Rayman 1 speedrunning

Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.

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SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Crystal Palace: Beat the Level NG+ in 01m 27s 719ms by chirchri - 1st place

Submitted: 03/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:Better Rings at Screen 2
Additional details:
  • Model: Duckstation x7
hoodlumsworld
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Re: Rayman 1 speedrunning

Post by hoodlumsworld »

Hunchman801 wrote: Mon Aug 02, 2021 1:15 pm I very much doubt it, you'll probably run into plenty of desyncs without a sandboxed environment.
Isn't DOS sandboxed too, sort of?
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Re: Rayman 1 speedrunning

Post by PluMGMK »

When it runs in Dosbox, yeah, sure it is. On real hardware, it's anything but sandboxed, with zero memory protection, but I presume nobody's running it that way :P
SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Any% PS1 - JPN in 01h 21m 22s by chirchri - 1st place

Submitted: 07/08/2021
Platform: PlayStation
Region: JPN / NTSC
chirchri wrote:death everywhere
Additional details:
  • Model: Duckstation x7
Link to video: https://www.twitch.tv/videos/1111002188

Crystal Palace: Beat the Level in 02m 30s 432ms by chirchri - 2nd place

Submitted: 06/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:extremely fast glackum rings but then the lavaball RNG deleted this run (sob)
Additional details:
  • Model: Duckstation x7


Mr Stone's Peaks: Beat the Level in 05m 51s 100ms by chirchri - 2nd place

Submitted: 06/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:next time IL :P got a strat up my sleeve
Additional details:
  • Model: Duckstation x7


Any% PS1 - JPN in 01h 20m 49s by chirchri - 1st place

Submitted: 08/08/2021
Platform: PlayStation
Region: JPN / NTSC
chirchri wrote:rayman does not want to cooperate in late game
Additional details:
  • Model: Duckstation x7
Link to video: https://www.twitch.tv/videos/1112004890
hoodlumsworld
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Re: Rayman 1 speedrunning

Post by hoodlumsworld »

PluMGMK wrote: Sat Aug 07, 2021 1:14 am When it runs in Dosbox, yeah, sure it is. On real hardware, it's anything but sandboxed, with zero memory protection, but I presume nobody's running it that way :P
Then I wonder why no one has made a PC/DOS TAS yet. :fou:
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Re: Rayman 1 speedrunning

Post by Flat Earth Society »

SpeedBot wrote: Sun Aug 08, 2021 6:22 pm
Interesting trick at 4:56, it looks like Rayman can step on the stone for a short period of time after getting hit by it, and jump quickly to punch the totem avoiding waiting for Mr Stone's other attacks.
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SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Any% PS1 - JPN in 01h 19m 42s by chirchri - 1st place

Submitted: 14/08/2021
Platform: PlayStation
Region: JPN / NTSC
chirchri wrote:If you are interested in running this version i have some tips.
The biggest difference is by far Raymans Physics, usually, whenever Rayman is supposed to roll off of any kind of platform/event he will not do a rolling animation, instead he will fall down normal and lose speed in that process, this can sometimes catch you by surprise and you will die.
Eespecially in late game where you have the running ability :p.
Differences and tips for the following levels:
Swamps 3: you will always have a bad plum so be prepared for that.
Moskitos Nest 2: The Plum does not hang on the tree, its behind the endsign.
Bongo Hills 1: The 1st Cage is kind of tricky with the slippery physics...
Bongo Hills 5: Avoid the cloudride to the cage, you can jump over and damage off of the spike to get a hang on the platform.
Hard Rocks 2: After getting the 2nd cage and damageboosting, hang and drop down on the ledge.
MSP: Flood Screen you can avoid 3 tings to make 99 ting strat easier.
Boss Fight: You cant do the last hit on Mr Stone, you have to go for Explosion Strat.
Moskitos Nest Revisit: After death abuse, get up the tree, spawn the cage and hang drop down the tree to get the cage, dont run off or you will revisit another time.
Anguish Revisit: After getting the Cage, the Livingstone will walk to the right instead of left.
PPW Revisit: There is no life on this Stage for you.
EP: Guaranteed 50/50.
PP1: The bouncy pens on the right are way further back, if you are on 1 health instead of dropping down to the cage you have to jump into the wall to keep your rolling animation to avoid dying.
Avoid dying in Caves since death loads seem to take 6s...
EAJ 2: On the Lavaball chase there is a crevice, you cant run over it, you have to jump over.


