When I figured out Rayman 3 on Xbox, it was all just changing codes until eventually the sides of the screen were no longer cut, but judging by how much worse the cutting is on Rayman 2 (the fact that even textures are cut) it's probably a bigger job than changing a hex value. I'd like to be wrong though.
Edit: Wow, so it turns out the Dreamcast version is also slowed down if you set it to 50Hz. I hadn't noticed it before, but it's a lot slower now that I tried it again after playing the game a lot.
EDIT 2: I'll take the plum challenge and raise you a plum.
I managed to do it again and get it on video.
By the way, I didn't actually figure this out, I was just going on what Plum did last year basically for the fun of it.
I bet if you done this on 3DS it would just crash or something.






