Rayman 1 speedrunning

Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.

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SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the Level in 03m 07s 721ms by noé - 1st place

Submitted: 05/05/2021
Platform: PlayStation
Region: USA / NTSC
noé wrote:cringe first jumps
Additional details:
  • Model: SCPH-9000X


Any% PS1 - USA in 01h 27m 15s by Destabilize - 15th place

Submitted: 05/05/2021
Platform: PlayStation
Region: USA / NTSC
Destabilize wrote:Rayman Any% Speedrun in 1:27:16

Had some duckstation lag but still got a PB
Additional details:
  • Model: Duckstation x7


Designer - All Levels in 01h 11m 29s by RRHAN - 1st place

Submitted: 28/04/2021
Platform: PC
RRHAN wrote:Real SOB is 1:08:12
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

PluMGMK wrote: Tue May 04, 2021 10:06 pm 2119 Tings eh? Reminds me of years ago when I kept asking for lists in TTQ (thereby drying up its activity) and you were saying that at that rate I'd end up asking for the position of every Ting in the game. I guess these guys could actually answer a question like that! :hap:
Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the Level in 03m 03s 182ms by noé - 1st place

Submitted: 06/05/2021
Platform: PlayStation
Region: USA / NTSC
noé wrote:first screen can be improve and wasted a tiny bit on chase
Additional details:
  • Model: Duckstation x7


Twilight Gulch 2: Beat the Level in 57s 332ms by EightSixThree - 1st place

Submitted: 06/05/2021
Platform: PlayStation
Region: USA / NTSC
EightSixThree wrote:slow but wanted to put a clip route back here
Additional details:
  • Model: Duckstation x7
hoodlumsworld
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Re: Rayman 1 speedrunning

Post by hoodlumsworld »

Hunchman801 wrote: Wed May 05, 2021 11:13 am Haha, I remember that well! Counting every item in the game clearly took way more dedication than what we're used to seeing in TTQ, but at least Ray1Map/Raym.app must have been of great help here.
You would still have to count them one by one, unless Ray1Map has a feature for that?
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Moskito's Nest 2: Beat the Level in 19s 765ms by EightSixThree - 1st place

Submitted: 06/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Anguish Lagoon 2: Beat the Level in 25s 800ms by EightSixThree - 1st place

Submitted: 07/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

hoodlumsworld wrote: Thu May 06, 2021 10:37 pm You would still have to count them one by one, unless Ray1Map has a feature for that?
I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them. :)
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Pink Plant Woods 2: Beat the Level in 01m 06s 566ms by EightSixThree - 1st place

Submitted: 07/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Mr Sax's Hullabaloo: Beat the Level in 01m 19s 78ms by EightSixThree - 1st place

Submitted: 09/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Gong Heights: Beat the Level in 02m 01s 37ms by EightSixThree - 2nd place

Submitted: 09/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
hoodlumsworld
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Re: Rayman 1 speedrunning

Post by hoodlumsworld »

Hunchman801 wrote: Fri May 07, 2021 6:08 pm I doubt it has a specific feature for that, but if it can display them in a map view, then it's probably no more than a couple added lines of code to count them. :)
I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Max% in 02h 15m 18s by Mr_R - 2nd place

Submitted: 04/05/2021
Platform: PC
Mr_R wrote:entire run is bad

[Mod Edit]: Missed 2 tings at 1:34:20


Any% PS1 - EUR in 01h 46m 19s by noé - 2nd place

Submitted: 10/05/2021
Platform: PlayStation 2
Region: EUR / PAL

Additional details:
  • Model: SCPH-7000X or below
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

hoodlumsworld wrote: Mon May 10, 2021 12:25 am I also wonder, do you have to collect items again if you die in Max%? I'm asking because Tings and many others reappear when you die.
You only have to collect them once, it doesn't matter if you lose a life and they reappear. It can make it tricky to identify the ones you've already collected, though.
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SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

The Hard Rocks: Beat the Level in 03m 40s 966ms by EightSixThree - 2nd place

Submitted: 11/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7


Allegro Presto: Beat the Level in 03m 15s 332ms by kronkie10 - 1st place

Submitted: 17/05/2021
Platform: PlayStation
Region: USA / NTSC
kronkie10 wrote:The big time savers here are god clip and 863 fist boost on the last screen, other than that this was a perfect allegro.
Additional details:
  • Model: Duckstation x7


