Rayman 2

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Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
50
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 312

spiraldoor
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Re: Rayman 2

Post by spiraldoor »

Xenon wrote:Spiraldoor, there's more to the Front than vast green spaces. Globox's house, the magic well, the pier, the beach, the caves and the pirate factory are all examples of areas that provide excellent viewing pleasure, and in my opinion are more 'inspired' than the Hall of Doors (which is essentially a level selection screen). The only uninspired areas I can think of are the Minisaurus Plain (the actual plain) and the East Plain, which do, granted, lack imagination from Ubisoft's part. But I consider those to be blips because the good aspects seriously outweigh the negative ones.
I covered my feelings towards the various sections of the Front in my above post, but I will go through your examples here, one by one, for my own enjoyment.

I don’t know what you see in Globox’s House – at least, assuming that you’re takling about the upper level (the actual house part) of it. The cliffs offer a nice view of the fifteen-second Iron Mountains background, but this doesn’t really fire my imagination. There’s a wooden bridge over an enormous drop, which is nothing I haven’t seen in the Precipice. There’s a nice little green tunnel, which is fine, and there’s the house itself, which is nothing special. Every time I look at the house with Uglette standing nearby and the baby Globoxes playing football, I can’t help but wish I was in the Globox Village instead. Now THAT was a beauteous location. The little pool where you could swim around, the self-sustaining raincloud nearby, those nice little thatched huts, the unique baby Globoxes who gave genuinely amusing one-liners, the quest Uglette gave Rayman to find the Glob Crystals and open those magical-looking portals to those minigames, one of which was wonderful... Globox Village puts Globox’s House to shame.
I don’t understand how you can say that the Magic Wells are more ‘inspired’ than the Hall of Doors, since the Magic Wells completely copy its aesthetic. If the Magic Wells had allowed Rayman to move around a bit and been a little more detailed, they could have been something quite special. As they are in the game, they don’t impress me, and neither does their purpose (as I’ve discussed in my above post). Unless of course you’re getting the Magic Wells mixed-up with the well in the garden behind Globox’s House, in which case I don’t share (or even understand) your appreciation of it.
I don’t see what’s good about the Pier at all. I like the fact that Bzzit is there, and I like the way you can helicopter down to it from the Minisaurus Plain (the actual plain) above, but the Pier itself is essentially a carbon copy of the very beginning of the Sanctuary of Water and Ice, an area which lacks any kind of beauty. It’s just a little beach and a wooden walkway leading out into the water.
The beach (assuming you’re talking about the beach beneath Globox’s House) is quite good, yes. I discussed this in my above post. I like the dark and cloudy sky and sea, and the Skull Cave is very nice.
I’m not a big fan of the caves (assuming you’re talking about the ones in Rainbow Creek). To me, they’re just some dull caves. Not particularly good or bad, but they have none of the artistic attractiveness of the Caves of Skops or enjoyable gameplay of the Echoing Caves. ‘Inspired’ is not the first word that comes to my mind when I attempt to describe them.
The Pirate Factory starts well – I like the exterior very much, and I really appreciate the addition of the Zombie Robo-Pirates. But once we get inside, the whoe levle kind of falls apart. First of all, why don’t we get to see Robo-Pirates being produced on an assembly line? Electric Final was literally more of a pirate-factory than the Pirate Factory itself. A minor quibble: there’s a diagram of the Grolgoth on a desk just inside the main door, causing a fairly substantial continuity error. But never mind. The area itself is straightforward and not particularly good; I don’t like having to fight multiple Robo-Pirates while I’m making my way through those narrow little corridors cluttered with those metal walkways. I don’t see why the level has to be broken up with an elevator. And the Boss Biditank has to be the clunkiest and most unenjoyable boss battle in the entire game. I hate having to repeatedly run all the way around that massive room to activate the gun. I hate the whole ‘If you’re not standing directly behind one of these four pillars, his attack definitely will hit you; if you’re standing directly behind one of these four pillars, his attack definitely won’t hit you’ style of battling. I think forcing the player to use a first-person electro-gun (which is a hell of a lot less cool than it sounds) is a pretty poor way of fighting the Biditank, anyway – I expect more from a Rayman game. It’s not all bad – I like how it gives Rayman an additional encounter with Razorbeard’s lackey, but really, I don’t think I miss that area in the slightest when I’m playing the original Rayman 2.

