Alright, you make up a Rayman 2 level, here is how it works:
Name:
Description:
Number of Yellow Lums:
Enemys in that level:
Number of Cages:
Music (Optional):
Version Differences (Optional,like if it was changed in the PS1 or PS2 version):
Alright, let your imagination go wild, and rate each others levels!
Name: The Sanctuary of Time
Description: A long, free-roam optional secret level, filled with secret passageways and areas(like the Sanctuary of Stone and Fire). It is full of darkness and awesomeness, and has lots of stars and stuff visible through transparent walls and floors and ceilings. There are all sorts of weird...time thingies, like distorted clocks and hourglasses around the place(did anybody see that awesome painting called "The Persistance of Memory"?). And as you walk around, you sometimes see weird things, like reflections of Rayman as he was a few minutes ago and other time-warp stuff. At the end of the level, you fight an uberawesome Guardian of the Sanctuary of Time, whose name is Warp. You then get the Fifth Mask. The End...?
Yellow Lums: None, since it's an optional secret level, you don't need to play it to finish the game 100%.
Cages: None(for same reason as yellow lums)
Enemies: Like the other Sanctuaries, there are no enemies except the Guardian.
Music: Kind of like the Hall of Doors music, but with all sorts of weird ticking and stuff.
Version Differences: I dunno...what am I meant to write here?
p.s. the Sanctuary of Time was mentioned in Lachimax's fic, Alien vs. Rayman. Just mentioned, though. I expanded upon it.
Last edited by spiraldoor on Wed Jul 30, 2008 2:39 pm, edited 2 times in total.
Name: The Mark of DOOM.
Description:
__ __
O O
. V
__________
It's a giant, dark, grey area, with that mark on it. If you toutch the mark, you will fly to The Cave of Bad Dreams, where you will have to ride a flying shell all the way back. When you get back, you will have to fight 222222 enemies. After you beat them, the Mark of DOOM will come alive, and turn into a giant, red teensie thing with a machine gun. Actually, the name of this species is: The zientheas. Defeat the zientea, by shooting the bomb that's right behind it. After it's defeat, the Mark of DOOM will come back on and start talking. It will say: "DOOOOOOOOMMM!!", and you will get all the yellow lums in the level. Then, you will have to dance like a cowboy and open a portal. Jump in the portal to finish the level.
Number of Yellow Lums: OVER 9000!!!!
Enemies in that level: 222223 (you have to beat a fire crap in the COBD. Yes, i wrote fire CRAP, instead of fire CRAB!)
Number of Cages: -2
Music: Teletubbies theme (When you arrive on the grey area), COBD music (when you arrive in the COBD), I belive i can fly (when you ride the flying shell), Super Mario Brothers theme (when you fight the 222222 enemies), Let the Bodies Hit the Floor (when you fight the zientea with the machine gun) and country music (when you do the cowboy dance).
Version Differences: The area is pink and there are only 222221 enmies in the Nintendo Gamecube version. Plus, it plays 'I'm a Barbie Girl' when you fight the fire crap.
Name: Moonlit Forests
Description: An area of doom; covered with tall trees darkness and mysterious clearings. There would be marshland in the forests with obstacles like the ones in The Bayou but using wood instead of murk. The whole atmosphere would be dark and spooky - it would be set at late night to add to the creepiness. Perhaps the level would be hilly too, and a mask could be found at the peak of a tall hill. Something I didn't think of.
Lums: 100 (a large area)
Cages: 6
Enemies: Classic pirates, Zombie Chickens but also a new Guardian: The Guardian of Moonlight (or Mooman if you want a name)
Ok here's mine:
Name: The Lower Sanctuary
Description: It's another part of the sanctuary of water and ice, but it's lower down. The entrance is hidden in whale bay and is entered from underwater.
After a few puzzles and fights with minor enemies, you find a round room. From there, if you look up, you can see that the ceiling is way up high. Lining the walls are sealed holes and big switches. On the ground around you are bones; two shattered halves of a rib cage and two big, bony hands. Just near you is a blue magic sphere and in the centre the relevant base. You grab the sphere, throw it on the base, and it starts to spark.
Suddenl, the sphere disappears, absorbed by the base on which a twisted face appears. The base quickly rises and the ribs repair themselves and begin to hover underneath it. The hands then move to hover in place beside it, and the base sparks again. At that, blue stuff starts to cover the bones, filling in gaps, making arms. In a few seconds, the transformation is complete and standing in front of you is Axel!
He then starts throwing icicles at you, like the first encounter. After a few of those he bangs the ground with his fists. The two sealed holes closest to the ground burst open and water pours in, filling the room a little. He then goes back to throwing icicles, but now you're swimming! After a while, he sends a wave of blue energy from his torso. You have to jump out of the water or be killed, as it makes the water very cold, so much so that the top freezes!
After landing on the new icy surface, you must wait for Axel, who bursts through the icy floor, and if you're not careful, he hits you. He then throws even more icicles, but now you're running on slippery ice. Finally, he gives up and decides to try and punch you. At this point, you must stand so that when he charges at you, he'll hit the switch when you move. This causes another blue sphere to apear, which you must throw onto his head.
Unexpectedly, this causes him to glow and grow! consequently, her also becomes more powerful, and his attacks bigger and faster. You now run on ice from his improved attacks until he bursts another two seals, submerging himself again. More icicles ands another freeze follows, and you're back to making him hit the switch. Once again, he grows, and his head has electrical sparks coming off it.
Then, the process repeats, only with Axel stronger thaan ever. After throwing yet another sphere onto him, his whole body sparks. By now, his attacks are very difficult to avoid, and very powerful. But after the final sphere. his power is too much. The explosion caused not only defeats Axel once and for all, but busts open the last two sealed holes. The water that rushes in brings the water level up to where Axel was first beaten, revealing that after he was beaten, he fell down to where the second encounter begins. From there you follow the old path to the end of the level and exit through the same portal as before.
Number of Yellow Lums: Only 1, but it shares the lum count with the original level. So, if it were in the game, there would be one less lum in the rest of the level, and it would be necessary to go to this path to get 100%. (All that for one Lum...ahahahaaaaa!)
Enemys in that level: Axel Revivied, Chenilles (caterpillars), Ice Monsters.
Number of Cages: None.
Music: None usually, just some ambience. But when fighting the Ice Monsters, the Grolem 13 music plays, as with the Boss Battle.
Version Differences: Absent on PS1.
NOT DONE YET! i have to go, i'll add the rest later!
Last edited by Holy Crap on Thu Jul 31, 2008 10:57 am, edited 1 time in total.
The idea is that you don't know. You throw the magic sphere onto the base expecting it to open a door or something, but then suddenly the base becomes Axel's head and the bones around it are revealed to be the remains of his body.