.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Kurbo64 »

The mega download link seem to be broken. Could anyone reupload this?
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by TRJTA »

Yes MEGA took it down. I wonder who hosts this 2.0 backup? Would it be possible to host the 2.1 version there too? It gets tiring that the download gets removed each time by the different download hosting sites.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by hoodlumsworld »

OCG is the one hosting it. Have you guys considered hosting it as a password-protected archive? The Rayman community overall gets a lot of automated, wrongful DMCA claims from the ESA, so it's worth looking into every option.
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Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by TRJTA »

I re-uploaded it again on Mediafire. Let's see how long it lasts:
https://www.mediafire.com/file/soaxxd08 ... 1.rar/file
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