Rayman 3 scores

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1234
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Re: Rayman 3 scores

Post by 1234 »

Steo wrote:So I know this was a while back and now that I'm a lot better at the game than I was, are you sure it's (Xbox > GC > PS2 > PC) and not (Xbox > PC > PS2 > GC)?
So far I've only played the game on PC, so I have actually no clue. Maybe Cut can tell you more about it. :wink:

Incidentally, this actually answers Jonster's question:
The Jonster wrote:I find that glitch you mentioned interesting. PC version?
Speaking of the glitch, I've recorded a video of it and of a few other glitches / combos. >>Here<< is the footage.
In 1:00-1:08 you can see a trick which allows you to do basically infinitely many kickflips. I think theoretically it could be even used to get an almost arbitrary high combo, only limited by the 100k border (i.e. up to nearly 500k points in total). Of course that feels quite cheaty, so imo it shouldn't be used for scoring. However it's quite hard to perform the trick consistently anyway, so I probably don't have to worry about it whatsoever.

Unfortunately the video turned out very laggy. Actually, lately all of my recording attempts had a quite low fps-count. I tried to change some settings in Bandicam, but it didn't work. Does anyone have an idea why this could happen and how to fix it, besides lowering the resolution of the game or the like?
Last edited by 1234 on Thu Jun 14, 2018 1:27 am, edited 1 time in total.
Steo
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Re: Rayman 3 scores

Post by Steo »

Maybe I'll see what he says :)

I think the PC version is probably my favourite anyway because of the graphics and some other stuff but I like the Xbox version a lot too. One of the things I like doing on Xbox are those jumps MandM81 has in the videos where you can't make them on other versions.

Saying that though, there's always another way if something doesn't work on a certain platform. I tried CF part 2 on PS2 the other day just to see was there a difference and I couldn't reach the top of the door from the pig as expected. The SJ was very weak in the PS2 version, but rolling into a pig worked :P

It's harder to make the pig rolling work but it still works nevertheless so there's always an alternative way :)

Oh and yeah the SJ works great on PC too.
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Re: Rayman 3 scores

Post by The Jonster »

1234 wrote:
Steo wrote:So I know this was a while back and now that I'm a lot better at the game than I was, are you sure it's (Xbox > GC > PS2 > PC) and not (Xbox > PC > PS2 > GC)?
So far I've only played the game on PC, so I have actually no clue. Maybe Cut can tell you more about it. :wink:
I'm kinda curious to find this out too, since I haven't tried all the versions yet so I'll wait for him to come back.:)
1234 wrote:Incidentally, this actually answers Jonster's question:
The Jonster wrote:I find that glitch you mentioned interesting. PC version?
Speaking of the glitch, I've recorded a video of it and of a few other glitches / combos. >>Here<< is the footage.
In 1:00-1:08 you can see a trick which allows you to do basically infinitely many kickflips. I think theoretically it could be even used to get an almost arbitrary high combo, only limited by the 100k border (i.e. up to nearly 500k points in total). Of course that feels quite cheaty, so imo it shouldn't be used for scoring. However it's quite hard to perform the trick consistently anyway, so I probably don't have to worry about it whatsoever.

Unfortunately the video turned out very laggy. Actually, lately all of my recording attempts had a quite low fps-count. I tried to change some settings in Bandicam, but it didn't work. Does anyone have an idea why this could happen and how to fix it, besides lowering the resolution of the game or the like?
Thanks, that looks cool! So you meant the small cave that crosses under the higher path. It does seem hard to do consistently, but I never would have thought of trying that. Probably won't use it for scoring purpose then, but it's an interesting find nonetheless! :)
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Re: Rayman 3 scores

Post by Maz »

I'm not sure if GC or PS2 is higher, but it's correct that XBox has the highest and PC the lowest jumping height. Way back in the past, this has been confirmed by multiple top players on all consoles at that time.
1234 wrote: Speaking of the glitch, I've recorded a video of it and of a few other glitches / combos. >>Here<< is the footage.
In 1:00-1:08 you can see a trick which allows you to do basically infinitely many kickflips. I think theoretically it could be even used to get an almost arbitrary high combo, only limited by the 100k border (i.e. up to nearly 500k points in total). Of course that feels quite cheaty, so imo it shouldn't be used for scoring. However it's quite hard to perform the trick consistently anyway, so I probably don't have to worry about it whatsoever.
Thanks a lot, really interesting video :)

Interesting not from a playing point of view, but just in terms of knowledge, unfortunately. While not really prohibited (mainly because we've never had a situation like this come up before), I'm inclined to agree with you on the whole "it almost feels like cheating" thing. Even now, I'm still not that big a fan of the IPG because it changes some of the game's mechanics, but at least that which I'd consider the most important game mechanic - that being the existence of a limited amount of Points - is still intact. Infinite loops to me - and in a part where the "maximum" is acquired no less - are way worse because they change that most fundamental aspect of the game. The fact that worse players could beat others by several hundreds of thousands of Points just by repeatedly pressing one single button is almost sickening :beurk:

That being said, the video is still interesting and - if it ends up being possible to do infinite flips in that or another spot - it is still not really "illegal". But it is not something which I will ever implement into my game.

