PluMGMK wrote: ↑Tue May 04, 2021 10:06 pm
2119 Tings eh? Reminds me of years ago when I kept asking for lists in TTQ (thereby drying up its activity) and you were saying that at that rate I'd end up asking for the position of every Ting in the game. I guess these guys could actually answer a question like that!
Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
Hunchman801 wrote: ↑Wed May 05, 2021 11:13 am
Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
You would still have to count them one by one, unless Ray1Map has a feature for that?
hoodlumsworld wrote: ↑Thu May 06, 2021 10:37 pm
You would still have to count them one by one, unless Ray1Map has a feature for that?
I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them.
Hunchman801 wrote: ↑Fri May 07, 2021 6:08 pm
I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them.
I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
hoodlumsworld wrote: ↑Mon May 10, 2021 12:25 am
I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
You only have to collect them once, it doesn't matter if you lose a life and they reappear. It can make it tricky to identify the ones you've already collected, though.
Hunchman801 wrote: ↑Tue May 11, 2021 10:56 am
You only have to collect them once, it doesn't matter if you lose a life and they reappear. It can make it tricky to identify the ones you've already collected, though.
I might be good at remembering stuff, but I don't thing I'd be able to identify each Ting which I've already collected.
New runs have just been validated on speedrun.com!
Moskito's Nest: Beat the Level in 05m 48s 833ms by kronkie10 - 1st place
Submitted: 17/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:This was 2 seconds slower than Thex RTA, somehow after load removal it's 1 second faster
Additional details:
Model: SCPH-9000X
Gong Heights: Beat the Level in 02m 00s 920ms by EightSixThree - 1st place
Submitted: 17/05/2021 Platform: PlayStation Region: USA / NTSC
EightSixThree wrote:taking back the king of gung hei title
Additional details:
Model: Duckstation x7
Pink Plant Woods: Beat the Level in 01m 48s 103ms by kronkie10 - 1st place
Submitted: 18/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:I don't really see this being improvable now...
Additional details:
Model: Duckstation x7
Eraser Plains: Beat the Level in 05m 30s 903ms by kronkie10 - 1st place
Submitted: 18/05/2021 Platform: PlayStation Region: USA / NTSC
kronkie10 wrote:Not bad but very improvable.
Additional details:
Model: SCPH-9000X
Reverse Cages in 03h 22m 27s by Raymandicoot - 3rd place
Submitted: 11/05/2021 Platform: PlayStation Region: USA / NTSC
Raymandicoot wrote:New fresh set of helpful splits made such a huge difference in knowing what cage to go for next! Got a huge PB because of this even with lots of mistakes lol!