Thanks everyone for all the work! I haven't tested anything yet (and haven't had much time to work on the mod at all in the past few days sadly...) so I will comment on all this later - just posting to answer some questions that caught my attention.
Those are valid concerns; none of these issues have been solved in the DLC at the moment. I just ported the assets directly from Mini, Adventures and Fiesta Run, so any issues that were present in those remain. If you want you can try to solve them, but IMO it's not that important because it's a lot of work just to fix issues you'll rarely notice and that were already in the original games in the first place.
About the Teensies' missing sprites, that's a great point! It's something I thought of while I was developing the mod but forgot to mention. Ideally these sprites should be created for every Teensy that's missing them.
For the back sprites that are missing from the Teensies imported from Fiesta Run (Teensy Red & Teensllo) as well as the extra Legends ones (Green Teensy, Dark Teensy, all the prisoners), I am currently using the Teensy King's sprite as a fallback. The skins look fine, except while walking through a door they look like the Teensy King for a brief moment. These can be fixed by making a version of "teensy_pack_basic_001_0" that has just the 2 back sprites changed for the costume (the other ones don't need to be changed, because the way I've set it up allows the game to use it from the other sprites).
Additionally, Dark Teensy & all of the prisoners lack bubblized sprites ("teensy_c1") and also revert to Teensy King's bubble at the moment. It would be great to have custom bubble sprites for these skins. When I find the time I will update the example archive to include all this.
Hiroshihimself41 wrote: ↑Sat Sep 09, 2023 11:34 pm
I had a question about the new worlds introduced in the DLC, do you have in mind to put the Candyworld seen in Fiesta Run?
I feel that it would be something interesting to put it, maybe in the form of a few levels or, if possible, as a complete world
I would love to do that but Fiesta Run uses a version of UbiArt that is more similar to Rayman Origins than Rayman Legends, and it's currently impossible to port the environments from Origins/Jungle Run/Fiesta Run to Legends.
By the way, just to show everyone the current status of the mod - here's 1 level as it is at the moment: https://streamable.com/m12bnd
It looks nice so far, but there are still a lot of glaring issues with the conversion. In this video alone:
- Missing sound effects for the bandits
- Pop-in issues with the backgrounds
- Spider web animations are a bit jumpy for some reason
- Level exits not working
Even after they have been converted properly, I still need to manually add music and combine various levels so that you get 1 full Legends-sized level out of them. It's a lot of work and I'm the only one working on this part, so please be patient. It probably won't be out in 2023, but when it is finally out, I am quite sure the wait will have been worth it