Then again, it's not like I really expected it to be anything other than a near infinite number of kickflips. Guess I'll just content myself with a Score in the 110k-111k range and try to get the most out of all the other levels :)

P.S.: I saw this months ago already, but forgot to post about it. Something quite similar to what you posted where the guy gets stuck on a corner and does some extra flips as well. Who knows how many places there are like that.
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Re: Rayman 3 scores

Post by Steo »

Yeah after messing around myself I think the order 1234 posted is correct, though I don't understand why you can't make the FC part 2 jump on GC even though the jump almost as high as the xbox yet you can make it on PC. Not important but I was just wondering. After testing it myself though you can jump far higher on GC than I originally thought. I must have posted the other stuff in the Rayman 3 thread instead of here because I was sure I already said this yesterday :oops2:
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Re: Rayman 3 scores

Post by PluMGMK »

I think the PC one depends on your machine, so there's that…
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Re: Rayman 3 scores

Post by Steo »

Yeah I was actually wondering that about the PC version and was thinking of trying an older PC and older windows as a test just to see what it would do :)
1234
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:Thanks a lot, really interesting video :)

Interesting not from a playing point of view, but just in terms of knowledge, unfortunately. While not really prohibited (mainly because we've never had a situation like this come up before), I'm inclined to agree with you on the whole "it almost feels like cheating" thing. Even now, I'm still not that big a fan of the IPG because it changes some of the game's mechanics, but at least that which I'd consider the most important game mechanic - that being the existence of a limited amount of Points - is still intact. Infinite loops to me - and in a part where the "maximum" is acquired no less - are way worse because they change that most fundamental aspect of the game. The fact that worse players could beat others by several hundreds of thousands of Points just by repeatedly pressing one single button is almost sickening :beurk:
Thanks! :)

That's true. Luckily it seems to be either impossible or very hard to do infinitely many kickflips in either of the spots. At least I've never managed to get stuck in these spots for too long. The only trick where I'm quite sure that you can do arbitrary many kickflips is the one in front of the tunnel: You can ride the hill up and down and each time do a kickflip. However, as I've already mentioned, it's quite hard to do so. Therefore, regardless of whether it's allowed or not, I think noone would like to use it anyway. :mryellow:
On the other hand there are probably some other spots, where things like that might be possible too; just as in the video you posted.
Speaking of the video, I've actually never noticed that Hoodlocks look different in the PS2-version (or is this another version?). :o
Steo wrote:Yeah after messing around myself I think the order 1234 posted is correct, though I don't understand why you can't make the FC part 2 jump on GC even though the jump almost as high as the xbox yet you can make it on PC.
Maybe I missed that, but what jump do you have in mind? Do you mean the jump on the turtles which allows you to return to the first room?
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Re: Rayman 3 scores

Post by Steo »

1234 wrote:Maybe I missed that, but what jump do you have in mind? Do you mean the jump on the turtles which allows you to return to the first room?
I'm almost sure you can make that one, but I mean you know the one where you skip the 3 mushrooms with gems by just jumping up to the next level?

This part here
You can make that jump on all other versions.
1234
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Re: Rayman 3 scores

Post by 1234 »

Ah ok, thanks. I didn't know that it doesn't work properly on GC. Luckily there's always an alternative way. In this case you can use a SJ on the previous mushrooms to get to the top, e.g. as shown here. :wink:
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Re: Rayman 3 scores

Post by Steo »

Ah cool that's nice to know. You guys have it all figured out so as I said, there's always another way :)

Weird how that jump can be made on the PC with the lowest jump though. Must have slightly different slope physics I guess. Still though it's not that important, I just found it a bit odd is all.
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Re: Rayman 3 scores

Post by The Jonster »

1234 wrote:Ah ok, thanks. I didn't know that it doesn't work properly on GC. Luckily there's always an alternative way. In this case you can use a SJ on the previous mushrooms to get to the top, e.g. as shown here. :wink:
This video has given me a lot of interesting ideas to think about. :)
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Re: Rayman 3 scores

Post by Steo »

There's actually so many of those SJ glitches in the game that you wouldn't even know about until you mess about :P
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Re: Rayman 3 scores

Post by The Jonster »

That’s true :)
Really do need to try the SJ at some point when I get home. I don’t know if I’ll be able to go any higher if I don’t use it at some point. But I’ll use another save file for this one. :D
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Re: Rayman 3 scores

Post by Steo »

I don't blame you and in fact I might even make a completely glitchless save and see how many points I can get. Then includes not even passing the Knaaren :P

Obviously I'll use the SJ's and stuff in the main save for the higher score.
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Re: Rayman 3 scores

Post by The Jonster »

Oh darn it so my save isn’t technically glitch-free. No, no we’ll just say I passed the Knaaren by jumping since it’s probably possible on GC and I simply haven’t succeeded yet :lol:

Everything else was either glitchless or unintentional though :wink:
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Re: Rayman 3 scores

Post by Steo »

Yeah you did well. If you take that into account it was only worth a couple thousand anyway and it's likely possible to jump him on GC since the jump is fairly high on that version too :)
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Re: Rayman 3 scores

Post by The Jonster »

Yes indeed I’m doing well but my score only reaches the top 45. I have to do better. I know you will too. Think I’ll keep experimenting with this game. :)
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Re: Rayman 3 scores

Post by Steo »

I am going to keep trying to improve :)

I also found out that the SJ actually does work on PS2. Some just don't work as well as they would in other versions but some still work :P

The CF one worked from the left side of the board and the other one too then to skip across the map.
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Re: Rayman 3 scores

Post by The Jonster »

The only version that I know I won't be able to go for is the HD version (for emulator reasons.. :oops2: )
I don't think I'm going to miss it that much since I have the HD textures from the modding section in Dolphin :mrgreen:
I seriously need to start thinking how to make the combos I created so far better though...
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