Have fun with Nier Master
Looking forward to reading your impressions!
As for myself, I got Crash N. Sane Trilogy (and Yooka-Laylee, which I plan to give a go later on). I started Crash 1 and it has to be the most frustrating 3D platformer I've ever played. I suspect the remake changed the collision detection because I keep landing on and immediately falling off ledges, and many jumps seem liike they're barely possible. I already wish I was playing Final Fantasy X again, and that's one of my less favorite JRPGs. :/
Keane wrote:It's actually retarded how bad the glitching is, I can't imagine how anyone thought this was acceptable to release originally, let alone a port 6 years later that's supposed to be the "Special Edition" that solved literally nothing, on a console without any mods to fix major issues.
I don't know how it is on Switch, but I didn't encounter more than a few small glitches in my 200 hour playthrough back on Xbox 360, so I think this is really overblown. It was pretty bad at the time it came out, but then I only started playing about half a year to a year after release.
The Special Edition is a port done by a different team though and it apparently added glitches that were either already fixed or never occurred in the original. :/
Keane wrote:For 2011 it's not a bad open-world game, and it gets me really excited to picture a sequel with modern graphics and without all the issues Skyrim has. It feels like it could only get better from here.
I hope so. While I think it's a fantastic game Skyrim really isn't The Elder Scrolls at its best -- that's Morrowind. Each game after that has taken away more than it has added, especially in terms of progression.
Unlike Skyrim enemies didn't level with you, so entering a dungeon full of endgame enemies that could kill you in one hit was a real danger, but the satisfaction you could get from coming back later in the game and easily slaughtering them all was all the better.
By leveling your magic, you could eventually learn a flying spell in Morrowind that opened up vertical exploration in a lot of areas. You could train yourself at jumping and drink potions to go even further beyond, to the point that you could even jump across the whole game world in one go.
At the end of that game, you were a god. At the end of Skyrim, you're still just as slow as you were in the beginning of it, and you're still fighting draugrs and dragons, albeit stronger and more intimidating versions than the ones you fought at the beginning of the game. I hope the next TES game is more like Morrowind than like Skyrim, but I will be there day one to buy it nonetheless (though I'll probably wait before playing, since there are more bugs after release).