Rayman 3

For discussions about the Rayman series.

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Steo
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Re: Rayman 3

Post by Steo »

Yeah you just click on the game window and it goes away. Windows does that a lot with every game.
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
Aaron
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Re: Rayman 3

Post by Aaron »

Oh, okay. Thanks. :) :up:
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PluMGMK
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Re: Rayman 3

Post by PluMGMK »

Out of nowhere: I presume everyone has noticed how the Teensie Highway from Clearleaf Forest bends into a mirror shape shortly before the broken bit where Rayman falls into Bégoniax's outhouse?
I guessed many years ago that that meant to imply that the mirrors we see later in the Bog are somehow connected to the Highway, perhaps even connecting to fragments of it that broke away from the original. I don't know, does anyone else have any thoughts on this?
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

Does anyone have the textures for the teensie tower (phase 1)
I need the wall taxtures
Aaron
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Re: Rayman 3

Post by Aaron »

Alright, so today I witnessed an interesting, but also kind of creepy thing that happened in Hoodlum Headquarters. So I got to the part where André says this: "‘Ehahahaha! Rayman, your friend has fallen into my trap, and soon it will be your turn. Heeheeheehee!" when Globox fell for the cut-out trap he set up and Rayman moved his mouth exactly in a way that seemed he was saying the entirety of André's line, it was weird.
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PluMGMK
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Re: Rayman 3

Post by PluMGMK »

The choreography system must have gotten mixed up. Wonder how that happened. Was an emulator involved?
Aaron
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Re: Rayman 3

Post by Aaron »

PluMGMK wrote: Fri Apr 19, 2019 9:18 pm The choreography system must have gotten mixed up. Wonder how that happened. Was an emulator involved?
No, I was playing the PC version on PC so there was no need for it and so I wasn't playing on an emulator.
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StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

Rayman 3 hds credits credit madder...despite the song not being in the game
Gg ubisoft
Steo
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Re: Rayman 3

Post by Steo »

I'm not even surprised with the way the game was ported tbh, it even has a menu glitch to get a Lums Race code. I can't help but wonder what version the code would say if you entered it into the HoF, but I don't want to be the one who tries it. :lol:
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FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
Steo
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Re: Rayman 3

Post by Steo »

Even the PS3 version? That's interesting, though I'd prefer to just play an original version in case it's messed up. Scoring is actually very difficult and I'd like to play the PC version, though it's so much work to try get that score again like on Xbox. :P
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
The Jonster
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Re: Rayman 3

Post by The Jonster »

So there's something i want to ask bc it's been itching at me since I played Rayman 3 last time. Sometimes when I defeat a Heckler, it doesn't give me the bonus points for defeating it when I press the shoot button really fast. This happened a couple times when the Heckler took more than 1 hit to defeat, and it usually prompted me to restart. Has this happened to anyone else?
Always be true to yourself.
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StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

huh that seems like a glitch
never happend to me on any console i have rayman 3 on (dont have gc)
Steo
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Re: Rayman 3

Post by Steo »

The Jonster wrote: Fri May 10, 2019 3:29 pm So there's something i want to ask bc it's been itching at me since I played Rayman 3 last time. Sometimes when I defeat a Heckler, it doesn't give me the bonus points for defeating it when I press the shoot button really fast. This happened a couple times when the Heckler took more than 1 hit to defeat, and it usually prompted me to restart. Has this happened to anyone else?
It happened to me many times and I was really annoyed over it a few times. I was playing on Xbox and it was happening, but I think what's happening is the game registers as the shield killing him instead of you.
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
StelzenBomber
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Re: Rayman 3

Post by StelzenBomber »

i need to test that
Aaron
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Re: Rayman 3

Post by Aaron »

That's pretty weird, that shouldn't happen, I don't think.