As you can undoubtedly glean from the general trajectory of my posts thus far, I don’t agree with your assertion that ‘the [Front’s] good aspects seriously outweigh the negative ones’. For me the reverse is true.
Xenon wrote:I don't really understand your point about playability. The general layout of levels isn't as well constructed as yours but what's better from a gamer's point of view: levels which are interconnected that can be accessed by foot or teleportation, or levels that are isolated from each other which can only be accessed by teleportation from outer space?
Regarding the ‘interconnectedness’ of the levels: You seem to have gotten it backwards. The Rayman 2 levels are much more interconnected than the Revolution levels. In Rayman 2, the Cave of Bad Dreams can be accessed directly from the Marshes of Awakening, the Walk of Life can be accessed directly from the Bayou, the Fairy Glade can be accessed directly from the Echoing Caves, the Walk of Power can be accessed directly from the Sanctuary of Rock and Lava, the Crow’s Nest can be accessed directly from the Prison Ship, and, in the Dreamcast version, the Globox Village and its three associated minigames can be accessed directly (and exclusively) from the Woods of Light. Every single one of these connections was severed in Revolution.

The Hall of Doors is surrounded by stars, but I wouldn’t go so far as to say that it’s in ‘outer space’. Remember, it’s also in some kind of forest, and it has a shoreline. I like to think of it as its own self-contained environment, like a miniature universe all unto itself. I like to think that it can only be accessed through a Spiral Door, and that you could scour every inch of Rayman’s universe and still not find it in any ‘place’. I like its otherworldliness. The fact that I can’t pigeonhole it in with any other environment, that it is not like any other place, is the thing I like most about it. The Front lacks this uniqueness entirely.

I stand by my point about playability. I actually like how the Hall of Doors gives me a respite from the actual gameplay. It allows the player a break; a brief ‘escape’ from all the platforming and the fighting. It is relaxing and tranquil and peaceful and safe in a way that the Front, with its enemies and environmental hazards and requirement that the player focus on where they are going and what they are doing, can never be.

I hope you don’t take this the wrong way, but have you ever actually played the original version of Rayman 2?

I’m not sure if I’ll make an entire post in response to Jewish Candy’s latest, since I don’t find it particularly disagreeable or have any strong feelings towards it, but I’ll see what I can do.

Also, I sort of wish this colossal conversation was in a thread of its own, as it will probably fade into obscurity within a few weeks, which is a shame. Not many people check random pages in threads which are 150+ pages long.
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Re: Rayman 2

Post by Haruka »

Too bad that Rayman Revolution didn't include Globox's Village plus the cut-scene of the Disk from Dreamcast Version.
The only things of Rayman Revolution I point negatively are:

- This game has got the Disk minigame, but what about the intro and the Globox's Village?

- The mini-games are boring after a while, even with friends.

- There are mini-games of Dreamcast that weren't implemented on the PS2 version.

- Shopping powers? I only collected Yellow Lums because I like to. The powers could have been obtained in alternative way.

- The Loading screens could be a lot better than the ones we know.
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Re: Rayman 2

Post by Xenon »

Spiraldoor, I'm becoming increasingly annoyed with your comments (or implications, I suppose) about my Rayman knowledge. The following quotes particularly bothered me in this exchange:
..like the world map in Rayman 1 (not that you'd know about that).
have you ever actually played the original version of Rayman 2?
I have participated in a great number of Rayman discussions in my five years here and have spectated many conversations about Rayman 1. I therefore have some understanding of the game and its structuring of levels, which I'm sure you could figure. Regarding the original Rayman 2, would I really be debating this issue with you if I had never played the game? I find such comments particularly arrogant and see them as a cheap means of augmenting your argument.

