Project: UnLockRay ( ULR / REL )

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incognito
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

Awesome.

Any method to re-enable it ?
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Not in final version from what I know ^^
incognito
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

Not even a patch ?
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

incognito wrote:Not even a patch ?
I don't think, it looks like it got scrapped, but I might be wrong tbh :mryellow:
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

Is the beta on console ? because the first person view control seems to be very poor.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

incognito wrote:Is the beta on console ? because the first person view control seems to be very poor.
Yep, the Prototype one, it's like dated 4 months before final release :P
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

But why they removed these features ?
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

incognito wrote:But why they removed these features ?
it was for testing purpose and debugging purposes :p
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

Are you sure you didn't accidentally find the Razoff minigame's first person camera somehow?
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

That's what I was thinking, it's very much possible, but the game refers this as "Action_Quake", so dunno :p
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

Nah, in Razoff circus you can't see the body.
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

incognito wrote:Nah, in Razoff circus you can't see the body.
Maybe because the devs didn't bother to fully animate an entire body for a mini-game that's only minutes long. Seriously though, most of the FPS cameras are lacking the full body model (older ones anyway).
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Re: Project: UnLockRay ( ULR / REL )

Post by Rayman fan2000 »

SpyroGuy wrote:
incognito wrote:Nah, in Razoff circus you can't see the body.
Maybe because the devs didn't bother to fully animate an entire body for a mini-game that's only minutes long. Seriously though, most of the FPS cameras are lacking the full body model (older ones anyway).
They'd just use Razoff's existing model for it, wouldn't they?
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Re: Project: UnLockRay ( ULR / REL )

Post by SpyroGuy »

It's just not worth the effort, imo. The minigame(s) is (are) way too short and insignificant compared to the main game.
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

It is clearly the view used for Battlestations.

The music looks really different on the beta, anyway I can download that soundtrack ? I can't find it on Raytunes.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

I thought Droolie ripped it? egh, he gave me the tools to extract them but it's a pain to do and they're not named (and some of them doesn't even work)
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Re: Project: UnLockRay ( ULR / REL )

Post by deton24 »

Code: Select all

150 - (Beta) The Fairy Council: 'Ice Dance' from Edward Scissorhands
151 - (Beta) The Hoodmonger
152 - (Beta) The Hoodmonger Officer
153 - (Beta) The Artilleryman
154 - (Beta) The Artilleryman ~Under Fire~
155 - (Beta) The Sniper
156 - (Beta) The Sniper ~Focused~
157 - (Beta) The Sniper ~Frenzied~
158 - (Beta) The Armaguiddon ~Off We Go~
159 - (Beta) The Armaguiddon ~It's an Ambush!~
160 - (Beta) The Armaguiddon ~Lying Low~
161 - (Beta) The Armaguiddon ~Bell Tower~
162 - (Beta) The Armaguiddon ~Chaos~
That's all from beta version released currently.
incognito
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Re: Project: UnLockRay ( ULR / REL )

Post by incognito »

Oh.
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Re: Project: UnLockRay ( ULR / REL )

Post by GOT4N »

Guys, I've got to talk with a developper of Rayman 3, he was really kind! I asked him a question about this screen: https://raymanpc.com/wiki/script-en/ima ... 000010.jpg

So he said that this level was one he worked on a lot! And he said this level became a snow one after so this level is an early version of Summit Beyond Clouds! The purple thing was also a lums you could grab (as in Rayman 2)
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Re: Project: UnLockRay ( ULR / REL )

Post by DandyGuy »

Did you happen to ask him about the original Rayman 2 model that was in the game?
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