Rayman: Revenge of the Dark

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Oh my, thanks. :oops: I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how. :)
ParadoxJuice
Tily
Posts: 2258
Joined: Wed Apr 07, 2010 10:01 pm
Location: Canada
Tings: 35370

Re: Rayman 1.5: Revenge of the Dark

Post by ParadoxJuice »

Jewish Candy wrote: My one problem is with the jump. I think it's probably just my playing style (this is why I find NES games hugely frustrating), but he seems to ascend, hover, and descend very sloooooowly, even without the helicopter. It looks like a gust of wind is holding him up in the air for slightly longer than normal. Meh, 'tis but a niggle.
This is the first thing that was apparent to me and my only complaint.

Favourited the video.
Tenderz
Mechanical Dragon
Posts: 2170
Joined: Sat Jul 03, 2010 4:35 pm
Location: Unknown
Contact:
Tings: 26977

Re: Rayman 1.5: Revenge of the Dark

Post by Tenderz »

RayFan9876 wrote:Oh my, thanks. :oops: I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how. :)
As CryEngine is for creating games, i'd think it would already have a way of having this kind of stuff done.
Ah, you'll probably find out a way to do it ^^
Joshua822
Estelia
Posts: 2810
Joined: Thu Apr 17, 2008 8:43 pm
Location: The Woods of Light
Tings: 21010

Re: Rayman 1.5: Revenge of the Dark

Post by Joshua822 »

Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?

And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Joshua822 wrote:Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?

And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
Doesn't quite work that way in this. :P

If it becomes a game game, of course it wouldn't need a copy of Crysis to play it.
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Rayman 1.5: Revenge of the Dark

Post by Haruka »

RayFan9876, can I just ask you something?

Isn't possible to you to correct the hair shape from Rayman? It is inverted.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Haruka wrote:RayFan9876, can I just ask you something?

Isn't possible to you to correct the hair shape from Rayman? It is inverted.
Hm you're right. :? Maybe.


I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:


Music Mountain
Image

Dream Forest Depths
Image

Windmill Hills
Image
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. :)
Jewish Candy
Creveton (good)
Posts: 7031
Joined: Fri Jun 18, 2010 2:13 pm
Tings: 28664

Re: Rayman 1.5: Revenge of the Dark

Post by Jewish Candy »

It definitely looks better with the stronger colours, that's for sure - I mean, Rayman himself is a multicoloured mishmash of every hue under the sun (kinda), so this works really well.
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Rayman 1.5: Revenge of the Dark

Post by Haruka »

RayFan9876 wrote:
I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:


Music Mountain
Image

Dream Forest Depths
Image

Windmill Hills
Image
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. :)
I love them! :D
Hedgehog673
Pink
Posts: 254
Joined: Sat Nov 20, 2010 10:21 pm
Location: In your head
Contact:
Tings: 4705

Re: Rayman 1.5: Revenge of the Dark

Post by Hedgehog673 »

Ooh, those pics looks amazing. You did a good job on the shading, that's for sure.
RayLums
Murfy
Posts: 6912
Joined: Tue Feb 17, 2009 9:29 pm
Location: Concil des fées
Tings: 83905

Re: Rayman 1.5: Revenge of the Dark

Post by RayLums »

RayFan9876 wrote:
I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:


Music Mountain
Image

Dream Forest Depths
Image

Windmill Hills
Image
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. :)
Perfect :)
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Good. :)



Here's another 'concept' picture I did:

Image
DesLife
Foutch
Posts: 19946
Joined: Sat Jun 12, 2004 12:42 pm
Tings: 186263

Re: Rayman 1.5: Revenge of the Dark

Post by DesLife »

All those pictures look great, congrats. :)
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman 1.5: Revenge of the Dark

Post by El Dango »

RayFan9876 wrote: Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. :)
I'm sure everyone has expected quality in every aspect since the beginning of the project, and we surely haven't gotten disappointed so far. :mrgreen:

The pictures, like everything else related to this, are amazing.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Eheheh. :mryellow:
Thanks everyone again.

In the current definition of quality for the upcoming music, it includes the following:
  • No timing problems, everything is synced.
  • Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
  • Effects are more variant and fitting to the song.
  • Much better, more realistic, and dynamic instruments.
  • Easier loopable regions.
  • Sounds more 'professional' in general.
  • Music will take longer to make.
I'm currently working on the music for a currently unnamed swamp level as well as Mount Kollapso, the place where you find the Ly/Globox/Murfy resistance group. Expect nostalgia.
Rsandee
Spyglass Pirate
Posts: 7779
Joined: Sat Nov 08, 2008 5:42 pm
Location: The poolrooms
Tings: 91415

Re: Rayman 1.5: Revenge of the Dark

Post by Rsandee »

Rayfan, are you planning to release a demo version of this game?
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

Rsandee wrote:Rayfan, are you planning to release a demo version of this game?
Probably.


Also I might be uploading the new soundtrack part twelve today.
Tenderz
Mechanical Dragon
Posts: 2170
Joined: Sat Jul 03, 2010 4:35 pm
Location: Unknown
Contact:
Tings: 26977

Re: Rayman 1.5: Revenge of the Dark

Post by Tenderz »

RayFan9876 wrote:Eheheh. :mryellow:
Thanks everyone again.

In the current definition of quality for the upcoming music, it includes the following:
  • No timing problems, everything is synced.
  • Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
  • Effects are more variant and fitting to the song.
  • Much better, more realistic, and dynamic instruments.
  • Easier loopable regions.
  • Sounds more 'professional' in general.
  • Music will take longer to make.
I'm currently working on the music for a currently unnamed swamp level as well as Mount Kollapso, the place where you find the Ly/Globox/Murfy resistance group. Expect nostalgia.
Oooh, can't wait for that :3
You're doing such a great job on this game :)
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 1.5: Revenge of the Dark

Post by Adsolution »

^Your sig is also awesome, love the colours. :P

I'm 3/4 done part twelve. It will be up today.
Jewish Candy
Creveton (good)
Posts: 7031
Joined: Fri Jun 18, 2010 2:13 pm
Tings: 28664

Re: Rayman 1.5: Revenge of the Dark

Post by Jewish Candy »

Really? Oh yay~ I've been looking forward to some new tracks for a while. :D
Post Reply