I may respond to the bulk of your post tomorrow if I have time, but to be honest there's not a lot to say. You've given your opinions on the areas I listed, and it's clear we don't share similar views regarding their aesthetic appeal. I disagree with your assertion that the HOD was better conceptualised than the Front and have given my thoughts to support this opinion.
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Re: Rayman 2

Post by spiraldoor »

Xenon wrote:Spiraldoor, I'm becoming increasingly annoyed with your comments (or implications, I suppose) about my Rayman knowledge.
Xenon wrote:I have participated in a great number of Rayman discussions in my five years here and have spectated many conversations about Rayman 1. I therefore have some understanding of the game and its structuring of levels, which I'm sure you could figure.
I really have no way of knowing how much information you have about Rayman 1. When dealing with those who have played the game (the vast majority of members), I can automatically assume that they have full knowledge of it. When dealing with you, I can’t. No matter how many discussions you read, I don’t think you'll pick up on all the ins and outs of the game’s mechanics and story. I seem to recall you thinking that Globox appeared in Rayman 1 less than a year ago, and yes, this kind of fundamental mistake was enough to make me question your knowledge. If you don’t have detailed knowledge of who the characters are, then I can’t expect you to have detailed knowledge of gameplay mechanics such as the world map. Hence the bracketed throwaway comment to which you took offence.
Xenon wrote:Regarding the original Rayman 2, would I really be debating this issue with you if I had never played the game?
I assume so, considering your proclaimed knowledge of Rayman games which you have not played.
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Re: Rayman 2

Post by Jewish Candy »

Just to say - Spiral, don't bother replying if you aren't moved to. :? It was a long, drawn-out declaration to you and the world that needn't be revisted if the spirit doesn't speak. There are more important things :mrgreen: !

God, it's so refreshing to make short posts here. Agreed that there should be some place to debate the various merits of the different games, though it's probably too late to do anything about that :mefiant: ...
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Re: Rayman 2

Post by Xenon »

I really have no way of knowing how much information you have about Rayman 1. When dealing with those who have played the game (the vast majority of members), I can automatically assume that they have full knowledge of it. When dealing with you, I can’t. No matter how many discussions you read, I don’t think you'll pick up on all the ins and outs of the game’s mechanics and story. I seem to recall you thinking that Globox appeared in Rayman 1 less than a year ago, and yes, this kind of fundamental mistake was enough to make me question your knowledge. If you don’t have detailed knowledge of who the characters are, then I can’t expect you to have detailed knowledge of gameplay mechanics such as the world map. Hence the bracketed throwaway comment to which you took offence.
I have no idea where you got this information from but it certainly isn't true. In fact, I don't remember anyone ever declaring such beliefs.
I assume so, considering your proclaimed knowledge of Rayman games which you have not played.
Draw a line between 'understand' and 'discuss in great detail'.
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Re: Rayman 2

Post by EvanEDavies »

Man everybody here just needs to calm down a little bit. I haven't been here long but I've learned that we shouldn't judge eachother based on the ammount of rayman information we can store in our brains. We are all definatly rayman fans, therefore we are all equal. What happened here? I thought this was a R2 thread D:
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Re: Rayman 2

Post by Jewish Candy »

Yes, Evan, but some are more equal than others. :wink: They are still discussing R2, but in a rather... forward way.
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Re: Rayman 2

Post by spiraldoor »

Xenon wrote:I have no idea where you got this information from but it certainly isn't true. In fact, I don't remember anyone ever declaring such beliefs.
It was in a thread in RaymanZone last August, regarding the old ‘R1 is in a different universe’ argument:
Xenon09 wrote:Anyway about those reasons you listed Raydragon > why should scenery, characters, powers etc be different if Rayman lives in a multiverse rather than a universe? There are several key things the games have in common, and these are enough to prove that Rayman inhabits the same sort of environment. Also how could Rayman (and other characters like Globox) be 'teleported' to another universe? It's just not plausible.

While I agree that this is just speculation, I'd like to think I have common sense on my wing, therefore I'm siding with spiral.
Passing over the irony of the last sentence, the bolded part certainly made it sound like you thought Globox had appeared in Rayman 1.
Xenon wrote:Draw a line between 'understand' and 'discuss in great detail'.
I find this question incomprehensible. How could I possibly answer it? What form would such an answer take? I can’t even imagine. Should I just post dictionary definitions of the words?

