Rayman Origins & Texmod: bring YOUR creations to life!

Discuss tools to aid in the modification and running of Rayman games.

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Bradandez
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Bradandez » Sat Oct 05, 2013 5:15 am

Hmmm...weird. It's best to PM Spanex. Maybe she has a solution to your color mix-up problem.

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Zikken » Sat Oct 05, 2013 5:17 am

I got an idea why, but I'm too lazy to try right now, I'll try later when I'm in the mood for that. :P

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Bradandez » Sat Oct 05, 2013 5:24 am

Okay then.

I still need those Teensy textures.

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex » Sat Oct 05, 2013 7:23 am

Bradandez wrote:Okay then.

I still need those Teensy textures.
You can get them the same way as you would with other textures; using Texmod to rip them. Just follow the guidelines I put up in the first post. :>
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Bradandez » Sat Oct 05, 2013 7:30 am

I remember how, but I don't know if I have all of them. It feels like I missed some textures.

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex » Sat Oct 05, 2013 7:44 am

There should be eight. Nine in Globox' case. :)
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Bradandez » Sat Oct 05, 2013 7:55 am

Yup, I missed some. I'll look for the remaining textures, thanks a bunch. :)

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by THEdragon » Sat Oct 05, 2013 8:03 am

I have the urge to use/create some custom textures now. I'm downloading the Origins demo now.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Bradandez » Sat Oct 05, 2013 8:16 am

Very cool! Can't wait to see what you come up with!

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by THEdragon » Sat Oct 05, 2013 8:16 am

Bradandez wrote:Very cool! Can't wait to see what you come up with!
Maybe I'll make Rayman Horrigins.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Bradandez » Sun Oct 06, 2013 6:23 am

Is it possible to erase some parts of the textures?

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by THEdragon » Sun Oct 06, 2013 6:25 am

I think you would need to alter the alpha channel for that, too.

Question, when using text mod, do I have to use the number pad - and +? because my laptop doesn't have a number pad, and the ones next to the backspace didn't work when I tried to use them with texmod. :fou2:
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex » Sun Oct 06, 2013 6:30 am

THEdragon wrote:I think you would need to alter the alpha channel for that, too.

Question, when using text mod, do I have to use the number pad - and +? because my laptop doesn't have a number pad, and the ones next to the backspace didn't work when I tried to use them with texmod. :fou2:
Yes, you must use the Numpad. >.<

But if you use windows, I know it has a virtual keyboard with numpad. Try using that while running the game in windowed mode.
Bradandez wrote:Is it possible to erase some parts of the textures?
As Dragon said, yeah, you need Alpha channel for this. To get it you need to save your textures as BMP or TGA while ripping.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by THEdragon » Sun Oct 06, 2013 6:31 am

Thanks Spanex! :) I'll give it a go later.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RAYMANIA » Mon May 19, 2014 9:19 am

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Spanex » Mon May 19, 2014 9:33 am

I don't know if texmod is supported by mac, sorry. But you can try.

to "install" the skin, all you need to do is download it and load it using texmod. My first post has more details.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RAYMANIA » Mon May 19, 2014 1:49 pm

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by OCG » Mon May 19, 2014 1:51 pm

Try it yourself. Spanex already said she does not have Mac and that she does not know for sure.
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RAYMANIA » Mon May 19, 2014 3:26 pm

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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by OCG » Mon May 19, 2014 3:28 pm

I guess you need to wait to find out then ;)
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