Rayman: Revenge of the Dark
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Re: Rayman 1.5: Revenge of the Dark
All in good time! XD
Finishing off the fingertips right now.
Finishing off the fingertips right now.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
In what way shall I prepare myself?
Re: Rayman 1.5: Revenge of the Dark
XD
You go think that out. I need to reposition the thumb. D:
Edit: Okay done! Phew... I must have been working on this all day, at least! Well, I played some Tornado Outbreak in between.
Some different views:

And now, Eggplant is not lonely anymore!!

lol...
You go think that out. I need to reposition the thumb. D:
Edit: Okay done! Phew... I must have been working on this all day, at least! Well, I played some Tornado Outbreak in between.
Some different views:

And now, Eggplant is not lonely anymore!!

lol...
Re: Rayman 1.5: Revenge of the Dark
It looks neat! 
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Well you sure got the hang of this fast!
Have you actually 3D modeled before?
Re: Rayman 1.5: Revenge of the Dark
I tried Blender once, but I never got the hang of it. Other than that, this is the first time I actually sculpted something this detailed out of a square.
I want to be able to animate soon. Guess it's the head's turn tomorrow.
I want to be able to animate soon. Guess it's the head's turn tomorrow.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
So did you already figure out how to bridge polygons together?
And good luck with the head.
And good luck with the head.
Last edited by Adsolution on Sat Sep 24, 2011 8:42 pm, edited 1 time in total.
Re: Rayman 1.5: Revenge of the Dark
With the bridge button...right? I haven't really used it yet. I don't think it's important here, especially with Rayman.
I can't wait for the texturing and animating part... XD Darn it!
I can't wait for the texturing and animating part... XD Darn it!
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Nah, texturing's not so bad. It's easier than modeling, but possibly more time consuming (depends on the person).
(I'm reposting this since I edited it heavily):
Also about ROTD: I've got a helicopter system working. However in this, Rayman's animations and movements are much more dynamically physics driven, so the helicopter actually feels like it's pushing against the air to slow your fall. It works really well. Because of this I made it so you can only activate helicopter while just about to start the descent of your jump/fall so you can't cheat by activating it early, making you jump super high.
(I'm reposting this since I edited it heavily):
Also about ROTD: I've got a helicopter system working. However in this, Rayman's animations and movements are much more dynamically physics driven, so the helicopter actually feels like it's pushing against the air to slow your fall. It works really well. Because of this I made it so you can only activate helicopter while just about to start the descent of your jump/fall so you can't cheat by activating it early, making you jump super high.
Last edited by Adsolution on Sat Sep 24, 2011 8:45 pm, edited 1 time in total.
Re: Rayman 1.5: Revenge of the Dark
Is bridging important though? To me it only seems like a way to connect two objects.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
It's a useful tool, at least I use it a lot. I've used it for some things like to make the branches on trees, and to make Rayman's hair.Spanex wrote:Is bridging important though? To me it only seems like a way to connect two objects.
Re: Rayman 1.5: Revenge of the Dark
Really? Wouldn't have guessed. The hair doesn't look bridged.
I'm gonna figure out later how I will do mine. I'm mostly aiming for the RO style Rayman so his hair is gonna be more...well, hairy. I'll probably do it the same way as I did the hands, in which I began with the palm and built the fingers out of it.
I'm gonna figure out later how I will do mine. I'm mostly aiming for the RO style Rayman so his hair is gonna be more...well, hairy. I'll probably do it the same way as I did the hands, in which I began with the palm and built the fingers out of it.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Well for example, in the Rayman 2 style, I made his hair conjoined out of multiple box primitives and some other PolyEdit/Bend modifiers and stuff. You'll notice the mesh-work wouldn't match up to a single primitive:




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Rayman3DS

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Re: Rayman 1.5: Revenge of the Dark
Lol, the start of his hair looks kind of.. crappy... or cracky.. 
Re: Rayman 1.5: Revenge of the Dark
Yeah, I notice how it looks. So, you bridged the head and hair together? At first I understood you bridged the two hair flops together. Anyway, we'll see if I need that tool tomorrow. 
Time for horror movie now!
Time for horror movie now!
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ikke471

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Re: Rayman 1.5: Revenge of the Dark
wich one?Spanex wrote:Yeah, I notice how it looks. So, you bridged the head and hair together? At first I understood you bridged the two hair flops together. Anyway, we'll see if I need that tool tomorrow.
Time for horror movie now!
Re: Rayman 1.5: Revenge of the Dark
Dunno. Some random one I don't remember the name of. 
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Rayman3DS

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Re: Rayman 1.5: Revenge of the Dark
Have you seen "Seven"?Spanex wrote:Dunno. Some random one I don't remember the name of.
It's fucking scary
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ikke471

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Re: Rayman 1.5: Revenge of the Dark
RECRayman3DS wrote:Have you seen "Seven"?Spanex wrote:Dunno. Some random one I don't remember the name of.
It's fucking scary
'nuff said
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Rayman3DS

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Re: Rayman 1.5: Revenge of the Dark
Starting it up onthe internet. Tell you what I think when I'm doneikke471 wrote:RECRayman3DS wrote:Have you seen "Seven"?Spanex wrote:Dunno. Some random one I don't remember the name of.
It's fucking scary
'nuff said

