Hunchman801 wrote: Sun May 26, 2024 12:36 pm
There's a big missed opportunity in Rayman 2 regarding combat with the pirates. While a great platformer, Rayman 3 showed how much there was to improve with its fighting mechanics, and with the pirates such a diverse army of dangerous foes, there's great potential for extended combat sequences with them.
Revolution tried something with the battles against whole battalions of standard pirates, but those were quite boring (like most things in Revolution). Were the pirates to brought back for a final reckoning, that's an aspect I would like to see expanded upon.
Yeah! Rayman 2 is my jam, I'd really hope a new instalment draws heavily from it or at least attempts to go for that classic fairy-tale aura, with the menacing pirates, sacred powers and mythical world.
The game has many 1 vs 1s which is probably due to limitations on the number of actors they could have, but those little duels always felt intense and personal, rather than exalting the player as a demigod tearing their way through hoards of enemies. But the game was intended to be forgiving so you don't get that sense of accomplishment.
At the moment the gaming world has these extremes of indulging in the all-powerful hero fantasy, and brutally punishing Soulslike games. I'm an advocate for games that help bring out a casual player's fighting spirit, and recognize just how much incredible skill is within them. The Rayman series could be a great candidate for that.