Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.
Moderators: English moderators , Speedrunning team
SpeedBot
Posts: 65 Joined: Tue Jan 26, 2021 10:23 pm
Tings: 1770
Post
by SpeedBot » Wed Mar 31, 2021 2:32 pm
A new run has just been validated on speedrun.com!
PC - Any% No Major Glitches in 02h 04m 19s by BadassSandw1ch - 3rd place
Submitted: 27/03/2021
Platform: PC
BadassSandw1ch wrote: First serious attempt at a 1.2x run. A lot went very smoothly, but still plenty to improve on.
Mod note: Run starts at 5:00
Additional details:
VIDEO
Hunchman801
Posts: 80113 Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 577255
Post
by Hunchman801 » Wed Mar 31, 2021 4:55 pm
RibShark wrote: ↑ Fri Mar 26, 2021 4:23 pm
ECBSJs perform slightly differently on console vs emu. No idea why, it's a super slight difference too, but it is there. Loading the game with Nintendont also acts like emu.
Yeah, that's strange. Is it also the case for the other camera buffered tricks?
RibShark
Posts: 1640 Joined: Wed Aug 14, 2013 8:03 pm
Contact:
Tings: 155
Post
by RibShark » Wed Mar 31, 2021 7:38 pm
Hunchman801 wrote: ↑ Wed Mar 31, 2021 4:55 pm
RibShark wrote: ↑ Fri Mar 26, 2021 4:23 pm
ECBSJs perform slightly differently on console vs emu. No idea why, it's a super slight difference too, but it is there. Loading the game with Nintendont also acts like emu.
Yeah, that's strange. Is it also the case for the other camera buffered tricks?
Not that we can tell.
SpeedBot
Posts: 65 Joined: Tue Jan 26, 2021 10:23 pm
Tings: 1770
Post
by SpeedBot » Wed Apr 07, 2021 12:52 am
A new run has just been validated on speedrun.com!
IW - The Land of the Livid Dead: Any% in 07m 18s 216ms by Mark0v1c - 2nd place
Submitted: 07/04/2021
Platform: Wii
Region: USA / NTSC
VIDEO
hoodlumsworld
Posts: 204 Joined: Mon Jun 15, 2020 1:12 am
Tings: 4380
Post
by hoodlumsworld » Wed Apr 07, 2021 3:51 pm
Hunchman801 wrote: ↑ Wed Mar 31, 2021 4:55 pm
Yeah, that's strange. Is it also the case for the other camera buffered tricks?
I wonder if this could be linked to how the extended superjump has limited effectiveness on PS2.
SpeedBot
Posts: 65 Joined: Tue Jan 26, 2021 10:23 pm
Tings: 1770
Post
by SpeedBot » Sat Apr 10, 2021 2:25 pm
A new run has just been validated on speedrun.com!
GCN Emu - Any% in 01h 20m 39s by Carolina_Arcadulli - 13th place
Submitted: 10/04/2021
Platform: GameCube
Region: USA / NTSC
Carolina_Arcadulli wrote: Got another PB on the Community Race! ^^
Link to video:
https://www.twitch.tv/videos/981684728
Hunchman801
Posts: 80113 Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 577255
Post
by Hunchman801 » Sat Apr 10, 2021 2:40 pm
hoodlumsworld wrote: ↑ Wed Apr 07, 2021 3:51 pm
I wonder if this could be linked to how the extended superjump has limited effectiveness on PS2.
So does the regular superjump, so I'm not sure about that.
SpeedBot
Posts: 65 Joined: Tue Jan 26, 2021 10:23 pm
Tings: 1770
Post
by SpeedBot » Tue Apr 13, 2021 7:18 pm
A new run has just been validated on speedrun.com!
GCN Emu - Any% in 01h 20m 49s by Misieuroo - 15th place
Submitted: 11/04/2021
Platform: GameCube
Region: USA / NTSC
VIDEO
hoodlumsworld
Posts: 204 Joined: Mon Jun 15, 2020 1:12 am
Tings: 4380
Post
by hoodlumsworld » Tue Apr 13, 2021 9:22 pm
Hunchman801 wrote: ↑ Sat Apr 10, 2021 2:40 pm
So does the regular superjump, so I'm not sure about that.
That's true, maybe it reacts differently to the multiple presses of the look mode button then (this could be caused by the controller interface).