The Hard Rocks: Beat the Level in 03m 39s 699ms by kronkie10 - 1st place

Submitted: 17/05/2021
Platform: PlayStation
Region: USA / NTSC
kronkie10 wrote:Perfect Hard Rocks, should be pretty easily beatable for anyone who is running this game on a console though.
Additional details:
  • Model: Duckstation x7
Steo
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Re: Rayman 1 speedrunning

Post by Steo »

Hunchman801 wrote: Tue May 11, 2021 10:56 am You only have to collect them once, it doesn't matter if you lose a life and they reappear. It can make it tricky to identify the ones you've already collected, though.
I might be good at remembering stuff, but I don't thing I'd be able to identify each Ting which I've already collected. :lol:
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
SpeedBot
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Re: Rayman 1 speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Moskito's Nest: Beat the Level in 05m 48s 833ms by kronkie10 - 1st place

Submitted: 17/05/2021
Platform: PlayStation
Region: USA / NTSC
kronkie10 wrote:This was 2 seconds slower than Thex RTA, somehow after load removal it's 1 second faster
Additional details:
  • Model: SCPH-9000X


Gong Heights: Beat the Level in 02m 00s 920ms by EightSixThree - 1st place

Submitted: 17/05/2021
Platform: PlayStation
Region: USA / NTSC
EightSixThree wrote:taking back the king of gung hei title
Additional details:
  • Model: Duckstation x7


Pink Plant Woods: Beat the Level in 01m 48s 103ms by kronkie10 - 1st place

Submitted: 18/05/2021
Platform: PlayStation
Region: USA / NTSC
kronkie10 wrote:I don't really see this being improvable now...
Additional details:
  • Model: Duckstation x7


Eraser Plains: Beat the Level in 05m 30s 903ms by kronkie10 - 1st place

Submitted: 18/05/2021
Platform: PlayStation
Region: USA / NTSC
kronkie10 wrote:Not bad but very improvable.
Additional details:
  • Model: SCPH-9000X


Reverse Cages in 03h 22m 27s by Raymandicoot - 3rd place

Submitted: 11/05/2021
Platform: PlayStation
Region: USA / NTSC
Raymandicoot wrote:New fresh set of helpful splits made such a huge difference in knowing what cage to go for next! Got a huge PB because of this even with lots of mistakes lol!

[Mod Edit: Final hit at :27]


Reverse Cages in 03h 17m 14s by Mr_R - 1st place

Submitted: 12/05/2021
Platform: PC
Mr_R wrote:p.o.g

* took 19min at Bongo 2

good overall and several unintended deaths
Link to video: https://www.twitch.tv/videos/1019856153
Steo
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Re: Rayman 1 speedrunning

Post by Steo »

Nice to see some new records! :up:
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
SpeedBot
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Posts: 147
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Tings: 2170

Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Mr Skops' Stalactites: Beat the Level in 03m 01s 663ms by EightSixThree - 1st place

Submitted: 22/05/2021
Platform: PlayStation
Region: USA / NTSC

Additional details:
  • Model: Duckstation x7
Steo
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Re: Rayman 1 speedrunning

Post by Steo »

Nice! I hated the knockback on this level. :lol:
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
SpeedBot
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Posts: 147
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Tings: 2170

Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Pencil Pentathlon: Beat the Level in 03m 34s 830ms by EightSixThree - 1st place

Submitted: 25/05/2021
Platform: PlayStation
Region: USA / NTSC
EightSixThree wrote:3;51 RTA nice but want a 3:4X will keep trying on and off, maybe someone else can also get it.
Additional details:
  • Model: Duckstation x7
Steo
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Re: Rayman 1 speedrunning

Post by Steo »

Ah another new record! :D
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
SpeedBot
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Posts: 147
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Tings: 2170

Re: Rayman 1 speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Pencil Pentathlon: Beat the Level in 03m 32s 216ms by EightSixThree - 1st place

Submitted: 28/05/2021
Platform: PlayStation
Region: USA / NTSC
EightSixThree wrote:that spike hit feelsrayman
Additional details:
  • Model: Duckstation x7
Hunchman801
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Re: Rayman 1 speedrunning

Post by Hunchman801 »

Steo wrote: Sat May 22, 2021 1:30 am Nice! I hated the knockback on this level. :lol:
You mean the boss knockback?
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