NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

Hunchman801
Bad Rayman
Posts: 80113
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 577255

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Hunchman801 »

Those cutscenes look great, amazing work here. Such a shame they can't be used in-game!
Image
Pipann
Oumbr
Posts: 52
Joined: Wed Sep 13, 2017 9:45 pm
Location: The Netherlands
Contact:
Tings: 58615

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Pipann »

Are we absolutely sure though? Maybe they just have to be the same aspect ratio like PluMGMK mentioned of earlier?
ᕕ( ᐛ )ᕗ
PluMGMK
Pizzicatta
Posts: 32765
Joined: Fri Jul 31, 2009 9:00 pm
Location: An tír ina labhraítear (beagán ar fad) an teanga ina bhfuil sé seo scríofa
Contact:
Tings: 3565

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

I don't think the aspect ratio is the problem this time, I just have a gut feeling that this is a solvable problem. I'd like to know a bit more about what's been tried so far though...
deton24
Photographe
Posts: 986
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 7876

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by deton24 »

Cutscenes are rendered as 16:9, but they are letterboxed to fit in a 4:3 Aspect Ratio, iirc (if it also applied to PC version), and in PC version, everything above 512x512 causes the cutscenes to be skipped.

Like a year ago Ribshark planned to completely replace the video rendering stuff entirely to increase the resolution limit and also not be stuck with bink. Maybe he has more recent information at the moment.
PluMGMK
Pizzicatta
Posts: 32765
Joined: Fri Jul 31, 2009 9:00 pm
Location: An tír ina labhraítear (beagán ar fad) an teanga ina bhfuil sé seo scríofa
Contact:
Tings: 3565

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

So it's not too hard to mod the EXE to play larger Bink files (e.g. 2048×2048) – there are just three bytes that need to be changed. Currently, they play in 4:3 for me (regardless of the original resolution) – wasn't there another patch already that fixed that?

The bigger problem I see is that Rayman 3 only supports the old sound format for Bink files, whereas I can't find any way to make the current version of the Bink utilities (RAD Game Tools) output sound in this old format. So any new Bink files will play with no sound. :? That's probably why Rib was looking into swapping out Bink for something else…
deton24
Photographe
Posts: 986
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 7876

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by deton24 »

Check this one. It's from 2004:
https://web.archive.org/web/20040610061 ... DTools.exe
Archive.org preserved a lot of versions.

AFAIK, Better Rayman messes something with the videos. Originally they were stretched to fullscreen from 4:3 to match 16:9 AR when you used 4:3/5:4 resolution, but using Better Rayman in 16:9 at one point they were centered in their original, smaller size than your resolution, instead of stretching, but correct AR is also preserved.
PluMGMK
Pizzicatta
Posts: 32765
Joined: Fri Jul 31, 2009 9:00 pm
Location: An tír ina labhraítear (beagán ar fad) an teanga ina bhfuil sé seo scríofa
Contact:
Tings: 3565

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

Thank you! Even that version was too new, but I was able to use the Web Archive to get another one from 2001 (closer to the last-modified date on Rayman 3's copy of binkw32.dll) and it works!

Indeed, I installed the Better Rayman 3 patch years ago, so that must be why the videos are in 4:3 for me now. I can see that it's getting the positions to render the video (centred horizontally) from somewhere, but I don't know where. Which tells me that RibShark must have spent a lot longer digging into this than I have!

I'll have to try this out on a non-Better EXE some time…

In the meantime, here's the EXE I have, which includes all the Better Rayman 3 patches, and supports Bink videos up to 2048×2048. The three changes (with addresses in runtime memory space) are:
:arrow: "mov esi, 200h" becomes "mov esi, 800h" at address 0x4851D6, where it's deciding how big to make the texture onto which the Bink video is rendered
:arrow: "mov eax, 200h" becomes "mov eax, 800h" at address 0x485327, where it's checking the size of the loaded video to make sure it's not too big
:arrow: The float at 0x5AA034 is changed from 1/512 to 1/2048 – this float is part of the scaling factor that gets applied when drawing the video on the screen
Attachments
Rayman3_biggerbink.zip
(1.65 MiB) Downloaded 6 times
PluMGMK
Pizzicatta
Posts: 32765
Joined: Fri Jul 31, 2009 9:00 pm
Location: An tír ina labhraítear (beagán ar fad) an teanga ina bhfuil sé seo scríofa
Contact:
Tings: 3565

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by PluMGMK »

Thank you! And fair play to Rib for working on that scaling algorithm – as I say, I still don't fully understand it, or where it's getting its input. :oops2: Hats off to him.
Vaniberry
Flabard
Posts: 36
Joined: Mon Jul 06, 2015 5:03 pm
Location: Spain/Before: Reims,France
Tings: 180

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Vaniberry »

TRJTA wrote: Fri Feb 05, 2021 11:58 pm The mod has been updated to v2.1. This version includes a few requested changes and fixes and a few additional fixes. I hope everyone enjoys! Updated the link in the OP.

v2.1
- Replaced menu background texture with 1024x1024 texture, should fix issues with black menu some people had.
- After much request: changed Rayman power ups looks to include the original changed hair color and original shirt circle colors.
- Changed metal parts of hoodie (only of the standard outfit) to actual metal color instead of red. In promotional renders of Rayman these were metal colored, whilst they have always been red in-game. This fixes that.
- Improved seamlessness of fairy council wall texture.
- Improved land of the livid dead vegetation textures.
- Fixed seamlessness and added detail to a few of the of 'The Desert of the Knaaren' rock textures.
- Improved 'The Desert of the Knaaren' climbable wall texture.
Oh you took in mind my suggestion! Thank you so much :heart: and you're right! I've been a fan of this game for decades and I actually never noticed that Rayman's hoodie strings in-game never had that metal part, it was always red. Wow! Thanks again TRJTA. And thanks to @manuth and their friend Lanahpyon for the re-scaled textures of Rayman's outfits.I also appreciated the ''fixes'' to several textures, as they kind of went wherever on their own.

Also, let's hope those new upscaled cutscenes can be included in a future update on the Rayman Control Panel.
Image
Hoodcom
Bad Rayman
Posts: 37359
Joined: Wed Sep 03, 2003 5:32 pm
Location: R̸̨̧̛̝͎͔̹͉̫̞͚͎͈̫̲̘͕̞͔̼̣͍̞̤̹̫̘̼͚̤̮̟͍̺̯͍̜̹͓̤͖͎͌̀̿͗̍͌̈́̿̿͑̄̀͌̒̅͛̄̾̈͠ͅayman Pirate-Community Lodge
Contact:
Tings: 493995

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Hoodcom »

Excellent work on the textures, I really like this texture mod.

I'm using ReShader with this texture mod as well with the Ray Tracing Global Illumination (RTGI) shader + a bit of deton24's preset. I've posted in the ReShader thread with a bit more information on this: viewtopic.php?p=1432618#p1432618
Attachments
Bog of Murk 1.jpg
Bog of Murk 1.jpg (2.91 MiB) Viewed 112 times
Bog of Murk 2.jpg
Bog of Murk 2.jpg (2.66 MiB) Viewed 112 times
Steo
Globox
Posts: 31071
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 125145

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Steo »

Wow this is amazing! It actually makes Rayman 3 HD look like crap in comparison. Modders really know what they're doing. :o
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
Hunchman801
Bad Rayman
Posts: 80113
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 577255

Re: NEW RELEASE! - Rayman 3: Hoodlum Havoc HD for PC v2.1

Post by Hunchman801 »

Yeah, this looks really good. The upgraded textures are great, and the reshading really makes a difference, too. :up:
Image
Post Reply