Who likes modding Rayman 2 & 3?

Discuss tools to aid in the modification and running of Rayman games.

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SilentSanctuary
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Re: Who likes modding Rayman 2 & 3?

Post by SilentSanctuary » Tue Jun 17, 2014 12:41 pm

Thank you very, very much, MixerX!
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Haruka
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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Nov 02, 2014 2:05 am

SilentSanctuary wrote:Could you please release that tool for editing Rayman 2 texts? I really like translating games (to Finnish, I'm a Finn) so would it be possible for you to release the tool?
I am also interested in this. I would like to create a translation of Rayman 2 to the Portuguese language.

Didn't notice this thread before but great job!

EDIT: Nevermind, I noticed there was an update. Thank you! :D

EDIT 2: I am having a problem. When I open the file it closes automatically. Any help, please?

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Re: Who likes modding Rayman 2 & 3?

Post by GOT4N » Sun Nov 02, 2014 10:23 am

Did you open the file with cmd?

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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Nov 02, 2014 11:55 am

I did, but it closed right after I executed it.

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Re: Who likes modding Rayman 2 & 3?

Post by Master » Sun Nov 02, 2014 12:31 pm

Open Cmd.exe via the search bar on the start menu, and use "CD" followed by the pathname to where the files are, then type in the name of the file to run it.

Opening a file directly will run it in CMD, but it closes once the file has finished.
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bunnieblaster
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Re: Who likes modding Rayman 2 & 3?

Post by bunnieblaster » Fri Jan 30, 2015 1:21 am

Do you know if it would be possible to extract text from the Rayman 2 demo? I've tried it using your tool but it crashes, unfortunately.

EDIT: I'm having some trouble with importing text back into a sna file, it tells me "Error on line #1! TAB count less than two or more than four.". This happens even if I export a .txt file and then re-import it without making changes.
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MixerX
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Re: Who likes modding Rayman 2 & 3?

Post by MixerX » Sun Mar 29, 2015 9:31 am

bunnieblaster wrote:Do you know if it would be possible to extract text from the Rayman 2 demo? I've tried it using your tool but it crashes, unfortunately.

EDIT: I'm having some trouble with importing text back into a sna file, it tells me "Error on line #1! TAB count less than two or more than four.". This happens even if I export a .txt file and then re-import it without making changes.
Hello, sorry for delayed reply, it's better to send me an email :). It's not possible to get text from any other version of Rayman 2. I'd have to look for the correct encryption key and do some more adjusting. Not sure if it's worth the time.

For the second thing, it's actually weird. It worked for other people too. Are you sure you're not making any modifications to the file? Like, opening and saving it. Your text editor might have changed the coding from DOS to something else. Make sure you don't have any codepage or coding adjustments set in your text editor.

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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Mar 19, 2017 2:58 am

I am having trouble to import the text back to the sna file. It insists on "Error on line #1! TAB count less than two or more than four.". Any help?

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Re: Who likes modding Rayman 2 & 3?

Post by Harpic fraîcheur » Sun Mar 19, 2017 10:01 am

I already had such troubles with the R2 text editor and I think it's because there isn't enough text or too much text on line 1.
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Re: Who likes modding Rayman 2 & 3?

Post by PluMGMK » Sun Mar 19, 2017 1:53 pm

What editor did you use to edit the text file? Maybe it's turning TABs into spaces?

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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Mar 19, 2017 1:54 pm

I'm using Notepad++ to alter the text, but I wanted to make a primary test to see how the intro would look like.

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Re: Who likes modding Rayman 2 & 3?

Post by PluMGMK » Sun Mar 19, 2017 2:27 pm

Well, MixerX said above that the coding should stay DOS. Are you sure you're not changing it when you save it?

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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Mar 19, 2017 3:02 pm

That is why I started by scratch from a new file. Probably messed up somewhere. I see you did an Irish translation. I am seeing if I can bring a Portuguese one into the surface. :D

EDIT: I believe the problem might be the excess of text in few lines but I wonder how can control that without being constantly exporting one line by one.

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Re: Who likes modding Rayman 2 & 3?

Post by PluMGMK » Sun Mar 19, 2017 6:29 pm

Well, the text limits are by chunks rather than by individual lines. So you can cut down a lot by removing unused lines like "Did you remember to say goodbye to Ly?" and such.

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Re: Who likes modding Rayman 2 & 3?

Post by Carrot-master » Sun Mar 19, 2017 6:32 pm

The unused text doesn't appear until the very end, so if you're doing it from the top you'll just have to try and rewrite it to use less words or keep on editing the text in case that will eventually reduce the amount of letters.

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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Mar 19, 2017 7:06 pm

Would be handy if I knew by heart which lines are just fillers for I could cut text. At least I think for now I finished to translate the menu commands and most of the start of the game (intro + Woods of Light). But I need to make few typo fixes and optimizations of space (avoiding words to escape the screen area or big black spaces in the boxes).

In the attachement I send few things I already managed to do.
Attachments
Rayman2 2017-03-19 17-48-03-38.jpg
Rayman2 2017-03-19 17-48-05-48.jpg
Rayman2 2017-03-19 17-49-38-81.jpg
Rayman2 2017-03-19 17-51-42-41.jpg
Rayman2 2017-03-19 17-59-29-22.jpg

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Re: Who likes modding Rayman 2 & 3?

Post by Master » Sun Mar 19, 2017 7:13 pm

Hmm, with all these translations coming out, does anyone think we could have a index thread for a Rayman 2 translation project?
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Haruka
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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Mar 19, 2017 7:22 pm

If other members are interested in playing R2 in non-official languages, maybe we could give a shot. At least Plum bothered to translate into Irish.

Does anyone knows by heart the exact maximum capacity of black text boxes? This would be useful to know how to manage the word distribution per line and to find for alternative synonyms for words that do not fit entirely in the box.

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Re: Who likes modding Rayman 2 & 3?

Post by Carrot-master » Sun Mar 19, 2017 8:19 pm

An index thread for translation sounds like a good idea. I recently did a full Swedish translation, so we've got two complete ones at least.
As for going of the screen, it depends a lot on the size of the different letters, so there's no exact amount of letters. You'll simply have to test it each time and see how it looks. Sometimes you can also create an extra line of text if needed. As for testing, it usually comes in handy to use the gothere cheat. Using it on a new save file before you finish the first level will result in you being able to skip the intro, which is quite convenient if you only want to check out the prison escape scene for example.

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Re: Who likes modding Rayman 2 & 3?

Post by Haruka » Sun Mar 19, 2017 8:24 pm

Yes, that is correct. For now I am testing the intro and Woods of Light texting. I am fixing typos, presentation bugs and adaptations.

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