Rayman 1

For discussions about the Rayman series.
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Which version is your favourite?

Jaguar
10
4%
PC
56
23%
PlayStation
143
59%
Saturn
15
6%
Game Boy Colour
4
2%
Game Boy Advance
6
2%
DSi
9
4%
 
Total votes: 243

Fifo
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Re: Rayman 1

Post by Fifo »

RayCarrot wrote: Sat Jul 04, 2020 6:38 pm I can't find this at all in the prototype actually, I guess it didn't shatter the glas there?
Nope, it does not: https://youtu.be/JodrA2tQe08?t=766

yay new page
Steo
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Re: Rayman 1

Post by Steo »

StelzenBomber wrote: Sat Jul 04, 2020 6:44 pm Im guessing it being blurry wouldnt be visable on a CRT, i sure didnt notice
Yeah it would definitely be masked a lot by a CRT, they even manage to mask dithering like you'd see in many 3D PS1 games.
StelzenBomber
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Re: Rayman 1

Post by StelzenBomber »

yea

i can just hook up my old CTR and my Ps2 oh wait you cant replay the level
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Re: Rayman 1

Post by Zinx »

The Jaguar BG of the final boss looks the best for some reason lol.
No washed out colors and looks sharp.
StelzenBomber
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Re: Rayman 1

Post by StelzenBomber »

Id say saturn looks best ad it animates and looks super lively
Steo
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Re: Rayman 1

Post by Steo »

Another thing that's cool.about the Saturn version is how different windows flash when you hit the boss, depending on the transformation.
StelzenBomber
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Re: Rayman 1

Post by StelzenBomber »

Should we make an article for the saturn version that has every difference?

Theres quite a lot from just looking at a speedrun
RayCarrot
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Re: Rayman 1

Post by RayCarrot »

No, it's practically the same as the PS1 version. It's enough to just list the few differences I feel.
Regarding the Windows flashing, the code for it actually still in the PC version. Too bad it went unused.
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Re: Rayman 1

Post by PluMGMK »

RayCarrot wrote: Sun Jul 05, 2020 3:52 pm Regarding the Windows flashing, the code for it actually still in the PC version. Too bad it went unused.
Really? That's a shame.
I guess it's a bit like the sparkles when Rayman's directions are reversed. IIRC, they're there in PC, but there's some glitch that makes them appear only if the spell is cast twice (a situation that can only be engineered in Designer or by editing the level).
Steo
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Re: Rayman 1

Post by Steo »

That's interesting that the code remains. PC does have some similarities to Saturn, like the transitions between levels etc.
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Re: Rayman 1

Post by PluMGMK »

RayCarrot wrote: Fri Jul 03, 2020 7:15 am Edit: Btw, this is most likely the order the worlds were made in:
Jungle
Mountain
Cave
Music
Image
Cake
This is based on how they appear in the Jaguar ROM, and it matches quite well with the time frames of when we've seen early gameplay of them in videos and demos. It also proves more that sliding was added in much later, as it's only really used in the last 3 worlds.
Actually, I've been thinking about this. It makes sense, but it's still strange that the "abstract" worlds came last, when they were more directly connected to the original story of the game taking place in a computer, where each one represented a particular processing unit. I guess that original story was on the back burner by the time they scrapped the SNES version and moved to Jaguar, so they concentrated on the "realistic" ones first…
StelzenBomber
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Re: Rayman 1

Post by StelzenBomber »

Makes sense now why picture city is so unforgiving

Like The final stage isnt nearly as difficult
Steo
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Re: Rayman 1

Post by Steo »

I personally don't even find Picture City that hard. It's more about the timing than anything in a couple of areas. I had more deaths by the piranhas on Eat at Joe's than anything for the most part, just because of mistiming punching them. :mefiant:
The Jonster
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Re: Rayman 1

Post by The Jonster »

Oh, the calamity of knockback! :lol:

I don't have a particular world to me that's really hard. Yes I will have mistakes sometimes in places like Bongo Hills and Space Mama's Crater, but that's bc of the timing more than anything else and my bad placing.
Steo
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Re: Rayman 1

Post by Steo »

I do get killed a lot of times in Rayman 1, but with the amount of lives you're given throughout the game, it's really not that difficult for me. I used to find it extremely hard as a kid, but after playing it a lot back then, it all started to come back to me again when I played it at an older age. I would have close to 50 lives on the PS1 version by the end (without cheats), but I still feel like I could do a lot better than this if it wasn't for simple user error at times.
The Jonster
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Re: Rayman 1

Post by The Jonster »

I feel like you would get used to it the longer you play, like where things are and how to beat enemies. It's not replaying levels isn't possible in the original game either if one were to struggle with the game. And when you think about it like that, the game isn't that hard anymore.
Steo
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Re: Rayman 1

Post by Steo »

Yeah, it's all about patterns and timing, which is what most 2D platformers rely on. Just master the patterns and the timing then you're good. Saying that, Rayman 1 also relies on memory a lot too, especially when it comes to cages and just hazards that appear at the last second. Luckily, my memory is ridiculous. :P
StelzenBomber
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Re: Rayman 1

Post by StelzenBomber »

The only thing i would call straight up unfair is the space mama boss

I like that some versions give you a big P at the mid point

I still need to beat rayman 1 without 99 lifes though
dr_st
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Re: Rayman 1

Post by dr_st »

You can easily ramp up to 99 lives in Rayman 1 without any cheats, by just replaying Allegro Presto over and over. :)
StelzenBomber
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Re: Rayman 1

Post by StelzenBomber »

Theres a problem with that

Alegro will cost some lifes if unlucky due to phase 3
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