Rayman 1 speedrunning

Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.

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SpeedBot
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Posts: 100
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Tings: 1935

Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the Level in 03m 07s 721ms by noé - 1st place

Submitted: 05/05/2021
Platform: PlayStation
Region: USA / NTSC
noé wrote:cringe first jumps
Additional details:
  • Model: SCPH-9000X


Any% PS1 - USA in 01h 27m 15s by Destabilize - 15th place

Submitted: 05/05/2021
Platform: PlayStation
Region: USA / NTSC
Destabilize wrote:Rayman Any% Speedrun in 1:27:16

Had some duckstation lag but still got a PB
Additional details:
  • Model: Duckstation x7


Designer - All Levels in 01h 11m 29s by RRHAN - 1st place

Submitted: 28/04/2021
Platform: PC
RRHAN wrote:Real SOB is 1:08:12
Hunchman801
Bad Rayman
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Location: Paris, France
Contact:
Tings: 578010

Re: Rayman 1 speedrunning

Post by Hunchman801 »

PluMGMK wrote: Tue May 04, 2021 10:06 pm 2119 Tings eh? Reminds me of years ago when I kept asking for lists in TTQ (thereby drying up its activity) and you were saying that at that rate I'd end up asking for the position of every Ting in the game. I guess these guys could actually answer a question like that! :hap:
Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
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SpeedBot
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Posts: 100
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Tings: 1935

Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the Level in 03m 03s 182ms by noé - 1st place

Submitted: 06/05/2021
Platform: PlayStation
Region: USA / NTSC
noé wrote:first screen can be improve and wasted a tiny bit on chase
Additional details:
  • Model: Duckstation x7


Twilight Gulch 2: Beat the Level in 57s 332ms by EightSixThree - 1st place

Submitted: 06/05/2021
Platform: PlayStation
Region: USA / NTSC
EightSixThree wrote:slow but wanted to put a clip route back here
Additional details:
  • Model: Duckstation x7
hoodlumsworld
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Tings: 4655

Re: Rayman 1 speedrunning

Post by hoodlumsworld »

Hunchman801 wrote: Wed May 05, 2021 11:13 am Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
You would still have to count them one by one, unless Ray1Map has a feature for that?
SpeedBot
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Posts: 100
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Tings: 1935

Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Moskito's Nest 2: Beat the Level in 19s 765ms by EightSixThree - 1st place

Submitted: 06/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Anguish Lagoon 2: Beat the Level in 25s 800ms by EightSixThree - 1st place

Submitted: 07/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

hoodlumsworld wrote: Thu May 06, 2021 10:37 pm You would still have to count them one by one, unless Ray1Map has a feature for that?
I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them. :)
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SpeedBot
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Tings: 1935

Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Pink Plant Woods 2: Beat the Level in 01m 06s 566ms by EightSixThree - 1st place

Submitted: 07/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Mr Sax's Hullabaloo: Beat the Level in 01m 19s 78ms by EightSixThree - 1st place

Submitted: 09/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Gong Heights: Beat the Level in 02m 01s 37ms by EightSixThree - 2nd place

Submitted: 09/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
hoodlumsworld
Sandra Misu
Posts: 259
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Tings: 4655

Re: Rayman 1 speedrunning

Post by hoodlumsworld »

Hunchman801 wrote: Fri May 07, 2021 6:08 pm I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them. :)
I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
SpeedBot
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Posts: 100
Joined: Tue Jan 26, 2021 10:23 pm
Tings: 1935

Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Max% in 02h 15m 18s by Mr_R - 2nd place

Submitted: 04/05/2021
Platform: PC
Mr_R wrote:entire run is bad

[Mod Edit]: Missed 2 tings at 1:34:20
SpeedBot
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Posts: 100
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Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Any% PS1 - EUR in 01h 46m 19s by noé - 2nd place

Submitted: 10/05/2021
Platform: PlayStation 2
Region: EUR / PAL

Additional details:
  • Model: SCPH-7000X or below
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