Additional details:
  • Model: Duckstation x7
Link to video: https://www.twitch.tv/videos/1118357531

Gong Heights: Beat the Level NG+ in 01m 33s 230ms by chirchri - 1st place

Submitted: 15/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:this is 2 seconds faster than going without speedstorage... and can still be optimized
Additional details:
  • Model: Duckstation x7
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

hoodlumsworld wrote: Mon Aug 09, 2021 12:35 pm Then I wonder why no one has made a PC/DOS TAS yet. :fou:
Probably because there aren't many tools available for DOS, as opposed to all the stuff developed for emulators?
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SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Any% PS1 - USA in 01h 22m 47s by noé - 12th place

Submitted: 20/07/2021
Platform: PlayStation 2
Region: USA / NTSC
noé wrote:run starts at 29:30

bad run but first console pb
Additional details:
  • Model: SCPH-9000X
hoodlumsworld
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Re: Rayman 1 speedrunning

Post by hoodlumsworld »

Hunchman801 wrote: Mon Aug 16, 2021 9:46 am Probably because there aren't many tools available for DOS, as opposed to all the stuff developed for emulators?
What do you need besides savestate management?
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Re: Rayman 1 speedrunning

Post by PluMGMK »

Does Dosbox have savestate management? I think Dosbox-X might…
SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Eraser Plains: Beat the Level NG+ in 02m 02s 519ms by chirchri - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:hard
Additional details:
  • Model: Duckstation x7


Pencil Pentathlon: Beat the Level NG+ in 02m 44s 919ms by chirchri - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:hi
Additional details:
  • Model: Duckstation x7


Bongo Hills: Beat the Level NG+ in 03m 53s 479ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Pink Plant Woods: Beat the Level NG+ in 01m 03s 939ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Pink Plant Woods 2: Beat the Level NG+ in 01m 03s 939ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Anguish Lagoon: Beat the Level NG+ in 01m 18s 640ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Anguish Lagoon 2: Beat the Level NG+ in 01m 18s 640ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Moskito's Nest: Beat the Level NG+ in 01m 40s 480ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Moskito's Nest 2: Beat the Level NG+ in 01m 40s 480ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • :
PluMGMK
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Re: Rayman 1 speedrunning

Post by PluMGMK »

So if any runs are validated tomorrow, will the SpeedBot get bonus Tings? :hehe:
SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Mr Dark's Dare: Beat the Level NG+ in 04m 15s 500ms by chirchri - 2nd place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC
chirchri wrote:funny mr dark 1st phase (2 doubles)
Additional details:
  • Model: Duckstation x7


Mr Dark's Dare: Beat the Level NG+ in 04m 12s 530ms by Thextera - 1st place

Submitted: 21/08/2021
Platform: PlayStation 2
Region: USA / NTSC

Additional details:
  • Model: SCPH-9000X
Link to video: https://www.twitch.tv/videos/1080737965

Allegro Presto: Beat the Level NG+ in 02m 24s 120ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Space Mama's Crater: Beat the Level NG+ in 02m 07s 810ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
PluMGMK
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Re: Rayman 1 speedrunning

Post by PluMGMK »

Well, it's happened, let's see where the Tings go!
SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Mr Stone's Peaks: Beat the Level NG+ in 03m 47s 759ms by EightSixThree - 1st place

Submitted: 21/08/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

PluMGMK wrote: Sat Aug 21, 2021 5:24 pm So if any runs are validated tomorrow, will the SpeedBot get bonus Tings? :hehe:
What do the laws of robotics say about this? :paranormal:
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Re: Rayman 1 speedrunning

Post by PluMGMK »

Asimov's? Can't say I know, I haven't studied those as much as I should :P
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

Regardless, I feel that our good old SpeedBot deserves its share of the record day loot, even though I'm not too sure what it'll use it for...
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PluMGMK
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Re: Rayman 1 speedrunning

Post by PluMGMK »

It already has well over 2k Tings. Just sitting there… doing nothing… :mefiant:
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