For what it’s worth, I don’t believe that a simple ‘understanding’ of a Rayman game gleaned from reading other people’s forum discussions even approaches the experience of actually playing through the game. You might know how the Rayman 1 world map ‘works’, but you have never experienced it as what it was meant to be, or seen how the artwork, music and especially the gameplay come together to make it what it is.
Jewish Candy wrote:Just to say - Spiral, don't bother replying if you aren't moved to. :? It was a long, drawn-out declaration to you and the world that needn't be revisted if the spirit doesn't speak. There are more important things :mrgreen: !
I have a response to your post lined-up but it’ll have to be delayed till tomorrow due to the dual-discussion. I have a fair few things to say yet.
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Re: Rayman 2

Post by Jewish Candy »

Ah, ok. I look forward to it :D This discussion kicks ass in quite a few ways.
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Re: Rayman 2

Post by Xenon »

spiraldoor wrote:[quote="Xenon"]I have no idea where you got this information from but it certainly isn't true. In fact, I don't remember anyone ever declaring such beliefs.
It was in a thread in RaymanZone last August, regarding the old ‘R1 is in a different universe’ argument:
Xenon09 wrote:Anyway about those reasons you listed Raydragon > why should scenery, characters, powers etc be different if Rayman lives in a multiverse rather than a universe? There are several key things the games have in common, and these are enough to prove that Rayman inhabits the same sort of environment. Also how could Rayman (and other characters like Globox) be 'teleported' to another universe? It's just not plausible.

While I agree that this is just speculation, I'd like to think I have common sense on my wing, therefore I'm siding with spiral.
Passing over the irony of the last sentence, the bolded part certainly made it sound like you thought Globox had appeared in Rayman 1.[/size][/quote]Raydragon's argument was that the Rayman games are all set in separate universes, so I really question how you could possibly think I believed Globox appeared in the first game. Globox appears in two games, therefore he would indeed need to be 'teleported'. This post didn't even mention Rayman 1.
I find this question incomprehensible. How could I possibly answer it? What form would such an answer take? I can’t even imagine. Should I just post dictionary definitions of the words?

For what it’s worth, I don’t believe that a simple ‘understanding’ of a Rayman game gleaned from reading other people’s forum discussions even approaches the experience of actually playing through the game. You might know how the Rayman 1 world map ‘works’, but you have never experienced it as what it was meant to be, or seen how the artwork, music and especially the gameplay come together to make it what it is.
It wasn't a question, hence the absence of a question mark. I was trying to explain that having an understanding of the structuring of the game doesn't mean one could discuss its every aspect in detail.

And I buy the second point, but it's totally irrelevant. I'm aware I have not experienced the gameplay, artwork and music, but do I really need this experience to acknowledge the basics? Of course not.
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Re: Rayman 2

Post by spiraldoor »

Jewish Candy discussion:

I kind of like it when games provide sharply-contrasting environments. In Rayman 1, the six lands were all absolutely different. In Rayman 3, the nine levels were all entirely different, too. But in Rayman 2, most of the levels blended together a bit. It’s not so clear-cut. There are forests, mountains, dungeons, ships, temples and so on, but most levels were on the border between two or more types of environment. It’s hard for a player to grow tired of Rayman 1 or 3, because you can always hop to a completely different sort of landscape. Rayman 2 didn’t really have this failsafe.

The Rayman 3 levels in (descending) order of how much I like them: the Fairy Council, the Longest Shortcut, the Summit Beyond the Clouds, the Land of the Livid Dead, the Tower of the Leptys, Hoodlum Headquarters, the Bog of Murk, Cleareaf Forest, the Desert of the Knaaren. If you asked me next week, I would probably have changed my mind about the position of two or three of them, but that’s the general trend of my preferences. As always, I prefer the more ‘magical’ environments, and the Fairy Council and the Longest Shortcut are on a par with most good Rayman 2 levels. The Fairy Council (as I discussed here not too long ago) is a very Rayman 2-ish level, and I see it as a ‘bridge’ level that eases the transition between the two games.

