Rayman Origins

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Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
86
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 200

spiraldoor
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Re: Rayman Origins

Post by spiraldoor »

Watch the Frosty Delights gameplay video on the portal. From 1:30 to 1:45, when the characters are chasing the Darktoon who has captured Betilla, the background music seems to be a remix of Razorbeard’s boss battle theme. If it’s not, then it sounds extremely similar to it.
TeensieKing
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Re: Rayman Origins

Post by TeensieKing »

Just one thing.I'm right when I suppuse that the "ability to float" it the permanent ability to FLY? or at least stay in the air without falling?
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Re: Rayman Origins

Post by Shrooblord »

TeensieKing wrote:Just one thing.I'm right when I suppuse that the "ability to float" it the permanent ability to FLY? or at least stay in the air without falling?
Well, floating and flying are different things, really. Floating is gliding down on the wind, while hovering is staying in the same place all the time, while flying is being able to change altitude and position whilst in the air.

EDIT:
Spiraldoor, I disagree with your remark to the alikeness to the music from the battle on the Crow's Nest - only the steadily rising of the pitch is the same, really, for the rest, it's not really like it. It does remind me of something from Crash Bandicoot though...
Last edited by Shrooblord on Wed Aug 17, 2011 9:19 pm, edited 1 time in total.
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

Haruka wrote:Antitoons also could fly in Rayman 1.
What are you trying to say?

TeensieKing wrote:Just one thing.I'm right when I suppuse that the "ability to float" it the permanent ability to FLY? or at least stay in the air without falling?
Second option. You won't have permanent ability to fly. Not in Rayman. No, siree.
I do hope it will feature a temporary ability, though.
TeensieKing
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Re: Rayman Origins

Post by TeensieKing »

I want it to be temporary too because if not,that would make things a bit easier,giving you therefore the ability to never fall!
Well,I think it will,because you never had a permanent ability that let you stay in the air as long as you want...or if it's gonna be permanent,at least I would want that after some seconds,you start falling ans that you couldn't use the power to hover again till you touch the ground...
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Re: Rayman Origins

Post by ikke471 »

spiraldoor wrote:Watch the Frosty Delights gameplay video on the portal. From 1:30 to 1:45, when the characters are chasing the Darktoon who has captured Betilla, the background music seems to be a remix of Razorbeard’s boss battle theme. If it’s not, then it sounds extremely similar to it.
yes i noticed that too it's really similar exept the 'tu-tuuu-tu-tu-du-du"
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Re: Rayman Origins

Post by Haruka »

iambored2006 wrote:
Haruka wrote:Antitoons also could fly in Rayman 1.
What are you trying to say?
You never saw an Antitoon flying in Rayman 1 or any other Rayman 1-generation spin-off?

Check here for example at minute 5:02:

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Re: Rayman Origins

Post by Rayfist »

The new trailer cracked me up so fucking much
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Re: Rayman Origins

Post by ikke471 »

Rayfist090 wrote:The new trailer cracked me up so fucking much
Yeah it's hilarious!
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Re: Rayman Origins

Post by Danone »

Me too, especially the Rayman's shout :lol:
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Re: Rayman Origins

Post by Haruka »

Danone wrote:Me too, especially the Rayman's shout :lol:
+1

I'll nevermore forget this yelling :mryellow:.
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Re: Rayman Origins

Post by ikke471 »

Haruka wrote:
Danone wrote:Me too, especially the Rayman's shout :lol:
+1

I'll nevermore forget this yelling :mryellow:.
The only thing that bothers me is that the bubble dreamer was fighting wich could mean he is playable (probably not thought)
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Re: Rayman Origins

Post by Haruka »

That came through my mind. If that's true, I'll be surprised.

Maybe we'll have a new trailer for London's Expo!
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Re: Rayman Origins

Post by ikke471 »

Haruka wrote:Maybe we'll have a new trailer for London's Expo!
Another trailer 0.o
i don't think we Will get another trailer before the release cause we have 4 trailers now!
Fraz
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Re: Rayman Origins

Post by Fraz »

Hehe, loved the trailer, it made me smile. Kudos to Ubisoft for releasing all these lovely gameplay videos/screenshots.
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Re: Rayman Origins

Post by sergiomonty »

iambored2006 wrote:
sergiomonty wrote: Besides, when did anyone officially confirm that the fairy who created Rayman is Betilla?! Well, I say she isn't! The whole thing is preposterous! Why would a red haired fairy with a green hat and a green bikini skirt be the same red haired fairy with a green hat and a green dress from another game?! Just because they look almost exactly alike and there is plotwise and gameplay-wise evidence that they are they same doesn't make them the same! We have to hear it from an official source!
(I hope you understand that I'm being sarcastic to prove a point. Also, this would be seriously embarrassing if I missed a confirmation of her being Betilla...)
Gabrielle confirmed that in a interview.

Ok, there's something where I was wrong, gendoors are back o.o

The only difference is that they no longer are small stars, but long shining laser-like rays so every player can see them perfectly. It looks like they activate traps (like forks in the mexican lava levels). As I read the article, it looks like IGN was disappointed with that, because in multiplayer it was unfair to die randomly just because there was a hidden fork trying to impale you or random rains of fire. It looks like they haven't played rayman 1 before ¬.¬ in that game you really, REALLY die randomly.

The third new video shows how gendoors work in this game o.o (thanks to haruka again for uploading the video)

http://www.youtube.com/watch?v=shqBNX2G ... re=related
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

Haruka wrote:
iambored2006 wrote:
Haruka wrote:Antitoons also could fly in Rayman 1.
What are you trying to say?
You never saw an Antitoon flying in Rayman 1 or any other Rayman 1-generation spin-off?
Yes, I know that. I still don't get what you're trying to say with that. It perfectly supports my theory, if that's what you're driving at.

Found some new videos-
http://www.videogamer.com/videos/rayman ... _2011.html
http://www.gamersyde.com/stream_rayman_ ... 48_en.html
Nothing new, just jungle gameplay, but in the first one you can see Rayman at the beginning loading up a fist and shooting it upwards and the fist doesn't go long.
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Re: Rayman Origins

Post by beebo44 »

Hey guys about the fairies in cages, THOSE AREN'T ALL BETILLA. They're all different Nymphs/fairies. Also, I have no problem with the music, it seems interesting, and the lums singing is only when you get a king lum, apparently he wakes up all the other lums.
iambored2006
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Re: Rayman Origins

Post by iambored2006 »

beebo44 wrote:Hey guys about the fairies in cages, THOSE AREN'T ALL BETILLA. They're all different Nymphs/fairies.
What differences did you notice, if I may ask :?:


Edit: I want to write in the Bad Rayman page in the wiki that a skin of him will be available in RO, but the article says Dark Rayman-
including Dark Rayman from the first game
I figure it's just a mistake, what do you guys think?
TeensieKing
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Re: Rayman Origins

Post by TeensieKing »

iambored2006 wrote:Edit: I want to write in the Bad Rayman page in the wiki that a skin of him will be available in RO, but the article says Dark Rayman-
including Dark Rayman from the first game
I figure it's just a mistake, what do you guys think?
Mistake.I think you should put that a skin of Bad Rayman will be available.Buuut,in the article it says Darka Rayman,so maybe in RO they'll call the skin Dark Rayman and you would have to write "Bad Rayman (Also known as Dark Rayman)..."

In the first video iambored2006 put in his previous post,at the thing at 02:02 really resembles a spiral door and has the same sound effect! YAY! Spiral Door Return!
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