Anyway, I should seriously get back to Rayman 3 and complete Tower of the Leptys therefore completing the game as it's the only level left to do for me from the game at this point and I really want to submit the score I get on PC to the HoF as it's a lot easier for me to improve my scores on levels and get much better scores on it than that of the scores I get on PS2 actually.
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The Jonster
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Re: Rayman 3

Post by The Jonster »

Steo wrote: Fri May 10, 2019 4:05 pm
The Jonster wrote: Fri May 10, 2019 3:29 pm So there's something i want to ask bc it's been itching at me since I played Rayman 3 last time. Sometimes when I defeat a Heckler, it doesn't give me the bonus points for defeating it when I press the shoot button really fast. This happened a couple times when the Heckler took more than 1 hit to defeat, and it usually prompted me to restart. Has this happened to anyone else?
It happened to me many times and I was really annoyed over it a few times. I was playing on Xbox and it was happening, but I think what's happening is the game registers as the shield killing him instead of you.
Yeah that makes sense, since a Hoodlum beating itself gets no points, and I guess the armor can count as hitting him too or something. In the same vein, sometimes when defeating a Heckler I also see the shield/armor come down after I beat the Hecklers and in some cases, Rayman acted like he got squashed flat, which I guess must be the shield falling on him or something like a glitch. This happens after I rush in to get the black lum afterwards on occasion, though I got it more often in the GC version.
Always be true to yourself.
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Steo
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Re: Rayman 3

Post by Steo »

Yeah I think if you stand closer to him it's more likely to happen oddly enough, I think the armor is finishing him off instead of Rayman so you get no points. Really annoying when it happens though, especially on TOTL where there are 3 of them.
Image
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563

TOTAL: 809687
PluMGMK
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Re: Rayman 3

Post by PluMGMK »

It doesn't make any sense for the armour to finish him off though, given that it's supposed to land and reconnect with him. :? Must be some kind of race condition where he dies and loses his "Heckler-ness" (allowing the shield to damage him), but before the game figures out what actually killed him.

Also, I decided to start a new playthrough today, trying to combine Wine with Better Rayman 3. But…