For me, there is one other track in the Rayman 2 soundtrack which is as good as the Hall of Doors theme, and it is one which plays in the Sanctuary of Rock and Lava, the one Drolpiraat dubbed ‘Lava Tower’. It’s given nowhere near as much exposure as the Hall’s theme, so most people unfortunately don’t notice how good it is. I think it captures the spirit of the game perfectly; it’s more ‘actiony’/‘rousing’/‘adventurous’ than the Hall of Doors music, but less so than the Precipice music. Whoever designed this old official Rayman 2 website apparently agrees with me, as it plays whenever you open it.

Does anyone know if Éric Chevalier was brought back in 2001 or whenever to compose the additional music for Revolution? Or did they just use unused music that he had composed for Rayman 2 back in 1999-ish? Or did some other composer create the additional tracks in imitation of Chevalier’s style?

Rayman 1 took me a very long time to finish (I started playing when I was six and didn’t finish till I was nine or so), but Rayman 2 also took me a while (I was stuck for several months at the Whale Bay – how the hell was I meant to know that I was supposed to shoot at the piranhas?). I’m not certain about this, but I think that today I could probably play through the first game in a shorter time than I could play through the second. Rayman 1 does feel somewhat bigger and grander though, but I think the backgrounds play a very significant role in that. Rayman 1 was a bit nonlinear in its own way; all those different passageways and alternate paths. It’s difficult to fairly contrast the linearity or nonlinearity of a 2D and a 3D game though, considering how incredibly different they are.

What do you mean when you say that Rayman 1 is ‘rock-ish’? Are you saying that it ‘rocks’, or that it’s a ‘solid’ game...?

Xenon discussion:
Xenon wrote:Raydragon's argument was that the Rayman games are all set in separate universes, so I really question how you could possibly think I believed Globox appeared in the first game. Globox appears in two games, therefore he would indeed need to be 'teleported'. This post didn't even mention Rayman 1.
No, Raydragon’s argument was specifically that Rayman 1 took place in a different world than the other games. He never expressed a mote of doubt of the fact that Rayman 2 and 3 took place in the same world as each other.

If you can find a single quote from Raydragon in which he argues ‘that the Rayman games are all set in separate universes’, then please do so. I went to the trouble of finding a quote from that thread to support myself here, so it’s only fair.
Xenon wrote:It wasn't a question, hence the absence of a question mark.
What difference does it make if you ended the sentence with a question mark or not? You asked me to ‘draw a line between ‘understand’ and ‘discuss in great detail’’, and such a request obviously demands an answer, question mark or not.
Xenon wrote:I was trying to explain that having an understanding of the structuring of the game doesn't mean one could discuss its every aspect in detail.

And I buy the second point, but it's totally irrelevant. I'm aware I have not experienced the gameplay, artwork and music, but do I really need this experience to acknowledge the basics? Of course not.
Something like the belief that Globox appeared in Rayman 1 would indicate a lack of even basic knowledge of the game. I have outlined above my reasons for thinking that you believed that Globox appeared in Rayman 1, and my reasons are both clear and defensible.

Nonetheless I don’t think that anyone should argue about a game they’ve not experienced, considering what interactive and mutisensory experiences games are.
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Re: Rayman 2

Post by Jewish Candy »

*applause* You're doing big headers now. :mryellow:

Spiral, by 'rock-ish' I mean relatively difficult. It's far more precision based than a lot of other sidescrolling platformers of the time, and the life bar is quite stingy in quite a few ways. I agree that once you get to know R1, it becomes a far shorter game than R2 - but TGE still feels smaller, just because it gives the impression of offering the player freedom. I don't want to go into a speech about the psychological effects of 3D gaming and how it affects the games' playability, difficulty etc... not on this thread, at least.

I see what you're saying about the beauty of contrasting environments, but again, I think this works much better in a 2D environment. In 3D, it can feel too try-hard (though by no means all the time; Mario Galaxy pulled it off spectacularly.) Nintendo got it right by keeping the levels freshly designed and different, while at the same time totally natural. The Rayman 3 team were not, in my opinion, the right guys for the job. The environments weren't quite contrasting enough, and nor did they flow like in Rayman 2. In other words, half-caste levels. :mryellow: Though that sounds horrible. Sorry, everyone... :( Also, the fact that R2 didn't have to rely on interesting, different environments is testament to its greatness, don'cha thaaaank? :wink:

