Rayman Origins

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
85
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 199

Hunchman801
Bad Rayman
Posts: 87627
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640247

Re: Rayman Origins

Post by Hunchman801 »

I would be quite happy to have life points in single player mode. Also, looks like we won't have much trouble on RayWiki with the enemies' resistance in Origins, as they all seem to take one hit to defeat :P
Haruka wrote:By the way, this is my 10000th post! \ :P /
Congratulations Haruka! :teuf: This is one hell of a milestone ;)
stan423_321 wrote:This community didn't change too much I see.
I hope so :)
DesLife
Foutch
Posts: 19946
Joined: Sat Jun 12, 2004 12:42 pm
Tings: 186263

Re: Rayman Origins

Post by DesLife »

stan423_321 wrote:
StaceyW wrote:Hey what happened to your old account?
Let's call it I can't remember passwords for... years.
I can change your pw for you if you want.
Haruka wrote:By the way, this is my 10000th post! \ :P /
Wooooooooooo \ :mrgreen: /
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman Origins

Post by stan423321 »

H801 already took care of it, thanks.
Tmsp95 wrote:Rayman DS was a bad port in almoust everything, you cant even beat The Tomb of the Ancients because the game breaks at the spider.
Umm, but I've beaten it while bored? I can claim credits were quite an abomination: small list of programmers and "special thanks to rayman2 n64 team". :confus:
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Origins

Post by Haruka »

Rayman DS is the worst R2 version of all. Better to have a DS Lite (or a DSi as an alternative) to reduce the left thumb fatigue. It is funny how Rayman DS looks even worse in the 3DS :lol: .
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman Origins

Post by stan423321 »

Come on, it was bad, but still not SO bad. I actually mostly enjoyed low-polygon graphics of DS version with distinction of certain oversized flame, really annoying things included physics of moving platforms ("they moved you slower then they moved itself" - so it felt like they were a little slippy) and music. Don't know about 3DS version though.

EDIT:
I know that Teensie looked inevitably like Mr. Dark. But there is like 10% chance he is not.
Tmsp95
Electoon
Posts: 52
Joined: Mon Jun 06, 2011 7:06 pm
Location: Portugal
Tings: 0

Re: Rayman Origins

Post by Tmsp95 »

Is there any reason to why did I just saw Rayman singing sex bomb? o.o

Edit: http://www.youtube.com/watch?v=AINfHRXx1kQ
Last edited by Tmsp95 on Tue Jun 14, 2011 10:58 pm, edited 1 time in total.
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Origins

Post by Haruka »

That's an official video, done back in Rayman 3: Hoodlum Havoc times. :)
Sabertooth
Bzzit
Posts: 5097
Joined: Thu Mar 19, 2009 8:15 am
Location: Probably somewhere
Contact:
Tings: 55210

Re: Rayman Origins

Post by Sabertooth »

Haruka wrote:That's an official video, done back in Rayman 3: Hoodlum Havoc times. :)
Somebody told me it was fanmade. That means I've been spreading false information all this time. :(
Paradigm
Ugly
Posts: 136
Joined: Sat Jun 04, 2011 1:52 am
Tings: 683

Re: Rayman Origins

Post by Paradigm »

IGN review of the Rayman Origins demo at E3:

http://uk.psp.ign.com/articles/117/1175990p1.html

Nice review, but some of the comments posted below the article are truly pathetic:

"Rayman was always irrelevant, and not very much fun at that. And don't get me started on the lazy character designs.

Mario, Sonic, Mega Man, Donkey Kong, Kirby. Now THOSE are platformers. Rayman is just another of the countless dopey cartoon video game mascots who emerged in the nineties. Only problem is, unlike the others, Rayman unfortunately stayed..."

