Rayman Origins & Texmod: bring YOUR creations to life!

Discuss tools to aid in the modification and running of Rayman games.

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RayCarrot
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RayCarrot »

In the latest Rayman Control Panel update you can now directly edit the IPK files for any UbiArt game to easily replace textures and such!
Rayman_Control_Panel_2020-01-18_14-18-58.png
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Steo
Globox Origins
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by Steo »

Nice work! This is much handier than having to extract the ipk files and leave them extracted, then have slower loading times due to it.

EDIT: I still want to figure out what the best method for mipmap filtering is.
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RayZee
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RayZee »

I'm a bit new here and I wanted to know if there was way to make it so that TexMod mods for Origins would work with the Rayman Control Panel, because TexMod isn't working on my PC. I wold really like to use the Dream Forest modification someday...
RayCarrot
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RayCarrot »

Probably not. I don't know how TexMod files work or how the texture data is stored. Your best bet is to contact the person who made the mod and ask for the source files and then manually import them with RCP.
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RayZee
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Re: Rayman Origins & Texmod: bring YOUR creations to life!

Post by RayZee »

Okay! I'll try getting in contact with them.
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