I personally do not greatly like that 'Lava Tower' tune, though I do see what you're saying. For me, the Hall of Doors sums up the purpose of Rayman's quest, and the Precipice sums up the nature of it - nasty pirates, chasin' ya no matter where you turn, messing everything up... :hinhinhin: Everyone is different though. I think the Main Theme is a masterpiece of gaming music, whereas a great many people would disagree with me. :mefiant: Though why they would I have NO idea. :mrgreen:

Wow, so much quicker this time. That's good, shows our discussion is reaching some good points.
I've been looking for the URL of that R2 website for ages; I stumbled upon it once, and never found it again. Thank ye :wink:
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Re: Rayman 2

Post by El Dango »

spiraldoor wrote:(I was stuck for several months at the Whale Bay – how the hell was I meant to know that I was supposed to shoot at the piranhas?)
Lol, I was in the exact same situation. :P
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Re: Rayman 2

Post by Haruka »

El Dango wrote:
spiraldoor wrote:(I was stuck for several months at the Whale Bay – how the hell was I meant to know that I was supposed to shoot at the piranhas?)
Lol, I was in the exact same situation. :P
That's quite wierd...

The first time I was playing R2 (I was 9), I had a hard time to control the Flying Shell. XD
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Re: Rayman 2

Post by spiraldoor »

Jewish Candy wrote:I personally do not greatly like that 'Lava Tower' tune, though I do see what you're saying. For me, the Hall of Doors sums up the purpose of Rayman's quest, and the Precipice sums up the nature of it - nasty pirates, chasin' ya no matter where you turn, messing everything up... :hinhinhin: Everyone is different though. I think the Main Theme is a masterpiece of gaming music, whereas a great many people would disagree with me. :mefiant: Though why they would I have NO idea. :mrgreen:
The best part of ‘Lava Tower’ is when it goes

DING
DING-DING
DING DING-DING-DING-DING

and then a few seconds later you think it’s going to go

DING
DING-DING
DING DING-DING-DING-DING

(with the italics representing an increase in pitch) but instead it just goes

DING
DING-DING
DING DING-DING-DING-DING

again. That was genius. It blew my mind the first time I paid close attention to the track. I’m not joking. That little ‘twist’ solidified its position as one of the greatest pieces of music in the series for me.

Am I the only one capable of seeing ‘Lava Tower’ for the triumph that it truly is? Perhaps you just need to listen to it a few times in order to ‘get’ it.
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Re: Rayman 2

Post by Haruka »

The Lava Tower music is one of my favourites of the entire game. Let's face it, Eric Chevalier was a genius in making the soundtrack of R2. :P
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Re: Rayman 2

Post by El Dango »

I don't see what's so special about the Laver Tower music. The first piece you hear when you enter the sanctuary, however, is awesome!
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Re: Rayman 2

Post by Jewish Candy »

^ +1. That is byooooooootiful.
Nah, the Lava Tower doesn't do a great deal for me, no matter about that little quirk of awesome. :mrgreen:
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Re: Rayman 2

Post by Xenon »

No, Raydragon’s argument was specifically that Rayman 1 took place in a different world than the other games. He never expressed a mote of doubt of the fact that Rayman 2 and 3 took place in the same world as each other.

If you can find a single quote from Raydragon in which he argues ‘that the Rayman games are all set in separate universes’, then please do so. I went to the trouble of finding a quote from that thread to support myself here, so it’s only fair.
All I can find are some other Raydragon arguments. If you could provide the direct link I'll look into it. As far as I can remember (and as far as I knew at the time), Raydragon never argued that the second and third game were set in the same universe.
What difference does it make if you ended the sentence with a question mark or not? You asked me to ‘draw a line between ‘understand’ and ‘discuss in great detail’’, and such a request obviously demands an answer, question mark or not.
It was an instruction. An instruction which required no response other than an understanding. But if you'd like to debate about the multi-layered levels of 'experience' of the game then I'm more than happy to commit myself to this.
Nonetheless I don’t think that anyone should argue about a game they’ve not experienced, considering what interactive and mutisensory experiences games are.
I never argued about it; you were the one who primarily brought me into this discussion by mentioning the Rayman 1 map.
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