What a prize tool that person must be.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman Origins

Post by El Dango »

Is the guy who wrote the article even aware that Rayman is an older franchise? Because he seems to believe that Origins is a standalone game inspired by the Mario series.
iambored2006
Chiottes
Posts: 883
Joined: Wed Jun 08, 2011 9:39 pm
Location: Terra Santa
Tings: 0

Re: Rayman Origins

Post by iambored2006 »

Everywhere I go, people are praising this game. It's gonna be AWESOME!
About the 50 hour thing, I don't know a lot in the subject, but I heard a lot of people saying the average is about 40 hours, so I don't know...
Also, I'm a bit worried about RO's linearity. It seems like there's a linear path with some hidden rooms. If I remember correctly, R1 was not a sidescroller most of the time. It almost didn't have a linear path if you truly wanted to complete the game (cages and all that) and it seems like they're changing that in RO. I'm not sure if that's bad or good, but that was the thing that made Rayman stand out in all the platformers of the time.
Gennaroc
Super Yellow Lum
Posts: 38
Joined: Fri Nov 28, 2008 12:34 pm
Contact:
Tings: 190

Re: Rayman Origins

Post by Gennaroc »

El Dango wrote:Is the guy who wrote the article even aware that Rayman is an older franchise? Because he seems to believe that Origins is a standalone game inspired by the Mario series.
I think hes just referencing how this game is borrowing a few /gameplay/design elements from the new super mario bros game, which I suppose to an extent it is, but whatever, if it makes the game more awesome and flowing then I don't care:P
Also if anyones going to compare it to anything I'd have to say Donkey Kong country returns to be honest...
Hunchman801
Bad Rayman
Posts: 87627
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640247

Re: Rayman Origins

Post by Hunchman801 »

This article doesn't even mention any of the previous games, just like Rayman was a newly created character. Of course they have to focus on the game itself, but references to past titles is a key point in Origins.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Origins

Post by spiraldoor »

Tmsp95 wrote:
spiraldoor wrote:I'm talking about that. (Also, did someone notice the lifebar?)
The life bar will be only used for 1-player mode if Im correct.
This is an excellent observation. The multiplayer mode’s bubble system makes the game much easier, so of course the single-player mode is going to have to do something to compensate for the spike in difficulty that comes when you don’t have three friends constantly regenerating you. I’m quite sure you’re right.
iambored2006 wrote:Yeah, the purple Lums and flying hooks are the spiritual successors of the flying rings. I mean, if they use a watermelon instead of a plum in RO, will it have a separate article? Surely not!
No, my point was that I think the Purple Lums actually *are* the flying rings. If an element in one game is the ‘spiritual successor’ to an element in another, it still deserves an article of its own. For example, I think the caterpillars in Rayman 2 and the Black Lums in Rayman 3 are the spiritual successors of the Antitoons in the original game, and that, in a roundabout way, the Darktoons in Rayman Origins are the spiritual successors of the Black Lums while simultaneously being a revamped version of the Antitoons. The Hoodlums were inspired by the design of Mr Dark and the Hunters in the original game. These connections should be mentioned in the relevant articles, but they should not be allowed to dictate which articles we do and do not make. These games all draw inspiration from one another and have plenty of gameplay analogues, like the flying hooks in Rayman 3; however, since these things are only inspired by their predecessors (as opposed to actually being them), they should not be treated as if they were the same thing. Plums are plums, and watermelons are watermelons, no matter how similarly they may behave.
stan423_321 wrote:Hello again, everyone!
Welcome back, Stan.
iambored2006 wrote:Everywhere I go, people are praising this game. It's gonna be AWESOME!
About the 50 hour thing, I don't know a lot in the subject, but I heard a lot of people saying the average is about 40 hours, so I don't know...
Also, I'm a bit worried about RO's linearity. It seems like there's a linear path with some hidden rooms. If I remember correctly, R1 was not a sidescroller most of the time. It almost didn't have a linear path if you truly wanted to complete the game (cages and all that) and it seems like they're changing that in RO. I'm not sure if that's bad or good, but that was the thing that made Rayman stand out in all the platformers of the time.
We’ve been told that the game has been designed with many gameplay styles in mind; it will be possible to rush through in a short amount of time, but breaking all of the Electoon cages and collecting all of the Yellow Lums (if that’s still a goal this time round) will take much longer. Most games are about twenty hours in duration; forty is only the average if you’re talking about epic RPGs. Rayman Origins will be approximately as long as the other games. I don’t see the point in getting worked up over the number of hours it will take the average player to complete the game, however; the quality of the experience is what matters, and besides, I know that I will play though Origins dozens of times and unlock absolutely everything. I cannot do otherwise.
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Origins

