Rayman: Revenge of the Dark
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Oh my, thanks.
I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how. 
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ParadoxJuice

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Re: Rayman 1.5: Revenge of the Dark
This is the first thing that was apparent to me and my only complaint.Jewish Candy wrote: My one problem is with the jump. I think it's probably just my playing style (this is why I find NES games hugely frustrating), but he seems to ascend, hover, and descend very sloooooowly, even without the helicopter. It looks like a gust of wind is holding him up in the air for slightly longer than normal. Meh, 'tis but a niggle.
Favourited the video.
Re: Rayman 1.5: Revenge of the Dark
As CryEngine is for creating games, i'd think it would already have a way of having this kind of stuff done.RayFan9876 wrote:Oh my, thanks.I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how.
Ah, you'll probably find out a way to do it ^^
Re: Rayman 1.5: Revenge of the Dark
Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?
And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Doesn't quite work that way in this.Joshua822 wrote:Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?
And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
If it becomes a game game, of course it wouldn't need a copy of Crysis to play it.
Re: Rayman 1.5: Revenge of the Dark
RayFan9876, can I just ask you something?
Isn't possible to you to correct the hair shape from Rayman? It is inverted.
Isn't possible to you to correct the hair shape from Rayman? It is inverted.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Hm you're right.Haruka wrote:RayFan9876, can I just ask you something?
Isn't possible to you to correct the hair shape from Rayman? It is inverted.
I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:
Music Mountain

Dream Forest Depths
Windmill Hills
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY.
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Jewish Candy

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Re: Rayman 1.5: Revenge of the Dark
It definitely looks better with the stronger colours, that's for sure - I mean, Rayman himself is a multicoloured mishmash of every hue under the sun (kinda), so this works really well.
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Hedgehog673

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Re: Rayman 1.5: Revenge of the Dark
Ooh, those pics looks amazing. You did a good job on the shading, that's for sure.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
All those pictures look great, congrats. 
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El Dango

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Re: Rayman 1.5: Revenge of the Dark
I'm sure everyone has expected quality in every aspect since the beginning of the project, and we surely haven't gotten disappointed so far.RayFan9876 wrote: Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY.
The pictures, like everything else related to this, are amazing.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Eheheh. 
Thanks everyone again.
In the current definition of quality for the upcoming music, it includes the following:
Thanks everyone again.
In the current definition of quality for the upcoming music, it includes the following:
- No timing problems, everything is synced.
- Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
- Effects are more variant and fitting to the song.
- Much better, more realistic, and dynamic instruments.
- Easier loopable regions.
- Sounds more 'professional' in general.
- Music will take longer to make.
Re: Rayman 1.5: Revenge of the Dark
Rayfan, are you planning to release a demo version of this game?
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Probably.Rsandee wrote:Rayfan, are you planning to release a demo version of this game?
Also I might be uploading the new soundtrack part twelve today.
Re: Rayman 1.5: Revenge of the Dark
Oooh, can't wait for that :3RayFan9876 wrote:Eheheh.
Thanks everyone again.
In the current definition of quality for the upcoming music, it includes the following:I'm currently working on the music for a currently unnamed swamp level as well as Mount Kollapso, the place where you find the Ly/Globox/Murfy resistance group. Expect nostalgia.
- No timing problems, everything is synced.
- Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
- Effects are more variant and fitting to the song.
- Much better, more realistic, and dynamic instruments.
- Easier loopable regions.
- Sounds more 'professional' in general.
- Music will take longer to make.
You're doing such a great job on this game
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
^Your sig is also awesome, love the colours. 
I'm 3/4 done part twelve. It will be up today.
I'm 3/4 done part twelve. It will be up today.
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Jewish Candy

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Re: Rayman 1.5: Revenge of the Dark
Really? Oh yay~ I've been looking forward to some new tracks for a while. 