Code: Select all

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00472452).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:00472452 ESP:0032f580 EBP:7b4877b0 EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:00000000 EBX:00000000 ECX:0032f584 EDX:00000001
 ESI:00000218 EDI:00000000
Stack dump:
0x0032f580:  00000000 005f5df0 00000000 00000000
0x0032f590:  0046f817 00400000 00000000 40000000
0x0032f5a0:  00470cf2 ffffffff 00000001 ffffffff
0x0032f5b0:  00000001 00470d18 00000000 00000001
0x0032f5c0:  00000000 00000000 00000020 001136e3
0x0032f5d0:  00000078 00000001 00402049 7b679000
Backtrace:
=>0 0x00472452 EntryPoint+0x6f99b() in rayman3 (0x7b4877b0)
  1 0xfff0e483 (0x04244c8d)
0x00472452 EntryPoint+0x6f99b in rayman3: movl	0x0(%eax),%ecx
Modules:
Module	Address			Debug info	Name (151 modules)
PE	  400000-  885000	Export          rayman3
PE	10000000-10057000	Deferred        binkw32
ELF	660e1000-67bed000	Deferred        libnvidia-glcore.so.418.74
ELF	67bed000-67d08000	Deferred        libglx_nvidia.so.0
ELF	788ab000-78937000	Deferred        libvorbisenc.so.2
ELF	78937000-789a7000	Deferred        libflac.so.8
ELF	789a7000-78a31000	Deferred        libsndfile.so.1
ELF	78a31000-78abf000	Deferred        libpulsecommon-12.2.so
ELF	78abf000-78c00000	Deferred        oleaut32<elf>
  \-PE	78ae0000-78c00000	\               oleaut32
ELF	78d0d000-78d46000	Deferred        libvorbis.so.0
ELF	78d46000-78d9f000	Deferred        libpulse.so.0
ELF	79706000-79724000	Deferred        libgcc_s.so.1
ELF	79724000-79740000	Deferred        libice.so.6
ELF	79740000-7977b000	Deferred        winepulse<elf>
  \-PE	79750000-7977b000	\               winepulse
ELF	7977b000-797fe000	Deferred        libibus-1.0.so.5
ELF	7a800000-7a93b000	Deferred        opengl32<elf>
  \-PE	7a820000-7a93b000	\               opengl32
ELF	7ac07000-7b400000	Deferred        libgtk-3.so.0
ELF	7b400000-7b836000	Deferred        kernel32<elf>
  \-PE	7b420000-7b836000	\               kernel32
ELF	7b83c000-7b871000	Deferred        mmdevapi<elf>
  \-PE	7b840000-7b871000	\               mmdevapi
ELF	7b8f3000-7b8f8000	Deferred        libnvidia-tls.so.418.74
ELF	7b9f8000-7ba34000	Deferred        libgvfsdbus.so
ELF	7ba34000-7ba73000	Deferred        libgvfscommon.so
ELF	7ba73000-7ba99000	Deferred        libgpg-error.so.0
ELF	7ba99000-7bb79000	Deferred        libgcrypt.so.20
ELF	7bb79000-7bba3000	Deferred        liblzma.so.5
ELF	7bba3000-7bc00000	Deferred        libblkid.so.1
ELF	7bc00000-7bd71000	Deferred        ntdll<elf>
  \-PE	7bc20000-7bd71000	\               ntdll
ELF	7bd75000-7bd7c000	Deferred        libogg.so.0
ELF	7bd7c000-7bd89000	Deferred        libgdbm.so.4
ELF	7bd89000-7be6d000	Deferred        libsystemd.so.0
ELF	7be6d000-7be85000	Deferred        libresolv.so.2
ELF	7be85000-7beee000	Deferred        libmount.so.1
ELF	7beee000-7bf49000	Deferred        libdbus-1.so.3
ELF	7bf49000-7bfb2000	Deferred        libgobject-2.0.so.0
ELF	7bfb2000-7c000000	Deferred        libpango-1.0.so.0
ELF	7c000000-7c005000	Deferred        <wine-loader>
ELF	7c005000-7c00e000	Deferred        libsm.so.6
ELF	7c00e000-7c013000	Deferred        libattr.so.1
ELF	7c013000-7c018000	Deferred        libcap.so.2
ELF	7c018000-7c04d000	Deferred        libatspi.so.0
ELF	7c04d000-7c067000	Deferred        libpangoft2-1.0.so.0
ELF	7c067000-7c27c000	Deferred        libgio-2.0.so.0
ELF	7c27c000-7c29a000	Deferred        libfribidi.so.0