Post by Haruka »

spiraldoor wrote: I know that I will play though Origins dozens of times and unlock absolutely everything. I cannot do otherwise.
Same here. I won't rest until I unlock everything :lol:. I can already predict that I'll pass the Xmas holidays only playing Rayman Origins.
iambored2006
Chiottes
Posts: 883
Joined: Wed Jun 08, 2011 9:39 pm
Location: Terra Santa
Tings: 0

Re: Rayman Origins

Post by iambored2006 »

spiraldoor wrote:We’ve been told that the game has been designed with many gameplay styles in mind; it will be possible to rush through in a short amount of time, but breaking all of the Electoon cages and collecting all of the Yellow Lums (if that’s still a goal this time round) will take much longer.
That's not what I meant. Imagine a line with little lines coming out of it here and there. That, as I see it, is a RO level. Now Imagine lightning and mazes and other complex stuff. That's a R1 level. That's what I meant. The little lines coming out of the big line (RO) are secret parts, and the complex maze with a lot of ways to get to certain points is of course the way most R1 levels are built, with a lot of interesting ways to get hidden things.
Hunchman801
Bad Rayman
Posts: 87627
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640247

Re: Rayman Origins

Post by Hunchman801 »

It certainly seems that Origins is going to be a lot more linear than the original game, which featured a lot of backtracking and changing directions inside levels.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman Origins

Post by El Dango »

iambored2006 wrote:
spiraldoor wrote:We’ve been told that the game has been designed with many gameplay styles in mind; it will be possible to rush through in a short amount of time, but breaking all of the Electoon cages and collecting all of the Yellow Lums (if that’s still a goal this time round) will take much longer.
That's not what I meant. Imagine a line with little lines coming out of it here and there. That, as I see it, is a RO level. Now Imagine lightning and mazes and other complex stuff. That's a R1 level. That's what I meant. The little lines coming out of the big line (RO) are secret parts, and the complex maze with a lot of ways to get to certain points is of course the way most R1 levels are built, with a lot of interesting ways to get hidden things.
Complex mazes in Rayman 1? What do you mean? It was mainly linear as well, but with a lot of secret areas, just like Origins is said to be. I don't remember a single alternate path that wouldn't lead you back to the main path after you find a cage, a bonus level or an extra life. Granted, the secret rooms in Origins we have seen so far have been somewhat smaller than usual, but I'm sure there will be bigger ones as well. The only thing Origins really does different in this case would be the transitions between the main level and the secret rooms.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Origins

Post by spiraldoor »

El Dango wrote:
iambored2006 wrote:
spiraldoor wrote:We’ve been told that the game has been designed with many gameplay styles in mind; it will be possible to rush through in a short amount of time, but breaking all of the Electoon cages and collecting all of the Yellow Lums (if that’s still a goal this time round) will take much longer.
That's not what I meant. Imagine a line with little lines coming out of it here and there. That, as I see it, is a RO level. Now Imagine lightning and mazes and other complex stuff. That's a R1 level. That's what I meant. The little lines coming out of the big line (RO) are secret parts, and the complex maze with a lot of ways to get to certain points is of course the way most R1 levels are built, with a lot of interesting ways to get hidden things.
Complex mazes in Rayman 1? What do you mean? It was mainly linear as well, but with a lot of secret areas, just like Origins is said to be. I don't remember a single alternate path that wouldn't lead you back to the main path after you find a cage, a bonus level or an extra life. Granted, the secret rooms in Origins we have seen so far have been somewhat smaller than usual, but I'm sure there will be bigger ones as well. The only thing Origins really does different in this case would be the transitions between the main level and the secret rooms.
There are exactly two levels where secret passages do not lead back to the main path, but he has a point; the passageways in Rayman 1 were much larger and more convoluted than the ones we’ve seen so far in Origins. However, I doubt that the game’s finest moments have been revealed to us just yet.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman Origins

Post by El Dango »

Exactly. The first game had secret areas of different sizes, some of them really large, and this will probably be the case with Origins as well.
Post Reply