Rayman Raving Rabbids GBA speedrunning

Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.

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Rayman Raving Rabbids GBA speedrunning

Post by ScalieDan »

This is the main topic to discuss the speedrunning of Rayman Raving Rabbids for the Game Boy Advance. Share the latest news, runs and techniques here, all while competing with the fastest runners!

Links to leaderboards:
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Re: Rayman Raving Rabbids GBA speedrunning

Post by hoodlumsworld »

To start the discussion, I'll post the current leaderboard here:
  1. Nikaine: 34m 55s
  2. RayNight: 45m 29s
  3. Future34: 51m 14s
  4. ZibiGame: 53m 49s
  5. HardSonicStorm: 54m 09s
  6. Thextera: 1h 35m 27s
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Re: Rayman Raving Rabbids GBA speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

100% in 01h 08m 26s by LAC - 1st place

Submitted: 26/04/2021
Platform: Game Boy Advance
Region: EUR / PAL
LAC wrote:Made some pretty bad mistakes in some areas but otherwise this was a nice run.
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Re: Rayman Raving Rabbids GBA speedrunning

Post by PluMGMK »

Wow, it took almost three months for this game to get a new run since we started our speedrunning section! :lol:
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Re: Rayman Raving Rabbids GBA speedrunning

Post by Hunchman801 »

Yeah, the last submission was in November of last year, for the Any% category. While I like the visuals of the game as well as everything it brought over from the cancelled Rayman 4, the gameplay always felt a bit subpar to me so it must be rather tedious to speedrun. Anyway, it's not the only one not to get much love: neither Rayman 3 GBA, Rayman 3 mobile, Rayman 1 GBC, Rayman 2 Forever, Rayman Kart or Rayman Fiesta Run have seen a single submission since February.

Speaking of RRR GBA, I had no idea that you could skip gates and some other obstacles through some menuing glitch. And yet, I was expecting more glitches than are actually used in the run!
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