Rayman Designer, the cool stuff

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Tehrunescape455
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Rayman Designer, the cool stuff

Post by Tehrunescape455 »

Rayman Designer is a rayman game that is pretty much just a level editor/maker, with a few extra bonus stages for it.
Either last year or two years ago (forgive me for not being specific, I can't remember if it was before or after my IPB forum was created) I, with a friend (internet friend) found out that there is a neat little file controlling all the objects you place in "editor mode" in your custom levels, and we figured out how to edit it.

I'm not sure exactly what we were thinking at the time of discovery, I believe we were trying to decompile the files, like the .wld files and such, I was opening them up in notepad for some reason :tssk: and I noticed the EVE.MLT, and its infamous wall of nothing. I realised that it was stuff that was originally in Rayman Designer but was taken out, I'm pretty sure I didn't realise it at the time but I believe now that Rayman Designer was used for both Rayman 1 and Rayman Learning Center (Rayman Junior as called here, Amazing Learning Games With Rayman as called by most of my forum members, I however have Rayman Learning Center) "Dude, you're crazy." you might point out, :fou: , but it became apparent when we found it was possible..Well, I'll tell you about that later in this post.

Figuring how to edit it exactly took a long amount of time, we still don't really completely understand it. We started by figuring out what we called a "Behavior", generally there is a behavior per type of object, like an antitoon or a cloud. The "behavior" of an object is found at the end of their general segment of text, the first number you would see. We also found out that they are in "groups" changable in the EVE.MLT, found at the same line but the last number, for instance Rayman is in group 1, and enemys is group five. (I believe, I'm not looking at it at this moment)

Later we figured out that you can change their hp in the eve.mlt, found on the line obove last, last number in that line. We started changing the hp on things like Hunters, Flash Eyes, and I even tryed it on an antitoon.

This was good. Changing the antitoon's health to higher, for some reason made it an instant killing invincible antitoon, like those found in "Rayman Junior", this made it apparent that Rayman Designer was used for that game, because there would be apsolutely no reason to put that into Rayman Designer, since it is never used. It also rationalized the giant wall of blank text.

Later a bright member of our forum figured out how to make them red. You see, objects in Rayman Designer have a group of images, not just subimg and image but they are all a part of some groups of images, like antitoons are BLK, rayman is RAY and etc. Well he figured out changing BLK to BLR (I'm guessing it's a pun?) makes it red. This also works for prickly balls, who also use the HP trick to become instant killing. (Though, the BLK or RAY or PNG or whatever group of images it is in appears twice, IE: BLK then BLK.eta appears in the eve.mlt, only the first one should be edited, don't ask why, we don't know.)

We also found out where the images and subimages are stored on the segment of text that each object possesses, and we changed some and found some very interesting things. (If you count the image groups, that would mean they all have an image, sub image and sub sub image...If you think in subs)

On our forum we have posted some codes we have found, but if you can't try them for yourself, I have a few videos for you to watch, firstly; the ones in my signature.

Secondly, some of my members' videos, like http://www.youtube.com/watch?v=lErDWxgpZEA ... Actually they don't really make videos all too often, I could upload some more videos later.


HEY KIDS, WASN'T THAT INTERESTING? :fou: Well good, but it's not over yet! :D



That was only a small part of just one half of the awesome things we have found in Rayman Designer that can be edited.

The second part is on a "PCX", which is the file extension to the template of mapper, the program you make the levels in.
Generally, when you're in mapper, you press F1 to go to a giant template of things you can add to your level..That template, and everything else mapper related uses a much much smaller template, using everything only one time for smaller spaces, that it takes the stuff from. the PCX files are those things.

PCX files can't be opened in conventional methods (Well, they can't be opened up in Paint, that's what I'm saying) so you need something a little more high-end like Photoshop or something.

When you edit a PCX file, if you edit in a blank spot (never edit in the first spot, it is the blank spot used for well blank spots in general in mapper) you have to edit the template in mapper to use it. Why? Because they never referenced any random blank spots out of the template in their template you get to by pressing F1.

You have to go into rayman itself, and go into the event editor, press M and right click and put the new blocks in there yourself. But wait, I'm jumping ahead, you need to know what the template used is itself, don't you? Well, it's a .MAP file, MAP meaning mapper I'm guessing, it's found where the eve.mlt and the PCX files are found, in one of the six world folders in your Rayman Designer folder (in your Ubisoft folder), you see, there is a folder for every world and it contains those files and the files of the levels you have created, they are named Image Cake Jungle Mountain Cave and Music.

