StelzenBomber wrote: ↑Fri May 31, 2019 7:59 pm
Im pretty sure its also a languige only for knasren, seeing as reflux uses some wired words in his 2 boss fights (for example, when he shoots those enegery balls at rayman on the first phase of the endboss, sounds like he sais SCHWABO to me)
I have heard him pretty closely. He actually shouts "RUN!" at Rayman when he shoots those things.
Oh yea, my mistake i was looking at the german version XD
Yea in english.it does sound like RUN , idk what it sounds like in german though
PluMGMK wrote: ↑Sun May 12, 2019 7:52 pm
Nope. Either I get a misshapen HUD (no big deal) and blank screens for cutscenes (agh!), or I put in a DLL override for d3d8.dll and get freezes after just a few moments of gameplay.
Just to update, the game won't launch at all on Fedora 30 when I use a DLL override for d3d8.dll. It just gives a garbled screen for a split second and closes.
I guess the feedback loop only goes that far indeed. Which is a pity, considering that many of us "wouldn't mind" seeing Knaaren in a hypothetical future UbiArt game.
Sig with Dora made by R4Y_ANC3L; others made by me
I found this on the web some time ago and I would like to share it - the old Rayman 3 logo with R2 font from the old trailer was also used for promotional purposes on the Rayman Arena cover.
Btw, from where wiki got such a good quality logo of early R3, I remember it only from the trailer above.
I always wondered why after you use the Hoodstomper stomping the Hoodmonger soldiers they never had hoodlums fly out when you defeat them by stomping on them and there are those puddles. Is it because there were too many at the same time and the game couldn't handle it? or a ingame reason?