Rayman 3 Animated Character models (.blend)

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U2B
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Rayman 3 Animated Character models (.blend)

Post by U2B »




Hello,

some of you guys keep asking for animated character models related to Rayman that you might have had occasion to see on YouTube. I decided to upload what I have so far so you can benefit from that. These are in .blend Blender format with bundled textures in it. Exportable with built-in Blender fbx export and ready to use with external game engine (tested with Unity as you can see on YouTube).

https://drive.google.com/drive/folders/ ... sp=sharing

Right now we have:
Rayman 3 animated model with 203 animation states (or so, don't want to check right now exactly)
2 Globox variants (with less and more animations because they are extracted from different maps from Raymap)

I will keep updating this, also will put next to it dedicated Raymap project instance on that drive as well as Blender scripts and will prepare some manual so you as a community will be able to export next models yourselves, at least from Rayman 3 right now. Still working on new implementation for Raymap that will allow us to nicely export models from Rayman 2-like games as well (R3 only for now unfortunately).

And will keep editing this post and adding stuff, so stay tuned.
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903
Hunchman801
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Re: Rayman 3 Animated Character models (.blend)

Post by Hunchman801 »

This looks great, I'm sure it will go a long way towards helping those interesting in making a 3D fangame. Out of curiosity, do you plan on exporting other characters too?
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U2B
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Re: Rayman 3 Animated Character models (.blend)

Post by U2B »

Sure I do, just need help/motivation with these two repos :P

https://github.com/Spinu2b/AnimatedChar ... onstructor
https://github.com/Spinu2b/raymap/tree/ ... tes-export - raymap, branch perso-states-export, new generic export implementation being worked on, not in the official version of Raymap yet, still experimental

In principle I would like to build as big characters library as possible basing on maps supported by Raymap. So there would be like models from Rayman 2 games, Rayman 3, Rayman M etc. eventually. But its a lot of work adapting the OpenSpace structures to the Blender model for it to export and work properly and be convenient for further game developers to work with.

________

Right now what we are left with is implementation that leaves tedious manual work required when exporting each models, and it works so far only for Rayman 3-like games. So we can export models even now, but only for Rayman 3 from what I can see and it requires manual labour for each model separately (selecting objects making up the character model manually to be exported). The reason why we don't have more models from Rayman 3 right now is because no one wants to sit right now and do the job :P Thus the new implementation will be full automatic, but its much more complicated manipulating the model and recreating some aspects of general game engine's character animation implementation details.
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Rayman 2-like fan-game in Unity (my project)
https://raymanpc.com/forum/viewtopic.php?f=51&t=25903
Hunchman801
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Re: Rayman 3 Animated Character models (.blend)

Post by Hunchman801 »

Have you tried reaching out to Droolie? He's the developer of Raymap and he might be interested in such a feature.
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