Project: UnLockRay ( ULR / REL )
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Re: Project: UnLockRay ( ULR / REL )
Awesome.
Any method to re-enable it ?
Any method to re-enable it ?
Re: Project: UnLockRay ( ULR / REL )
Not in final version from what I know ^^
Re: Project: UnLockRay ( ULR / REL )
Not even a patch ?
Re: Project: UnLockRay ( ULR / REL )
I don't think, it looks like it got scrapped, but I might be wrong tbhincognito wrote:Not even a patch ?
Re: Project: UnLockRay ( ULR / REL )
Is the beta on console ? because the first person view control seems to be very poor.
Re: Project: UnLockRay ( ULR / REL )
Yep, the Prototype one, it's like dated 4 months before final releaseincognito wrote:Is the beta on console ? because the first person view control seems to be very poor.
Re: Project: UnLockRay ( ULR / REL )
But why they removed these features ?
Re: Project: UnLockRay ( ULR / REL )
it was for testing purpose and debugging purposes :pincognito wrote:But why they removed these features ?
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SpyroGuy

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Re: Project: UnLockRay ( ULR / REL )
Are you sure you didn't accidentally find the Razoff minigame's first person camera somehow?
Re: Project: UnLockRay ( ULR / REL )
That's what I was thinking, it's very much possible, but the game refers this as "Action_Quake", so dunno :p
Re: Project: UnLockRay ( ULR / REL )
Nah, in Razoff circus you can't see the body.
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SpyroGuy

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Re: Project: UnLockRay ( ULR / REL )
Maybe because the devs didn't bother to fully animate an entire body for a mini-game that's only minutes long. Seriously though, most of the FPS cameras are lacking the full body model (older ones anyway).incognito wrote:Nah, in Razoff circus you can't see the body.
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Rayman fan2000

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Re: Project: UnLockRay ( ULR / REL )
They'd just use Razoff's existing model for it, wouldn't they?SpyroGuy wrote:Maybe because the devs didn't bother to fully animate an entire body for a mini-game that's only minutes long. Seriously though, most of the FPS cameras are lacking the full body model (older ones anyway).incognito wrote:Nah, in Razoff circus you can't see the body.
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SpyroGuy

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Re: Project: UnLockRay ( ULR / REL )
It's just not worth the effort, imo. The minigame(s) is (are) way too short and insignificant compared to the main game.
Re: Project: UnLockRay ( ULR / REL )
It is clearly the view used for Battlestations.
The music looks really different on the beta, anyway I can download that soundtrack ? I can't find it on Raytunes.
The music looks really different on the beta, anyway I can download that soundtrack ? I can't find it on Raytunes.
Re: Project: UnLockRay ( ULR / REL )
I thought Droolie ripped it? egh, he gave me the tools to extract them but it's a pain to do and they're not named (and some of them doesn't even work)
Re: Project: UnLockRay ( ULR / REL )
Code: Select all
150 - (Beta) The Fairy Council: 'Ice Dance' from Edward Scissorhands
151 - (Beta) The Hoodmonger
152 - (Beta) The Hoodmonger Officer
153 - (Beta) The Artilleryman
154 - (Beta) The Artilleryman ~Under Fire~
155 - (Beta) The Sniper
156 - (Beta) The Sniper ~Focused~
157 - (Beta) The Sniper ~Frenzied~
158 - (Beta) The Armaguiddon ~Off We Go~
159 - (Beta) The Armaguiddon ~It's an Ambush!~
160 - (Beta) The Armaguiddon ~Lying Low~
161 - (Beta) The Armaguiddon ~Bell Tower~
162 - (Beta) The Armaguiddon ~Chaos~Re: Project: UnLockRay ( ULR / REL )
Guys, I've got to talk with a developper of Rayman 3, he was really kind! I asked him a question about this screen: https://raymanpc.com/wiki/script-en/ima ... 000010.jpg
So he said that this level was one he worked on a lot! And he said this level became a snow one after so this level is an early version of Summit Beyond Clouds! The purple thing was also a lums you could grab (as in Rayman 2)
So he said that this level was one he worked on a lot! And he said this level became a snow one after so this level is an early version of Summit Beyond Clouds! The purple thing was also a lums you could grab (as in Rayman 2)
Re: Project: UnLockRay ( ULR / REL )
Did you happen to ask him about the original Rayman 2 model that was in the game?