ELF	7c29a000-7c3b1000	Deferred        libepoxy.so.0
ELF	7c3b1000-7c3b9000	Deferred        libffi.so.6
ELF	7c3b9000-7c3ff000	Deferred        libxkbcommon.so.0
ELF	7c408000-7c416000	Deferred        libwayland-client.so.0
ELF	7c416000-7c41b000	Deferred        libwayland-egl.so.1
ELF	7c41b000-7c424000	Deferred        libwayland-cursor.so.0
ELF	7c424000-7c45b000	Deferred        libatk-bridge-2.0.so.0
ELF	7c45b000-7c484000	Deferred        libatk-1.0.so.0
ELF	7c484000-7c4b0000	Deferred        libgdk_pixbuf-2.0.so.0
ELF	7c4b0000-7c536000	Deferred        libgl.so.1
ELF	7c536000-7c543000	Deferred        libxcb-render.so.0
ELF	7c543000-7c553000	Deferred        libegl.so.1
ELF	7c553000-7c5ff000	Deferred        libpixman-1.so.0
ELF	7c5ff000-7c753000	Deferred        libcairo.so.2
ELF	7c753000-7c764000	Deferred        libpangocairo-1.0.so.0
ELF	7c764000-7c7e8000	Deferred        libgldispatch.so.0
ELF	7c7e8000-7c807000	Deferred        libglx.so.0
ELF	7c807000-7c914000	Deferred        libgdk-3.so.0
ELF	7c916000-7c922000	Deferred        im-ibus.so
ELF	7c922000-7c927000	Deferred        libgthread-2.0.so.0
ELF	7c927000-7c92e000	Deferred        libxtst.so.6
ELF	7c92e000-7c94f000	Deferred        libgioremote-volume-monitor.so
ELF	7c94f000-7c95f000	Deferred        libdconfsettings.so
ELF	7c974000-7c97a000	Deferred        libxfixes.so.3
ELF	7c97a000-7c985000	Deferred        libxcursor.so.1
ELF	7c985000-7c987000	Deferred        libx11-xcb.so.1
ELF	7c987000-7c98a000	Deferred        libxcb-shm.so.0
ELF	7c98a000-7c991000	Deferred        libcairo-gobject.so.2
ELF	7c991000-7c994000	Deferred        libxdamage.so.1
ELF	7c994000-7c99a000	Deferred        libgmodule-2.0.so.0
ELF	7c99a000-7c9e3000	Deferred        uxtheme<elf>
  \-PE	7c9a0000-7c9e3000	\               uxtheme
ELF	7cc38000-7cc60000	Deferred        libexpat.so.1
ELF	7cc60000-7cca9000	Deferred        libfontconfig.so.1
ELF	7cca9000-7cd22000	Deferred        libpcre.so.1
ELF	7cd22000-7ce5e000	Deferred        libglib-2.0.so.0
ELF	7ceaf000-7ceb9000	Deferred        libuuid.so.1
ELF	7ceb9000-7cee4000	Deferred        libgraphite2.so.3
ELF	7cee4000-7d002000	Deferred        libharfbuzz.so.0
ELF	7d002000-7d01d000	Deferred        libz.so.1
ELF	7d01d000-7d05c000	Deferred        libpng16.so.16
ELF	7d05c000-7d06d000	Deferred        libbz2.so.1.0
ELF	7d06d000-7d133000	Deferred        libfreetype.so.6
ELF	7d133000-7d145000	Deferred        libxi.so.6
ELF	7d145000-7d151000	Deferred        libxrandr.so.2
ELF	7d151000-7d15c000	Deferred        libxrender.so.1
ELF	7d15c000-7d162000	Deferred        libxxf86vm.so.1
ELF	7d162000-7d18a000	Deferred        libxcb.so.1
ELF	7d18a000-7d2d4000	Deferred        libx11.so.6
ELF	7d2d4000-7d2e8000	Deferred        libxext.so.6
ELF	7d348000-7d3ef000	Deferred        winex11<elf>
  \-PE	7d350000-7d3ef000	\               winex11
ELF	7d3ef000-7d44f000	Deferred        dinput8<elf>
  \-PE	7d400000-7d44f000	\               dinput8
ELF	7d44f000-7d5bd000	Deferred        wined3d<elf>
  \-PE	7d460000-7d5bd000	\               wined3d
ELF	7d5bd000-7d5f5000	Deferred        d3d8<elf>
  \-PE	7d5c0000-7d5f5000	\               d3d8
ELF	7d5f5000-7d647000	Deferred        dsound<elf>
  \-PE	7d600000-7d647000	\               dsound
ELF	7d647000-7d66d000	Deferred        imm32<elf>
  \-PE	7d650000-7d66d000	\               imm32
ELF	7d66d000-7d6c5000	Deferred        usp10<elf>
  \-PE	7d670000-7d6c5000	\               usp10