To edit that file, you have to rename it EVENT.MAP and place it in a folder of one of your levels, and then you will beable to edit it where your level was (Hint: Don't use an actual level, create one with nothing in it) and then you will have to rename it and put it back once you're done manually editing it in game. (A video on opening it here: http://www.youtube.com/watch?v=ZfaAUOCoM9w )

That's the end of this topic. I'm not sure what this will be used to discuss, perhaps eve.mlts, perhaps pcxs, maybe both. You could discuss on what I said generally, or try and find other cool things in it, I'm not sure. Please watch the videos posted here.
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Re: Rayman Designer, the cool stuff

Post by syntheticgerbil »

Tehrunescape455 wrote:I'm not sure exactly what we were thinking at the time of discovery, I believe we were trying to decompile the files, like the .wld files and such, I was opening them up in notepad for some reason :tssk: and I noticed the EVE.MLT, and its infamous wall of nothing. I realised that it was stuff that was originally in Rayman Designer but was taken out, I'm pretty sure I didn't realise it at the time but I believe now that Rayman Designer was used for both Rayman 1 and Rayman Learning Center (Rayman Junior as called here, Amazing Learning Games With Rayman as called by most of my forum members, I however have Rayman Learning Center) "Dude, you're crazy." you might point out, :fou: , but it became apparent when we found it was possible..Well, I'll tell you about that later in this post.
Ah, that makes sense why in a lot of those designer videos you guys put out there are the numbers and letters from Rayman Learning Center.

Do you think the developers built Rayman Designer to easily put together the original game or made it afterwards to easily create all the add-on level packages and Rayman Learning Center afterwards?

Also have things like the bosses or the rock with weights that you have to cut the ropes on been found in Designer?
Tehrunescape455
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

Haha, actually yes we have found the rock with ropes....Though we're not sure how to put it into how it appears in the game.

EDIT: I'm not sure what your question is exactly..I said I believe it was made for Rayman 1 in the original post..
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Re: Rayman Designer, the cool stuff

Post by PluMGMK »

What's with the blank edit? You did one at Betilla's Gardens today as well.
Tehrunescape455
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

I had something originally there, edited it out, then put that up as a wait while I was editing my answer in..Because the first thing I put there I didn't like.


Also: To anyone wondering about bosses, we can't put them back in because their images were taken off altogether. The group that the images are in, doesn't exist. We can find out what the group names are, because of yet another sidetrack to this topic (I'm trying not to overwhelm the community) but all they do is crash the game when you go into the editor.
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Re: Rayman Designer, the cool stuff

Post by PluMGMK »

Yeah, but part of me thinks that these groups are Red Herrings to confuse hackers. Here they are:
MST=Moskito
BB1=Mr. Stone
SKO=Mr. Skops
FLM=Final Bosses

To get them back, we would need to reverse-engineer the WLD files, but that's not impossible...
Tehrunescape455
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

PluMGMK wrote:Yeah, but part of me thinks that these groups are Red Herrings to confuse hackers. Here they are:
MST=Moskito
BB1=Mr. Stone
SKO=Mr. Skops
FLM=Final Bosses

To get them back, we would need to reverse-engineer the WLD files, but that's not impossible...
I'm not sure how the world files have anything to do with it, could you explain? If they're Red Herrings they have certainly fooled me. I hope you're right. :)

EDIT: No need to explain, I just realised what you mean. The names would be in the WLD files, perhaps.
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Re: Rayman Designer, the cool stuff

Post by syntheticgerbil »

Tehrunescape455 wrote:EDIT: I'm not sure what your question is exactly..I said I believe it was made for Rayman 1 in the original post..
Oh I meant, do you think the development team for the original Rayman game made a version of the designer for the level designers and it was later released as Rayman Designer with certain things turned off?

Or do you think Rayman Designer was created after the original to allow the fans to make the levels which would later become Rayman By His Fans and also for developers at Ubisoft to add on the 60 Levels in later releases?

I would guess it's the latter myself, but I'm not sure at all. It's interesting more advanced stuff from the original game is actually inside Rayman Designer, but just turned off. Do you think maybe the original team meant to have fan level builders have access to things like Moskito, Taryzan, Bosses, the rock, etc. originally but maybe it turned out too complicated?

