Rayman Redemption speedrunning

Speedrunning news, techniques and events: a place for those who live fast, at least when it comes to Rayman games.

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SpeedBot
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Re: Rayman Redemption speedrunning

Post by SpeedBot »

New runs have just been validated on speedrun.com!

Eat at Joe's: Beat the level Any% - 1.1.0+ in 04m 52s 930ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



The Lair of the Chessmaster: Beat the level Any% - 1.1.0+ in 06m 16s 819ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC



Mr Dark's Dare: Beat the level Any% - 1.1.0+ in 08m 46s 129ms by EthanW0518 - 1st place

Submitted: 16/12/2020
Platform: PC

Hunchman801
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

It's impressive how much of a difference the gold fist makes with the chess pieces in the chessmaster boss fight, I should definitely have tried to keep it. :mrgreen:
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Inzarcon
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Re: Rayman Redemption speedrunning

Post by Inzarcon »

Reposting this here in case any of you are interested:

https://twitter.com/Ryemanni/status/1362855898335559680

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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

Oh, thanks for the share, Inzarcon! I'm definitely going to watch this, just gotta add this to my calendar because hey, small brain. :fou2:

And welcome to this place, by the way! :D
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Re: Rayman Redemption speedrunning

Post by RaymanRedemption »

I hope Glackum will won, because Ryemanni will add rubberbanding water to ReDesigner if Glackum's winning! :mrgreen:
- RIP Rayman ReDesigner -
You can find some of my levels here: https://discord.gg/zyQWz7xbbw
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Re: Rayman Redemption speedrunning

Post by PluMGMK »

Um, what is rubberbanding water? :hap:
Does it sing "Horse Outside" when Rayman jumps in it? XD
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

I have no idea either, anybody care to explain? :paranormal:
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Re: Rayman Redemption speedrunning

Post by RaymanRedemption »

Actually, water is rising at constant speed.
Rubberbanding water is "water that speeds up if it falls too far behind" (Rye's quote).

Basically, if the player is too fast, the water will rise faster.
And if the player is too slow, the water will rise slower.

For example, Mosquito boss in ReDesigner has a rubberbanding behavior.
The idea is to apply this behavior to water :)
- RIP Rayman ReDesigner -
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

Thanks for the explanation! I guess that would be an interesting addition, and it's probably too cruel to have Glackum play Rayman Raving Rabbids anyway. :hap:
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Re: Rayman Redemption speedrunning

Post by PluMGMK »

That makes a lot of sense actually!
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Re: Rayman Redemption speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

The Hard Rocks: Beat the level Any% - 1.1.0+ in 02m 20s 199ms by Inzarcon - 1st place

Submitted: 22/02/2021
Platform: PC
Inzarcon wrote:In this level we find out how much pain Rayman can handle.
I think the upper route in screen 1 isn't actually faster and there are still some rough edges in this run (pun semi-intended). Might try again for sub 2:20 tomorrow.
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

Indeed, this level is all about running directly through spikes and enemies. Interestingly enough, a lot of this probably wouldn't be possible in the original game, first because you don't have such crazy amounts of HP, but also because of the much reduced damage knockback that would otherwise send you flying backwards.
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Re: Rayman Redemption speedrunning

Post by SpeedBot »

A new run has just been validated on speedrun.com!

Twilight Gulch: Beat the level Any% - 1.1.0+ in 01m 12s 819ms by Rmuda - 1st place

Submitted: 24/02/2021
Platform: PC
Rmuda wrote:Running anything other than short levels is out of the question for me right now, but at least that means I could get a decent run here.
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

Nice shortcut in that last section! Now I gotta finish the game today so as not to get spoiled during tomorrow's race. :mrgreen:
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Re: Rayman Redemption speedrunning

Post by PluMGMK »

Good luck finishing it that fast! Where were you again? :mrgreen:
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

Just at the beginning of Candy Château, but I doubt I'll finish the game in time now. It gets really hard at this point, and the new/different physics make the experience rather frustrating since your moves now have to be very precise.
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Re: Rayman Redemption speedrunning

Post by PluMGMK »

Oh yeah, it's gonna take more than a day from there, I'd say. :P
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

Well, I made some progress tonight but I couldn't beat all of the hybrids Mr Dark sends at you so I'll have to call it day for now. The game is becoming rather unforgiving anyway so it might be more pleasant to watch from there.

Also, funny choice to have Mr Dark mix up his "minions" here (as opposed to him transforming into those hybrids like in the original game), yet there's still two mini-Space Mamas so I'm not too sure he where got the spare parts. :P
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Re: Rayman Redemption speedrunning

Post by PluMGMK »

He has the power of the Protoon, he can conjure up as many spare parts as he needs! :hap:
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Re: Rayman Redemption speedrunning

Post by Hunchman801 »

So maybe they're all spare parts and this time it's neither a mixture nor a transformation, but a whole new abomination? :fou2:

Anyway, the race is about to start, so it's time to get spoiled, I guess. :P
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