ELF	7d6c5000-7d824000	Deferred        comctl32<elf>
  \-PE	7d6d0000-7d824000	\               comctl32
ELF	7d824000-7d8c1000	Deferred        rpcrt4<elf>
  \-PE	7d830000-7d8c1000	\               rpcrt4
ELF	7d8c1000-7da36000	Deferred        ole32<elf>
  \-PE	7d8e0000-7da36000	\               ole32
ELF	7da36000-7da6b000	Deferred        shcore<elf>
  \-PE	7da40000-7da6b000	\               shcore
ELF	7da6b000-7daf8000	Deferred        shlwapi<elf>
  \-PE	7da80000-7daf8000	\               shlwapi
ELF	7daf8000-7e51a000	Deferred        shell32<elf>
  \-PE	7db10000-7e51a000	\               shell32
ELF	7e51a000-7e5ec000	Deferred        winmm<elf>
  \-PE	7e520000-7e5ec000	\               winmm
ELF	7e5ec000-7e681000	Deferred        advapi32<elf>
  \-PE	7e600000-7e681000	\               advapi32
ELF	7e681000-7e7c8000	Deferred        gdi32<elf>
  \-PE	7e690000-7e7c8000	\               gdi32
ELF	7e7c8000-7e9f6000	Deferred        user32<elf>
  \-PE	7e7e0000-7e9f6000	\               user32
ELF	7eec1000-7eed5000	Deferred        libnss_files.so.2
ELF	7eed5000-7efa0000	Deferred        libm.so.6
ELF	7efa2000-7efbf000	Deferred        aclui<elf>
  \-PE	7efb0000-7efbf000	\               aclui
ELF	7efbf000-7efea000	Deferred        version<elf>
  \-PE	7efd0000-7efea000	\               version
ELF	7efea000-7f000000	Deferred        wow64cpu<elf>
  \-PE	7eff0000-7f000000	\               wow64cpu
ELF	f7b32000-f7b35000	Deferred        libxcomposite.so.1
ELF	f7b35000-f7b38000	Deferred        libxinerama.so.1
ELF	f7b3a000-f7b3f000	Deferred        libdl.so.2
ELF	f7b3f000-f7d1b000	Deferred        libc.so.6
ELF	f7d1b000-f7d3b000	Deferred        libpthread.so.0
ELF	f7d3b000-f7d3e000	Deferred        libxau.so.6
ELF	f7d91000-f7d9b000	Deferred        librt.so.1
ELF	f7d9b000-f7f65000	Dwarf           libwine.so.1
ELF	f7f67000-f7f90000	Deferred        ld-linux.so.2
ELF	f7f93000-f7f94000	Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
0000000e services.exe
	[C:\windows\system32\services.exe]
	0000002c    0
	00000029    0
	00000024    0
	00000020    0
	0000001d    0
	00000010    0
	0000000f    0
00000013 explorer.exe
	[C:\windows\system32\explorer.exe /desktop]
	00000030    0
	0000002f    0
	0000002e    0
	00000014    0
0000001a winedevice.exe
	[C:\windows\system32\winedevice.exe]
	00000021    0
	0000001f    0
	0000001e    0
	0000001b    0
00000022 plugplay.exe
	[C:\windows\system32\plugplay.exe]
	00000026    0
	00000025    0
	00000023    0
00000027 winedevice.exe
	[C:\windows\system32\winedevice.exe]
	0000002d    0
	0000002b    0
	0000002a    0
	00000028    0
00000031 (D) C:\GOG Games\Rayman 3\Rayman3.exe
	["C:\GOG Games\Rayman 3\Rayman3.exe"]
	00000037    1
	00000034   15
	00000033    0
	00000032    0 <==
0000003a explorer.exe
	[C:\windows\system32\explorer.exe /desktop]
	0000003e    0
	0000003d    0
	0000003c    0
	0000003b    0
System information:
    Wine build: wine-4.7 (Staging)
    Platform: i386
    Version: Windows 7
    Host system: Linux
    Host version: 5.1.0
:roll:
I'll try an older Wine version and see if that helps…
StelzenBomber
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Tings: 25637

Re: Rayman 3

Post by StelzenBomber »

The only way to truely confirm this is to look at the source code

But thats not possible

So im gonna say that the armor has a hitbox when it slams down or something
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