I just think this stuff is all interesting. I haven't messed with Rayman designer outside of converting the levels KMG and Associates released on their official Rayman site so that I could play them, so it's cool to see.
Tehrunescape455
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

I wrote what I believe on my forum, but I can't expect any of you to go there so I'll just quote it;
my professional guess is that they made Rayman 1 with rayman designer, because if they didn't the eve.mlt thing is just a massive what the heck, and then Amazing Learning Games With Rayman (Rayman Learning Center) with Rayman Designer, but they didn't need to put bosses in the game, so they simply took it out.

This would explain why there are red antitoons and the like but no bosses....It wouldn't, however, explain why Rayman Designer (released in 1997 with Rayman Gold) would have things from Rayman Learning Center (released in 1999) but then again it has never been brought up in conversation here, so we're best off forgetting that fact.
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Re: Rayman Designer, the cool stuff

Post by syntheticgerbil »

The only thing that's weird is Rayman Designer is a Windows program while the original Rayman runs in DOS.

I would guess if the level designers of the original did use Rayman Designer to create their levels, it was probably an earlier version of what became Rayman Designer. I would guess. Unless the whole game was developed in Windows 3.1 (with DOS shells) for the Jaguar first or something. But Windows 3.1 sucked.
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

Maybe they added all this stuff to Rayman Designer just to screw with us. :fou:
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Re: Rayman Designer, the cool stuff

Post by syntheticgerbil »

Tehrunescape455 wrote:Maybe they added all this stuff to Rayman Designer just to screw with us. :fou:
Hmmm... maybe so. It's really weird that there would be traces of the bosses, Rayman Junior/Learning Games graphics, Taryzan, the falling rock, and the ability to change the health on the bad guys for one hit kills.
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Re: Rayman Designer, the cool stuff

Post by sfn42 »

I've known about your forum for a while and I think it's really impressive what you've discovered. Rayman Designer is one of my favorite games of all time but I lost all motivation and inspiration to build new levels a long time ago. Even working with the Mapper for a minute bores me to hell nowadays and I have absolutely no idea for a new level. That's the main reason why I never tried any of your tricks.

However, I still play Rayman Designer from time to time, revisiting my own and the Ubisoft-levels.
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

sfn42 wrote:I've known about your forum for a while and I think it's really impressive what you've discovered. Rayman Designer is one of my favorite games of all time but I lost all motivation and inspiration to build new levels a long time ago. Even working with the Mapper for a minute bores me to hell nowadays and I have absolutely no idea for a new level. That's the main reason why I never tried any of your tricks.

However, I still play Rayman Designer from time to time, revisiting my own and the Ubisoft-levels.
:) Always glad when I see a post like this.
Hmmm... maybe so. It's really weird that there would be traces of the bosses, Rayman Junior/Learning Games graphics, Taryzan, the falling rock, and the ability to change the health on the bad guys for one hit kills.
Oh, we can also make custom clouds by using one of those clouds that starts going right then up right then up then you know, we can turn it into a cloud that does whatever we want. :D

EDIT: I forgot to post this video: http://www.youtube.com/watch?v=RWH6KSnUcuM
EDIT2:
The only thing that's weird is Rayman Designer is a Windows program while the original Rayman runs in DOS.
Well, Rayman Designer is in DOS, but Mapper is a program. :)
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Re: Rayman Designer, the cool stuff

Post by Rsandee »

I downloaded Rayman Designer and i have all stuff now, i have the iso mounted and i wanna play Rayman Designer, but then only the window pops up were it's supposed to run the game.... and then it dissapears!!!

Do i have to download Dos Box?
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Re: Rayman Designer, the cool stuff

Post by PluMGMK »

You have to download Opaquit/Pok2's patch.
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Re: Rayman Designer, the cool stuff

Post by Rsandee »

Well... my PC plays Rayman gold if i do that and play it..... why?
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Re: Rayman Designer, the cool stuff

Post by syntheticgerbil »

I had to use the patch to get the Mapper.exe to work but I used Dfend (easier version of Dosbox) to get the actual Rayman Designer program to work.
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Re: Rayman Designer, the cool stuff

Post by PluMGMK »

Rayman4321 wrote:Well... my PC plays Rayman gold if i do that and play it..... why?
It's to do with the way the game reads the CD.
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Re: Rayman Designer, the cool stuff

Post by Tehrunescape455 »

Anybody got any ideas of what we should try to do eve.mlt related?..And don't say bosses, because really..We're nowhere close to being able to have them in the game yet. :sad:
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